
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在建造有点不舒服,没有网格听起来很自由,但道路、建筑朝向和占地又有固定规则,摆着摆着就差一丢丢,只能拆掉重来,太不爽了。要是能加网格辅助、道路吸附、建筑尺寸预览,再配合批量修改同类建筑,规划会舒服很多。
o jogo é bem interessante para quem gosta do estilo
好游戏,就是内容太少,而且加资源点的能力太过逆天,掉了一块陨铁30个,我采了几千个还有30个
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, I would say no, but who knows what it will be like later? For now, it is because it is slower than so many others of this genre. In addition, if you look across the play map the foe is ridiculously more advanced! The level you arrive in this game is caveman. The foe is iron age! The starting point resources are so bad, if one wants a Latrine, you most likely will be unable too build survival supplies up for your followers. So it is severely imbalanced , and pathetically slow right now!
能不能增加一个辎重库选定搬运范围的功能,范围设置方式可以参考种树的模式,在辎重库搬运范围内的其他建筑才能搬运,超过范围就不搬运了,这样可以极大提高一定范围内的搬运效率。后期配套建筑升级功能,可以不断扩大范围。
游戏还可以就是内容有点少,希望可以快点出新的内容丰富一下战斗和建造, 1.运输可以整个牛车马车运输, 2.房屋可以多出几个类型玩家进行选择,让城池变得更加多样,千篇一律很丑 3.多搞点村民的娱乐活动,比如战国时代民间的娱乐活动,主要有斗鸡、走犬、六博、弈、投壶、讴歌等六种 斗鸡是促使两只公鸡相斗的娱乐。 走犬是驱使猎狗追逐兔子的娱乐。 六博是一种掷采下棋的比赛。 弈就是围棋。 投壶是用矢投壶的比赛。 讴歌是古时劳动人民常常在劳动中歌唱,作为劳动的节奏,后来其中有些发展成为民间曲艺。 4.可以搞一些酒肆 肉店。不是简单的屠宰伙房模式,有钱的可以去下馆子 这一步可能有些复杂 希望可以设置村民的报酬模式 每个伍 工作的地方工资不一样 在地图显示可以看到每一伍的财富状况 高 中 低
挺好玩的,就是内容太少,期待新内容
养成类,需要一点点的规划,其中情节很逼真
赛博诈骗庄园领主,干死他。
So much to do in this game, highly recommended.
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