
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只要能更下去或开创意工坊,无敌
好玩,希望不要断更
内容量目前不算特别大,但前期发展、资源压力和城防规划还是能让人沉进去。问题是地图、事件和成就目标偏少,经常在八倍速等待的状态。除了继续加地图,也可以给旧地图增加不同难度、不同开局条件和特殊挑战。整体还是不错的,期待后续的新地图。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
未来可期,可以看到游戏框架还是很大的,早点把合纵连横的七国外交端上来吧,现在还是有点小家子气了
外交系统现在太弱了,就是点点点改好感度,换点数值。结盟、停战、通商和共击强敌的差别还不够明显。要是能让门客学派、国策选择和战争态势影响外交结果,再加一点真实的谈判事件就更好玩了。现在的内容只能说对得起售价,再加把劲把内容做完我会给朋友送一份。
底子还不错,玩的还挺爽
A better version of Manor Lords in my point of view
整体体验个人感觉还算可以。 前期做完区域规划,生产囤粮屯资源,城市经营部分相对耐玩,但后期反馈很差,产了几年的资源做的铁甲铁戈皮盾铁弓战车组的几百人军队的根本用不上,十几个投石车操作一下,一个个拉过来打就清全图了,什么资源和效果都没有,野兽窝还有肉和果子,清完土匪什么都没有。前期土匪大哥我都是要粪给粪要人给人,你还我都行啊,我还能卖呢,虽然不缺刀币。 物流,个人觉得现版本和Demo比各有优劣,Demo的驿站更像驿站,现在的只是加个buff,但效率高;建议辎重库加个点对点的功能,可以优先搬运某个建筑,有时较远的采集场或伐木场都产满了一直没人去,近的又产几个就拉走了。 建议: 1.建档时选人只是选个头像,个人建议可以和倾向学派合起来,每个主公学派不同,技能不同,相当于名士,也能分配到建筑。 2.建议提高工坊的生产效率,后期十几个柴火坊都造不过来,几万的矿石在中军帐放着,烧不过来。(希望9月份的建筑更新可以有所缓解) 3.战斗反馈,建议地图上的土匪建筑有类似辎重库粮仓之类的功能建筑,拆了有资源掉落,清完全图匪患,加民心之类的。 4.更多随机事件,比如名士到访,短暂提供对应学派加成或效果,或者到访期间能刷到对应学派名士,开局选好后就一直那三个学派和国家名士,后期每月刷4个6个都不看的,就那几个效果,早招满了,换又没得换。(不知道是不是我一直祭祀的原因,一个灾难都没遇到,Demo的时候还能遇到个龙卷风) 不足: 1.暂停画路的时候会不显示道路,整片卡成绿地,要回一倍速加载一下才能正常;100%宽带的道路玩着玩着部分就显示成小的道路,读档也是小的。 2.军队战力数值有点迷,前期敌国一队过来打的时候,百人只装木棍战损远远低于几十人部分精装。 3.AI可以说是没有,小人叛乱的时候其他小人也不会跑,土匪和敌国军队打他也不会跑;拆土匪建筑,土匪无动于衷,几个兵团在一块,不打他就一直在那不会动。 4.后期八九百伍后小人莫名就不干活了,一直闲逛,在监狱范围内照样闲逛,工坊那些会一红红一一片等会又正常,所有农田满人的情况下整个季度只播种百分之十几。 5.优化不行,五六百伍就开始卡了,加载也等得时间长。
9/10
快点把建筑升级更新吧,现在人口和资源一多,就只能继续盖一样的房子和仓库,地越来越乱,原本想好好造一座漂亮的城,最后全是仓库和帐篷,
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