
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化太差 东西太多 仓库太小
刚玩,内容庞大,就是有点烧脑,后面铁矿铜矿粘土,感觉迷糊,距离远,运不过来是咋回事,玩的云里雾里,很烧脑的游戏,策划的脑洞是真的大
作为一款放松种田还能顺便玩玩RTS的小游戏,虽然目前还是ea版本,有不少小毛病还有待优化,但不耽误玩,无伤大雅,看游戏内还有很多后续更新,新的建筑,新的兵种,还是蛮期待的,对得起他的价格,游戏底子不错,未来可期。
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个价位可以了值得等待
勾八仓库就一丢丢,不大的地图需要建一堆仓库才能运转下去,纯恶心人。
I enjoy the game. Although it is still early there a few thing that I would like to see in the future. Maybe an upgrade building system or something that will allow you to produce better amounts of goods and to make more than one good for the same workshop. I ended up making 3 or 4 of the same workshops next to each other that each make something of that workshop. Maybe a system that will show you how much of a good is being used for housing to better manage that. Well upgrades or better way to get water. A menu to select all houses at ones to control how many of a sentient good they use like fuel firewood only or both fuel and to increase the amount they may use. Farming takes very long but is manageable. My current build has more than 1000 population and I still need workers just to feed them and make sure there is water and fuel. The fighting and war are good but takes some time to build just a small army of 200. Hope to see some nice updates in the future GOOD GAME
这个游戏还可以,但是感觉不太智能,很花时间,有没有MOD,以及城市规划呀,物流没有玩明白,基础物质很多,但是到军备,高级物质就差多,建立了很多工坊,但是一直缺原料;城外的资源采集点也知道采集,怎样运回来呢
超乎想像的有質感
个人觉得非常值得玩,自由度很高,城池设计完全看自己。画面画风都很好。虽然现在很多还需要改进,比如野外采集如果能控制自动去某个仓库就更好了。总的来说我玩得来
las copias siempre son malas
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