
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!

Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩讓人上癮,畫風是Q版克蘇魯風格 能自主構建法杖流派,喜歡連鎖召喚流派、蝴蝶下毒流派、多元素雷射書流派 就是有些能力有點汙染能力池,搞得我重開一個存檔去重點技能樹 連鎖召喚流派已經把我的電腦搞當機兩次了,笑死 隱藏BOSS狗頭人是真的狗啊,至今為止只打贏過一次
Não so recomendo como comprei pra mim, viciei e comprei pro meu melhor amigo tbm u.u
腦洞大開的技能組合,一款打發時間有趣的肉鴿遊戲。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Korean, Italian, Turkish, Czech, Polish, Swedish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Binding of Isaac like game with a lot of customization options to try out and fight with.
上头
I'm not really a fan of bullet hells or action RPGs really, and I generally stick to games with turn based combat. But I had a good time with this one because of the sheer variety of builds possible. You can put together builds that break the game and the game makes you feel clever when you do, and that's a really nice and rare feeling in video games.
I purchased this game expecting it to be a rogue-lite in which the gameplay is mindless and each run unlocks more in-game power. I was pleasantly surprised that it is one of the rare, special rogue-lites in which your UNDERSTANDING OF THE GAME as a player also increases with each run, and is at least as significant a gain as the in-game unlocks. There are a very few things that I wish were explained in-game a bit better, to remove all temptation to look online in forums and videos for tips and tricks. Such outside researches in not needed. But during your first hours it sometimes falsely feels needed. It took me 43 hours of gameplay before I defeated the last boss (the Producer). All of that was relaxing time I enjoyed a lot. I still have unlocks to do, and two more achievements, so the game is not yet complete for me. The designer(s) did an excellent job with giving us ways to limit the randomness. You can eventually have more choices for during-a-run upgrades, and the ability to reroll those. You can reliably veto having the items you least enjoy appear in your run -- or us those vetoes to make it more likely a certain strategy will succeed. If this game, or a sequel, had multiplayer so my wife and I could play together then it would be near perfect.
法術的組合很有趣,但發現固定高傷害組合後就很難換掉了,另外後期真的會看不到自己在哪
229h in the game. PLENTY of fun. Just finished it in Hard mode. an ABSOLUTE blast with an insane re-playability. I always come back to this gem for 20-30h once a year. DO NOT SLEEP ON THIS GAME. graphics are "meh" but once you see the scale you can take each spell, you understand why it has to be "simple graphics". No PC could handle it. Buy. If you dont like it, i'll refund it myself.
魔法的组合很有趣,比较宽容的难度也使得各种组合都可以玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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