
The modern digital tabletop game for fans and creators! Featuring deep customization and choice, enjoy more immersive tabletop sessions with friends than ever before. Build new rule sets for traditional games, play custom-made games by the community or create your own and share them with the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 271reviews | 69% | — | $63.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seemed abandoned due to about a year plus of no updates at time of my review, will update after trying again
Yet another failed and abandoned early access game, where they expect the community to fill it with content...
It's like tts but 10 times worse.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like TableTopSimulator but mechanically better in every way. The downside is that there's fewer mods and they're limited to mod.io only, and because there's so few players there's almost no tutorials to guide you through more complex things. Worth it if you're making your own game though.
I looked closely into Tabletop Playground and Tabletop Simulator as an option for my friend group. I chose Tabletop Playground for the user interface, ease of modding, and better engine. I don't regret my choice one bit. Since getting this game, I've dabbled a few hours in the editor, made my own version of settlers, and feel confident that I could port in almost any game that I'd want to play with my friends (Cities and Knights is my next project). Super easy editor tools, works well with mod.io, excellent physics engine and graphics, and awesome game selection. Look no further if looking to get a vitrual board game space for you and your friend group
Tabletop Playground is best understood not as a conventional game, but as a flexible digital space designed to recreate—and expand—the experience of tabletop gaming. Developed by Plasticity Studios and published by Modularity, it offers a physics-driven sandbox where players can simulate board games, card games, and entirely custom creations. Rather than guiding players through a predefined experience, it provides tools, systems, and a shared environment, leaving the actual “game” to be defined by those who use it. This open-ended approach gives it a unique appeal, but also shapes how accessible and engaging it feels depending on the player. At its foundation, the platform focuses on physical interaction. Objects behave with convincing weight and responsiveness—dice tumble naturally, cards can be picked up, flipped, and stacked, and pieces move across the table in a way that mirrors real-world handling. This tactile quality is one of its strongest features, as it recreates the small, satisfying details of tabletop play that are often lost in digital adaptations. The experience feels less like navigating a menu and more like sitting at a virtual table, interacting directly with the components of the game. The built-in content is intentionally minimal, consisting of classic staples like chess, checkers, and standard card decks. These serve more as demonstrations of the system than as the main attraction. The real depth lies in the platform’s creation tools and modding capabilities. Players can import assets, define rules, and script behaviors using JavaScript, effectively building their own tabletop experiences from the ground up. This transforms the platform into a creative toolkit, capable of supporting everything from simple custom card games to complex, rule-heavy systems. The flexibility here is impressive, allowing for a level of customization that few similar platforms attempt. This emphasis on user-generated content defines much of the experience. The platform relies heavily on its community to populate it with games, scenarios, and modifications, creating a constantly expanding library of content. For players willing to explore and experiment, this can be incredibly rewarding, as there is always something new to discover or try. However, it also means that the quality and accessibility of content can vary, and finding well-crafted experiences may require some effort. The platform provides the tools, but it does not curate the experience in a way that guides players toward specific highlights. Multiplayer is central to how Tabletop Playground is meant to be used. It supports large groups, allowing players to gather in a shared virtual space and interact with the same objects in real time. This social aspect is one of its most compelling features, as it captures the collaborative and often chaotic nature of tabletop gaming. Sessions can be saved and resumed, making it possible to play longer or more complex games over multiple sittings. When everything comes together, it successfully recreates the feeling of sitting around a table with friends, even at a distance. At the same time, the platform’s openness introduces a noticeable learning curve. There is little in the way of structured progression or onboarding beyond basic tutorials, and new players may find themselves unsure of where to start. The interface, while functional, reflects the complexity of the systems it supports, and navigating menus or managing tools can feel overwhelming at first. This is especially true for the creation side of the experience, where the depth of customization requires time and patience to fully understand. For players who enjoy experimenting and learning systems, this is part of the appeal. For others, it can be a barrier to entry. Visually, the game leans toward realism, with detailed environments and objects rendered in a way that emphasizes clarity and physical presence. Tables, pieces, and surroundings are designed to feel tangible, reinforcing the sense that you are interacting with real objects rather than abstract representations. This presentation works particularly well in virtual reality, where the ability to look around and manipulate items naturally enhances immersion. However, this level of detail can also demand more from hardware, and performance may vary depending on the complexity of the scene or the number of objects in play. One of the platform’s more distinctive strengths is its support for complex tabletop systems. Tools for measuring distances, tracking actions, and managing detailed rules make it especially appealing for players interested in war games or intricate board games that are difficult to replicate digitally. This expands its potential beyond casual play, positioning it as a versatile tool for both entertainment and experimentation. Despite these strengths, Tabletop Playground exists in a competitive space, and its advantages are not always immediately apparent to players already invested in similar platforms. Its reliance on community content, combined with its lack of structured guidance, means that it does not offer a clearly defined experience out of the box. Instead, it provides a foundation, and how much value you get from it depends on how willing you are to build on that foundation. Ultimately, Tabletop Playground succeeds as a flexible and capable platform that captures the tactile and social elements of tabletop gaming while offering extensive tools for customization. It is not designed to be instantly engaging in the way traditional games are, but rather to grow over time as players explore its possibilities. Its strength lies in what it enables rather than what it directly provides. For players who enjoy tabletop games and are interested in creating or customizing their own experiences, it offers a powerful and rewarding environment with significant long-term potential. For those looking for a more guided or immediately accessible experience, it may feel too open-ended to fully engage with. It is a platform built on freedom and possibility, and while that freedom can be challenging to navigate, it is also what makes it stand out. Rating: 8/10
Tabletop Playground (TTP) thus far seems like an improvement over Tabletop Simulator (TTS). - TTP has a clearer, faster, and more elegant user interface. - TTP has more options for batch creating tiles, whereas in TTS you load individual image files one at a time. - TTP has an easier/better interface for allowing pieces to snap together. - TTP has overall better feel and aesthetics (subjective, I know). - TTP doesn't have a big splash of blood in the loading screen, which always seemed weird about TTS... Haven't ran into any bugs yet. Also very glad to hear that Dire Wolf Digital is involved in TTP. They make what are, by far, the best digital adaptations of board games.
Great for TI4, non laggy. Good buy for friend groups looking to play boardgames digitally
It's clunky, it crashes a lot, it doesn't have a lot of users nor a lot of mods. It's just not very good. The only reason I bought this was to play TI4 as they were moving development over to this, and I think I'd rather just not play it online anymore. Yes, it's that awful. It looks worse than TTS. It runs worse than TTS. It has fewer users and fewer games to play. Maybe coding for it is easier but if that were true why are there so few games for it? I'd recommend you give this one a pass and stick to TTS.
Could not get game to run. Kept freezing on the loading screen. Returned for refund after troubleshooting for 3 hours.
Players by region
Where this game's players are, estimated from review languages.
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