
In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me first preface by introducing myself. I'm a Swedish card game enthusiast with 20+ years of MtG experience and been playing Hearthstone since beta. I also enjoy games such as Netrunner. Obviously, I also like VR. Especially the Vive. My take on this game is that it has a lot of potential. The basic system is very similar to Hearthstone. You have a deck of cards, a new mana crystal each turn and some abilities that are exactly the same as Hearthstone (charge for instance). The twist to the game as I experience it is in the unique VR features that differentiate ManaStorm from regular card games. Just like Hearthstone does things with RNG (such as summoning random minions) which just aren't possible with a paper card game, ManaStorm leverages the unique capabilities of virtual reality to add an extra layer to the game. Here are a few examples: * You start each game with a bow and a fire arrow (you can get more arrows through cards). This arrow can be used at any point in the game to deal one point of damage to an enemy minion, BUT only if you can hit it with your bow. This adds an element of dexterity and skill to your play. * One of the cards gives you a beam of searing light to wield for a turn. This beam spreads damage to anything you point it at for four seconds. There is currently a damage cap, but the idea of allowing the player's skill in handling this spell determine it's effectiveness is exciting to me. * You start each game with a shield, which can be triggered once to reduce damage. Currently it's a one-off and blocks every time you activate it. But adding an element of skill would be possible here as well. Timing your blocks to shield you from attacks and allowing critical blocks would be great gameplay. The creator of Manastorm has shown the ability to mix potions on the battlefield as a future feature. This also looks like an exciting feature if done correctly. The key to all of these features is to put the player under pressure to perform them. The way Hearthstone works is with a 90-second turn limit. If you're expected to play cards, assign attacks, shoot arrows and mix potions all in a minute and a half, I can see this being an exciting foundation for good game play. The game is now in it's early stages (pre-access that feels like early beta). And depending on how big the creators want to make it, their ambition might exceed their grasp. CCGs are very demanding in terms of content, balancing and gameplay. With a 3D model and voice lines for each card, that's a lot of work and the game is currently quite rudementary in comparison to other CCGs. I wish the very best for this game, and hope that they have the courage and tenacity to follow through on what they've set out to do. You have my $5 and my support. Let's make this happen! Disclaimer: I am not affiliated with Daggasoft. I have not been given a review code or been incentivized in other ways to write this review. tldr; It's like Hearthstone but with fire arrows
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with a great concept. The only problem here is getting a good solid amount of cards and the multiplayer and deck builder online. If you can do those things this game will be the most popular card game in vr and the only one of its kind. It's very promising and I hope the developer puts in the effort.
Such a great table top experience, taken to the next level. Can't wait for more cards, more iterations, and some multiplayer!
Really nice little game, with friendly dev, and so much potential. Looks pretty awesome if you have your monster army to fight :-) Cant wait for Multiplayer to fight my friends in VR :P
No updates since March 2017? No deck building? No multiplayer? Only a limited selection of cards? Such a shame. This could be the MTG of VR but the developer seems to have lost interest in completing the game. I will be asking for a refund as this is nothing more than a beta/demo that has been forgotten.
Realy wanted to like this game but take the worst elements from any card game and place it all into one game you have manastorm. The computer always goes first, always has the ability to get whatever cards it needs out you cant select what cards you want in your deck. I always wound up with cards i couldnt use until i had atleast 1/2 of my life taken away because the mana requirements being 4 or 5 and you start with one or 2. waste of lunch money. so yourself a favor avoid.
This game is very poorly made, controls are very unintuitive, and there is no depth to anything. I had some high hopes for this game, to be squandered in mere minutes when i started playing.
Seems pretty early in development. No deck building or card collections at present. I like the dynamic of throwing cards to cast them. Hope it gets some good updates
I would love to give this game a positive review if it actually had an update, but wouldn't really recommend buying this unless you're willing to waste money on a game that won't have any updates.
This game is so disappointing. I was expecting much more content, I was even recommended this. It needs more updates, sorry.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.3K | 271 | 69% | $7.49 | |
| $41M | 74.5K | 96% | $19.99 | |
| $4.4M | 5.6K | 87% | $19.99 | |
| $1.4M | 3.9K | 35% | $13.99 | |
| $1.2M | 1.9K | 80% | $11.99 | |
| $1.1M | 1.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 65 | 83% | $8.99 | |
| $10.6K | 249 | 34% | $1.99 | |
| $10.6K | 149 | 58% | $4.99 | |
| $10.6K | 346 | 84% | $0.89 | |
| $10.6K | 85 | 49% | $6.99 | |
| $10.6K | 96 | 95% | $4.99 |