
Malus Code is the story of a graduate student studying abroad at a Japanese university, and the three people he meets in the laboratory there. In this unfamiliar environment, can you earn their friendship? For those who don't want a lonely, sad life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏是烂尾了吧,烂尾了吧,是吧。 画女硬说男不提,因为确实很诱人。但是CG里头那么可爱的角色,到了emote立绘怎么就那么违和呢?我要仔细瞧瞧是谁做的这emote立绘,哦就是emote开发商本家啊,那更要骂了,自家的技术做出这么个让人感到难受的样子这不是自砸招牌吗? 说真的这剧情到最后没看懂,完全没看懂,背景设定也没讲清楚的样子,前后照应似乎也没收回来几个的样子,一句话概括,烂尾了。 VNDB给出5点几的低分不是没有道理的。以上。
GJ
Malus Code is a short but atmospheric visual novel that blends scientific curiosity, interpersonal tension, and creeping psychological unease into a compact experience. Developed by M2 Co., LTD and published by Dogenzaka Lab, the game initially disguises itself as a grounded slice-of-life story about a foreign exchange student conducting research at a Japanese university. However, as the hours progress, the narrative slowly peels back layers of strangeness until what begins as an academic adventure shifts into something darker and far more ambiguous. Its focus is not on romance or branching choice systems but on mood, gradual revelation, and the subtle discomfort that accompanies the realization that something is not quite right beneath the surface. The premise places you in a lab working alongside three classmates, each with distinct personalities that define the tone of their corresponding narrative route. What seems like simple character interaction at first soon becomes entangled with unsettling developments: secrets whispered in passing, unexplained phenomena, contradictions in the characters’ behavior, and events that hint at something lurking beyond the ordinary. The game unfolds as a series of three interconnected character paths, each of which provides a different angle on the overarching mystery. Only by playing all routes does the player begin to understand the broader picture, and even then, many details remain intentionally unresolved, enhancing the story’s eerie, lingering aftertaste. One of Malus Code’s strongest aspects is its presentation. The art style is crisp, clean, and expressive, featuring polished character sprites enhanced by subtle E-mote animations that add life to conversations—eye blinks, small head motions, and gentle movements create a more dynamic feel than static portraits typically offer. The music, too, supports the shifting tone: initially soft and unassuming, later replaced by tracks that evoke growing tension and quiet dread. The game’s most notable accessibility feature is its dual-language display, allowing text to appear in both English and Japanese simultaneously. This not only makes the game approachable for language learners but also reflects the bicultural nature of its protagonist’s experience. The writing, while engaging in its buildup, is also where the game exposes its limitations. Malus Code aspires to tell a layered psychological thriller, but its brevity means that some story beats feel rushed or underdeveloped. The ambiguity that permeates the narrative can either feel intriguing or frustrating depending on the player’s expectations. Those seeking clear explanations or neatly tied narrative endings may find its conclusions too open-ended, while those who enjoy the unease of unresolved questions might appreciate the lingering mystery. Additionally, the structure leans heavily toward kinetic storytelling—there are few meaningful choices, and player agency is limited. Instead of shaping the direction of the story, you are primarily along for the ride, uncovering fragments of truth as the game guides you through each route. Despite these narrative shortcomings, the game succeeds at maintaining mood and tension throughout its runtime. The hints of horror that emerge later in the story rely less on shock value and more on atmosphere—quiet moments, strange behavior, and subtle narrative contradictions create a sense of dread that deepens with each revelation. The contrast between the seemingly normal university setting and the disturbing elements beneath it gives the experience a unique tone, one that feels simultaneously familiar and disquieting. For players who enjoy psychological visual novels that prioritize emotion and atmosphere over action or puzzle-solving, Malus Code delivers a satisfying blend of suspense and subtle horror. In terms of overall value, Malus Code is a concise experience that can be completed in several hours, making it well-suited to players looking for a short, immersive story rather than a lengthy epic. It is best approached with an appreciation for its format: a compact, mood-driven visual novel with minimal interactivity but strong audiovisual presentation and an intriguing narrative core. While it may not offer the depth or complexity of larger visual novels, its mystery, tone, and polished style make it memorable in its own quiet way. For those willing to embrace its ambiguity and sink into its unsettling atmosphere, Malus Code offers a compelling, if fleeting, experience that lingers after the final scene fades. Rating: 6/10
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Languages: English, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best VN i've ever read. quite surreal, it's like the Fellini's Satyricon of weeby waifu VNs. a groundbreaking masterpiece.
1作目のTokyo School Lifeより読みのもとしては遥かによかった。ただこれで完結したのかそうじゃないのか微妙な状況で放り出されてしまう。モヤモヤが残りつつも話が終わっていれば良いのだけど、これは話さえも終わったのかどうなのかでモヤモヤする。
Other reviews intrigued me about this game, and I'm glad that I listened to them and got it. At first I was off-put because the character sprites in the screenshots looked very generic, but in-game they are animated and work really well. While the gameplay is entirely kinetic visual novel (no choices), there is a lot more to the game than what you see at first glance, with multiple routes and endings. While each route is fairly brief, finishing them all is very rewarding. The game also has the bonus of multiple simultaneous subtitle tracks including kanji with furigana. Combine this with full voicing and the game is also a pretty fun way to learn new words.
一周目,说实在话还是挺莫名其妙的,游戏自己不解谜全靠玩家来猜我觉得不是个好方法,尤其是悬疑风的游戏一般都既不给明显线索也不会把整个逻辑都写死,毕竟这又不是侦探小说是吧…………不过我觉得抛开那些悬疑剧情真相啥的纯粹来舔八重也不是不行(hey我就是不喜欢胸大的)只可惜到最后也不见他穿裙子,也没有见到大jj(旁友你不冷吗) 你知道吗我其实也非常喜欢水熊虫这个玩意儿.jpg 正经打个分好了 剧情:6,日常部分和悬疑部分之间落差太大,角色性格的挖掘和塑造也不够平衡,三个章节的长度分配其实也是个问题。yuri和老师线我几近睡着(也有可能是因为在练习英语 cv:7.5 音乐:好像就那么几首…… 总推荐分:5+1.5(男娘八重)/10 我觉得emote其实还挺微妙的,尤其是表情和语气不匹配,以及口型显然是机械循环的时候……
it is very fun
Yes
Хорошая навелла , сюжет не подкочал короче это топ 10\10
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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