
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
项目组更的勤快,运营回复也很积极的(小Q让我发的)。
说说几个缺点吧: 1、目前只有一级生产建筑,没有古代城建的感觉。我不清楚这个游戏要做成戴森球那样能够升级生产建筑的还是像纪元1800那样单纯叠卡加buff,但我希望是前者,并且升级后的建筑能够有更好的外观、更多的劳动人口、更便宜的配方、更多的门客槽位,升级后的庐舍能容纳更多伍夫。 2、资源、产品种类太少,深度不够,稀有资源其实都不缺,我玩的时候根本不怎么用出门就能攒齐毕业军队,对于种田流比较友好,但是我希望能够更有控图的“奖励”:比如开局根本没有全图视野,需要通过侦察兵单位开图(就像帝国时代4那样),在一些狭小盆地放上更稀有的资源(比如黄金、铅,丹砂),前期得小心地绕开敌军走,后期灭掉有成就感。 3、有些说了却没有实现的机制:放置道路时的尾端自动吸附大部分时间都失效,瘟疫显示结束却得等到下一个季节才开始死人 4、推出叠加地图,想看什么信息自己叠加,我就想要一个能显示自己伍位置的叠加地图模式。
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,玩4个小时,游戏崩两次,电脑黑屏一次,有点难绷
沒有騎兵的不好玩
很不错
遥远的边陲国潮青春版👍
好玩,但太耗时间了,不过慢慢养成挺好玩的。
The game is already looking promising, and the developers are actively updating it, so I can see a bright future here. The English localization still needs some polishing, but it is already understandable and better than I expected from an early Chinese indie game. If the translation is the main reason you are hesitating, I would not worry too much. I am looking forward to seeing what the 1.0 version becomes.
Great early access. Very similar to Manor Lords but with a real combat system
I became king, and then everyone attacked me and completely destroyed my kingdom. Highly recommend! 11/10.
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