
Reclaim glory in Magic Inn, a charming tavern life simulator. Take on the role of an exiled wizard-turned-innkeeper, overseeing everything from menus, rooms, guests, and staff in a fully magical customizable inn. Engage in card battles to spark conversations and foster relationships with guests.
Modeled estimate, not a reported figure. How we estimate →
About
Follow this step-by-step guide to craft a 5-star inn, the epitome of fantasy and magic.
Recruit top chefs, or hone your own skills and become one yourself! Forge ties with local farmers for quality ingredients and offer a delectable menu for your guests. A 5-star inn draws royalty and fame, so you must prepare the rarest of items. Build relationships with winemakers, trade with merchants, or search the corners of the world for rare gems. Impress even the King upon his arrival!
Under the moonlight, the sight of pale ghosts may send most people running, but not you. Discover the secrets, master the spell to unlock a world of friendly ghosts. Serve and befriend these charming spirits, and in return, you’ll receive whimsical rewards beyond your imagination.
Friends are an innkeeper’s greatest asset! Making friends is simple: talk to guests, help them, serve well, or even give gifts. Each guest matters. Interact, learn, aim for personalized service, and build lasting relationships. Strong friendships help innkeepers gain resources and referrals from powerful contacts. Easy, right?
When the power of friendship may not be enough, there’s nothing wrong with taking a few shortcuts. A 5-star rating is determined by judges disguised as guests. Pay the local detective to reveal the judge's identity, or use money and favors to sway the judge. Keep it discreet: nobody needs to know!
Congratulations on achieving the 5-star rating! Success, wealth, friends in high places: you’ve done it all! But now, it’s time to uncover a tale of tragedy, redemption, and of course, magic. With abundant resources in hand and wand, you can shape this magical world. Enjoy the journey!
Key Features:
Embark on a journey about tragedy and redemption, all starting with a magical humble inn.
Manage the menus, staff, and rooms of your completely customizable inn.
Learn and harness magic spells in order to help with inn management.
Engage in conversation-driving card battles which simulate actions such as negotiation, persuasion, and attraction.
Build relationships with guests and members of the inn’s staff.
Collect magical creatures and items as you journey through this enchanted universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel ist zwar noch im Early Access, aber es macht schon richtig Spaß. Es ist nicht besonders schwer, aber unterhaltsam und bietet bis jetzt genug Motivation, um weiter zu machen. Ich freue mich auf die folgenden Updates!
I adore this game - Definitely needs more time but the developer has been very active and the vision is there! Even in EA I've really enjoyed my time and am looking forward to even more content!
There are not enough guides to help you through. I've spent countless hours and days trying to complete certain tasks with no guidance and no end in sight. I've just given up which I hate because I was really, really enjoying the game. Unfortunately, not enough people seem to have played it to have much help available online.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovely management sim game with super cozy vibes. Gameplay is easy enough to learn with plenty of tutorials to support you while you play. The devs are also super hands on with feedback and answering questions. Looking forward to the 1.0 release later this year!
[h2]✨ Review de Magic Inn[/h2] [i]Magic Inn[/i] é um simulador de gerência de taverna com um toque mágico: cuidar de hóspedes, misturar poções, decorar ambientes, usar feitiços e ainda fortalecer relações com NPCs através de mecânicas de cartas. É um jogo que se apresenta aconchegante, mas com camadas de profundidade. [h2]✅ Pontos fortes[/h2] [h3]🧙♀️ Combinação de magia e gestão artesanal[/h3] Você não só administra menus, quartos e funcionários, mas também pode lançar feitiços para limpar mesas, mover pratos e até queimar teias de aranha — essas mecânicas mágicas ajudam no ritmo e reforçam a identidade do jogo como “taverna encantada”. [h3]🎴 Sistema social via mecânica de cartas[/h3] Interações com NPCs exigem partidas de cartas: você joga cartas de “emoção”, “defesa” etc., para persuadir ou ganhar relacionamentos. Isso adiciona um toque estratégico interessante à parte social. [h3]🏡 Personalização, decoração e expansão da taverna[/h3] Você pode construir móveis, comprar decoração, customizar ambientes, além de evoluir o espaço conforme suas receitas crescem. Isso dá um senso de progresso visual palpável. [h3]🎯 Variedade nas tarefas diárias[/h3] Você alterna entre servir clientes, cozinhar, limpar mesas, atender bar, negociar no mercado, visitar NPCs. Essa mistura impede que o dia se torne monótono (pelo menos nas primeiras horas). [h2]⚠️ Pontos de atenção[/h2] [h3]🖥 Interface, usabilidade e menus confusos[/h3] O UI sofre com alinhamentos estranhos, dicas pouco claras e menus que parecem “desconectados” do estilo visual do jogo. Isso quebra um pouco da imersão. [h3]🐞 Bugs e erros técnicos[/h3] Como ainda está no Early Access, é comum encontrar glitches, falhas em quests, travamentos em partes específicas. [h3]✨ Magia subutilizada no momento[/h3] Embora a temática mágica seja um dos principais diferenciais, algumas habilidades ainda não são tão impactantes ou usadas com frequência — a “magia” às vezes parece mais decoração do que ferramenta estratégica. [h3]📦 Conteúdo além da taverna é limitado por ora[/h3] O mapa fora da taverna tem poucas áreas desbloqueadas no Early Access; falta variedade de locais e eventos externos para explorar de fato. [h2]💭 Conclusão[/h2] Magic Inn já entrega muita promessa: um simulador de taverna com alma mágica, combinando gestão, narrativa, interações sociais e construção de identidade. Se você aprecia jogos que misturam “cozy life sim” com pitadas de RPG e estratégia, vai encontrar muito para amar aqui. Mas é preciso entrar sabendo que ainda há imperfeições: bugs, interfaces a ajustar, conteúdo externo limitado. Para mim, é um jogo com grande potencial — se continuar evoluindo, pode virar um dos títulos favoritos no gênero. [b]Minha nota pessoal neste estágio: 7 / 10[/b]
修复了bug之后 挺好玩的~~又又又又卡住了!!!!
So the lovely devs gave me a key to their game - Some things i have noticed Minor: Clothing clipping is a thing i didnt really notice it till i really looked. There are some buggyness when interacting with customers where i go to talk to one but someone is nearby and itll trigger on the other person not the one i wanna talk to. Some times the build mode will glitch you outside when placing furniture as it follows where player is standing, I can reach certain areas hitting E, went to see if i could interact with a chicken and it teleported me back to Ed's Market house to open the door. Although I REALLLY love how the game is, though im not really a person to play these type of timed games with customers as it gets overwhelming to me, the timing and the extra help of +20? waiting on a card i have is very helpful. Also all the decor...if i didnt need to buy food constantly id be going broke buying Inn Decor LOL I have high hopes for this game and hope the devs have a fun time adding more content or fixing what is being reported :)
love this cute little magicky game 💜
招聘报告在哪看!!! 永远过不去那天了
游戏确实的前景确实客观,故事线也很有趣,很曲折,当然我个人认为这也许是主角成长的“必经之路”。但针对游戏本体,可能是在开发的前期,bug真的很多、很刷好感、很容易让人体验感不佳,我总结几点: 1、装饰品、家具、金属制品单价过高,随随便便一个装饰品(植物、摆设等等)价格就要150起底,这让游戏初中期的玩家,每日收入不到1千的要攒多久才能布置好整个旅馆。特别是游戏阶段2的玩家,这么大的旅馆根本不知道到要攒多少钱才能装修好整个旅馆,平日的开销还要买食材、支付人工,建议把这三类(装饰品、家具、金属制品)单价降低到合理范围。 2、厨师制作菜品的速度太慢了,能加快一些速度吗?客人多的时候主角除了调酒外还要兼具厨师的角色。主角做的速度都比厨师的速度快,我不介意通过技能和加人工的手段加快制作速度,但必须制作速度必须改进,不然好不容易刷到的常客的客人很容易因为制作速递慢而措施常客。 3、客人等待的时间可以再长一些吗?就算使用了技能卡延长了客人的“耐心”,但是这个“耐心”一下子就用完了,根本没起到延长等待时间的作用。 4、员工在开店过程中出现bug,卡在原地不能动,目前出现厨师、调酒师做出“托举”的动作,停在原地不动,主角一个人变成兼具做菜+调酒的角色直到闭店,这个bug间接导致餐厅开业时一度无法正常运营流失大量客人的情况,请立即修复。 5、请增加服务员送餐的功能,目前只有雇佣调酒师才能送餐,这不合理!要不就是服务员+调酒师都能送餐,要不只让服务员送餐,调酒师一心做好调酒的工作,不能让服务员只负责清洁的工作。 6、在“发布广告”里面,把所有的耗材全部放进去,在游戏阶段2里面,当需要“硬木”、“皮革”时发现这些耗材不能通过发布广告吸引对应的客人,只能通过日常“打招呼”的形式,将对应的客人邀请到店里才能购买的食材,为了方便获得耗材,应该把所有游戏出现的耗材都放进“广告”里面。 7、请问“饮品搅拌器”到底怎么获得?玩了十几个小时,找了所有的商贩,玩到游戏阶段2都没有找到所谓的“饮品搅拌器”,没学到制作配方也没有直接购买的渠道,反而大部分饮品的配方都学会了,但就是无法制作,因为没有“饮品搅拌器”,请官方告诉我们这个“饮品搅拌器”是还没制作出来了还是我个人的BUG? 8、在卡牌功能里面,“降价”机制跟“增强感情”机制的理念冲突,游戏阶段1里面还没出现“降价”的功能时,玩家可以通过卡牌功能跟商贩增加感情来完成ed的合同,但“降价”的功能出来后,“增强感情”的功能变得并不实用,玩家通过“降价”便可以获得价格低的商品。而且级别高的商贩并不能通过“增加情感”来邀请到店里,所以“增加感情”的功能变得不适用了,如果通过“增加感情“能提高“邀请”的成功率,那这个“增强感情”的作用可以体现出来。 9、目前“强盗”、“侦探”、“巫师”的NPC带来的回报看不出来,跟他们关系增加能获得什么也未知,官方这一方面需要拓展,不然这些NPC变成“常客”对客栈能带来什么好处也不清楚。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103K | 190 | 62% | $14.99 | |
| $0 | 0 | — | $5.99 | |
| — | 0 | — | — | |
| $4.9M | 3.8K | 82% | $20.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.3K | 200 | 82% | $9.99 | |
| $40.3K | 117 | 86% | $19.99 | |
| $40.3K | 191 | 55% | $7.99 | |
| $40.3K | 264 | 82% | $6.99 | |
| $40.3K | 525 | 91% | $3.59 | |
| $40.3K | 68 | 91% | $14.99 |