
A side-scrolling tactical RPG where elevation is the key to victory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
とても良いゲームです。 私は元々ニンテンドースイッチで本作に出会いましたが、スイッチを手放した後にやはりこのゲームが遊びたくなって、スチームでまた買いました。 基本的な事ですが、動作の不具合などはありませんでした。 難易度は序盤から後半にかけて徐々に上がっていくバランスの良いもので、キャラクターのスキルツリーはある程度自由にプレイヤーが選択できるなど、育成の自由度もそれなりにあります。 ゲームの一周にかかる時間もそれほど長くなく、手軽に遊べる良作です。
ギリギリの戦闘、カツカツのAPを好むかで評価が変わる。 戦闘システムは高さのある2D横ビューSRPG、やや狭めのマップで敵味方ともに少人数の戦い(それぞれ6人前後が多い)。高さの概念、敏捷順行動制がシステム的特徴。 バランスは某F完結編が頭をよぎるバランスで、中盤はギリギリ終盤は大味。敵が高体力高攻撃力なことと多くの敵が攻撃範囲に入るまで待機することが合わさって、釣り戦法推奨の難易度。初手から敵の攻撃範囲に入っていたり、高威力範囲攻撃を持っている敵をどう捌くか考えるのが楽しいところ。 キャラはレベルアップと同時に手に入るAPでスキルを習得させていくことになるが、このスキル習得がとにかくカツカツ。 APはレベルアップで1、高価なアイテムで1上がるが、終盤スキルはAP7のものが多いのでスキルの付け外しに頭をひねる(付け外しは自由に行える)。前提スキルにもAPが割かれるので、いかに無駄のないスキル構成を作るか考えていくのが楽しい。 ただ、実際にAPを振ってから習得するまでに経験値(撃破数?)を稼ぐ必要があって、そこが面倒かつ問題。自由にジョブチェンジできるシステムがあるのだが、他職の初期スキルは未習得状態なのでAPを振ってから戦闘を繰り返してようやく習得となる。ヒーラーにジョブチェンジしたはいいが、ヒールを使えるまでには何十体と敵を倒す必要があるというのではさすがに手間。短時間で終わるフリーマップもあるが、そこを何度も周回してようやく初期スキルを覚えるというのはさすがに徒労が過ぎる。 経験値は敵を倒したときに生存している味方全員に入るシステムかつ相対経験値制なので、ヒーラーや盾役も同レベル帯に落ち着くのは嬉しいが、逆にフリーマップで高レベルに上げて無双プレイとはいかないのが一長一短。 総じてキャラクリ、スキル習得の自由度を楽しむためのハードルは高め。 ゲームとしては、少ないリソースをうまくやりくりして先を見据えたスキル習得を行いギリギリのマップ攻略を楽しむか、いっそフリーマップをぶん回しで大量のスキルを取得しつつAP上昇アイテムを買い込むか、二通りの楽しみ方ができるといえる。 しかしそれほど長くないゲームでフリーマップに時間を注ぐというのは個人的に好みじゃないのでそこは残念。自分は途中で断念したが、高難易度を求める人は稼ぎ禁止してプレイしてみてほしい。 余談だが、攻撃選択後に戦闘予測のウインドウが出なかったり敵のHP確認ができなくなるバグが何度も起こって結構なストレスになった。
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目初始队伍全宝箱通关:断断续续21h一周目通关了,首先剧情容量比较小BGM重复率较高(就是冲着最后一张cg也值了);因为可以自动挂机刷挑战关卡做自己的事情,肝度适中;横板战棋虽然新颖,但一旦卡格子就十分痛苦,而且有些地图很难移动,[spoiler]这里推荐法师带瞬移,战士带无视敌方移动,同时护卫带恐吓妨碍敌方移动;[/spoiler]大概到第四章难度直线上升需要刷技能熟练度和等级,有钱去商店买装备实在打不过就刷钱[spoiler](反复召唤卖装备)[/spoiler]买ap药;这个游戏技能树非常重要,Tips:[spoiler]护卫:减伤,防卫,挑衅,恐吓拉住仇恨就够了;其次奶妈:再生,急救,应激护盾魔盾,治愈;战士我是闪避+反击点满拉到敌方近战附近去碰瓷;翼人主要意念破坏妨碍为主,偶尔放个流星,万一就秒了呢?主角是个渣渣,后期全靠法爷打输出,我给法爷敏捷鞋,雷神指环,技能 禁咒 冥想 落雷lv3输出(一个落雷配合禁咒打Boss 1600+的伤害)。[/spoiler]有技能和没有技能是两种难度,技能又需要升级的ap点数支持,所以打不过还是要刷级。后面装备和技能都差不多了Boss基本就没什么难度了。
Yes
Finished this game recently, and I liked it! The sidescrolling twist on the srpg genre is clever and keeps maps from becoming bland or aimless as you always have a clear idea of where your troops should be going, and there's other neat mechanical twists too, like how some moves can be used without spending your action but can only be used before moving, or how some characters can have abilities that only activate if you select "wait" without taking action. (And they stack too; at the end of the game my Salamander Otto had meditate and a shield, meaning he gained 10 mp and a defense buff whenever he waited. pretty cool!) I also thought the soundtrack was excellent and while many reviewers say the story was bland, as someone who enjoys SRPGs for gameplay I would somewhat more positively describe it as "enough;" cutscenes aren't too long and it's got some decent humor and plot twists. I also liked the characters of Nash, Kako, and Levy, though I will admit the Maguses (Magi?) were pretty forgettable as characters. Now, where to begin with the topic of grinding and job class systems in srpgs...? Well, I will say that I'm glad the game doesn't give you job changing right off the bat, but the fact that it does allow you to summon new characters is a bit misleading. Most of the classes your default units are in classes that are tailor made for their respective species, so it's better to spend the first two chapters say, training an Archer Harpy than a Mage Harpy. I think the main reason they give you that option is so that you can do one species only runs, though I can't be sure. Works fine as a free basic equipment generator though, hehe! Another thing that harms its value as a grinding game is its length. It is a very short game, with nothing in the way of a post game besides whatever free battles you had leftover. Skills take pretty long to learn in this game, so having such a limited time to learn them may leave some players disappointed at how they never got that ability combo they thought would be so cool. on top of that, the ui is pretty cluttered, with a scroll bar at the bottom of every character's ability tree. And the fact that there's no "unequip all unlearned abilities" option and you have to be in an ability's class to gain points towards learning it means you'll have to do a lot of clicking back and forth while preparing a unit's ability... curriculum? sure I guess you could call it that. Finally, I'd like to talk about difficulty. This game starts off pretty easy, but when it gets difficult, it gets DIFFICULT. Unfair in most cases. for example, a common tactic is for the enemy team to feature a healer and a bulky "Black Knight." Obviously if you go for the big guy, the healer's just gonna heal him on her turn, but if you target her, it'll only deal about half her hp and thus she'll heal herself. If your team only has one or two attackers and she's still around, you're pretty much screwed. A good chunk of the later levels deal in that kinda difficulty, though I can't say it wasn't engaging, and it wasn't hard enough to crush my morale or keep me from finishing. It sounds like I'm just harping on about flaws, and thus you may be wondering why I've recommended this game. Thing is, at the end of the day, this game is one that I both finished and loved my time with, and as a result I'd recommend it to anyone who thinks it sounds like their cup of tea. Heck, that's *why* I'm writing this review. This game might be rough, but it's special, and I greatly look forward to any future turn-based games the developer makes.
4章节过后难度上升跟开火箭一样,想打只能机械枯燥的反复肝熟练度,告辞
整體來說是有趣而且玩法新鮮的戰略RPG! 關於遊戲系統,隊伍主要是由主角所召喚出的人來構成,用自己的隊伍在各種不同的地圖與遭遇的不同敵人對戰就是這款遊戲的核心內容!戰鬥系統方面其中比較特徵性的大概就是"高低差" 這個概念在許多戰略遊戲都存在,不過出現在2D地圖上倒是挺新鮮的 而實際上的體驗我覺得也是好玩的。 主角與各種隊員的外觀跟職業、技能走向都有一定程度的自由度,技能點也隨時可以重製。 玩家可以依照喜好與關卡來進行改動,關卡不會困難到一定得用特定種族或職業才打得贏 我想玩家用自己喜歡的角色與隊員挑戰難關過關之後的成就感是這個遊戲的醍醐味之一。 遊戲的美術與音樂我個人都挺喜歡的,戰鬥音樂大部分我覺得都很好聽,Boss戰的敵人與背景音樂演出也都很到位 喜歡戰略RPG的人不妨試試看這款良作!
开始几章心意满满,后面难度上升太大。装备无法跟新,野外肝帝也几乎不掉装备。我们的法系被摸就死,对方一个小楼楼我们集火一轮都打不死,还能放魔法。要想打过就野外肝等级....对不起,我不想为这个伤肝。
劇情不錯
its worth at least a play-through
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