
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新鮮是挺新鮮的, 但玩了一兩個小時眼睛痠到不行視力模糊! 虧我還是24吋螢幕!
还不错
开发者拒绝对mod提供支持,没前途
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前景不错的一款游戏了,有丰厚的文化历史,同时可玩性很高。还有改进点,比如能否打掉敌人获得敌人装甲,毕竟自己造的不如去白嫖,这样有奖励更好。有研究树的话也能更耐玩。
玩了差不多19个小时 总结,就是内容现在不足以支撑到后期,存档玩到了3000人,其它电脑三个地区就除了有普通边防城堡,中心地区是没有说像玩家那样规划成长以及整条产业链。目前就是游戏内发展时间隔2-3年就会有土匪问你要东西之外就没有别的袭击了,我目前遇到多的就是龙卷风,陨石就遇到过一次。玩到后面人口上去,跟别的国家做贸易也好,对方资源都是按一年刷新的,我觉得这里可以添加季度或者月刷新时间,有的时候可能是自己原因吧,东西不够吃 村民天天造反哈哈,感觉游戏的黄金期就在前期到中期的这段时间。后期内容太少了 就比如我招兵去攻打别国,除了几个要塞小型站点,其他地方是没有东西攻打的。最主要就是奖励回馈,我派兵打仗是掠夺敌方资源为主,可是你会发现指挥部队冲进敌对阵营中心地区 也是啥都没有 除了游戏自然刷的资源,没有建筑 没有奖励回馈。你不派兵 隔2-3年 还得派土匪来收东西。总之玩到后期能做的事情太少了。其次就是游戏优化,人数越多的情况下,最直接的就是你 选择种田圈地的时候,会很卡 几乎是断崖式掉帧。 如果是快节奏体验内容,我推荐,但是想长期玩 那还是等等吧内容多了再入手也不迟
推荐
好游戏
历史的氛围很浓,题材加分!喜欢策略模拟的话还是值得一试。感觉上手难度有点大,再优化下新手引导更好
好玩爱玩
能加MOD好了,驿站太鸡肋了
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