
Reclaim glory in Magic Inn, a charming tavern life simulator. Take on the role of an exiled wizard-turned-innkeeper, overseeing everything from menus, rooms, guests, and staff in a fully magical customizable inn. Engage in card battles to spark conversations and foster relationships with guests.
Modeled estimate, not a reported figure. How we estimate →
About
Follow this step-by-step guide to craft a 5-star inn, the epitome of fantasy and magic.
Recruit top chefs, or hone your own skills and become one yourself! Forge ties with local farmers for quality ingredients and offer a delectable menu for your guests. A 5-star inn draws royalty and fame, so you must prepare the rarest of items. Build relationships with winemakers, trade with merchants, or search the corners of the world for rare gems. Impress even the King upon his arrival!
Under the moonlight, the sight of pale ghosts may send most people running, but not you. Discover the secrets, master the spell to unlock a world of friendly ghosts. Serve and befriend these charming spirits, and in return, you’ll receive whimsical rewards beyond your imagination.
Friends are an innkeeper’s greatest asset! Making friends is simple: talk to guests, help them, serve well, or even give gifts. Each guest matters. Interact, learn, aim for personalized service, and build lasting relationships. Strong friendships help innkeepers gain resources and referrals from powerful contacts. Easy, right?
When the power of friendship may not be enough, there’s nothing wrong with taking a few shortcuts. A 5-star rating is determined by judges disguised as guests. Pay the local detective to reveal the judge's identity, or use money and favors to sway the judge. Keep it discreet: nobody needs to know!
Congratulations on achieving the 5-star rating! Success, wealth, friends in high places: you’ve done it all! But now, it’s time to uncover a tale of tragedy, redemption, and of course, magic. With abundant resources in hand and wand, you can shape this magical world. Enjoy the journey!
Key Features:
Embark on a journey about tragedy and redemption, all starting with a magical humble inn.
Manage the menus, staff, and rooms of your completely customizable inn.
Learn and harness magic spells in order to help with inn management.
Engage in conversation-driving card battles which simulate actions such as negotiation, persuasion, and attraction.
Build relationships with guests and members of the inn’s staff.
Collect magical creatures and items as you journey through this enchanted universe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rarely leave reviews, but this game has hooked me completely. The game play loop is incredibly addicting and I love that you have to grind a little bit to get higher level recipes. It's one of those games that makes you say "Okay, one more day and I'll get off" over and over until you look at the clock and realize 4 hours have passed. The magic is a super unique feature and, at first, I was nervous that it would make manually cleaning and serving obsolete but it didn't! It feels like another tool at your disposal instead of something you have to use. Being that it's Early Access, it's natural that there's bugs. Quick travel is a bit wonky and the AI for staff and NPC's could use some work, but I didn't encounter a single game-breaking bug which is something I can barely get in full release triple A games. My biggest gripe is the building mechanics. The camera tends to freak out if you're placing something in a guest room or near a wall, and it's almost impossible to place decorations on shelves that are above eye level. I would also go crazy for some grid snapping to be implemented. Overall, I absolutely adore this game and I can't wait to see what directions the developers take it <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are not enough guides to help you through. I've spent countless hours and days trying to complete certain tasks with no guidance and no end in sight. I've just given up which I hate because I was really, really enjoying the game. Unfortunately, not enough people seem to have played it to have much help available online.
I adore this game - Definitely needs more time but the developer has been very active and the vision is there! Even in EA I've really enjoyed my time and am looking forward to even more content!
Das Spiel ist zwar noch im Early Access, aber es macht schon richtig Spaß. Es ist nicht besonders schwer, aber unterhaltsam und bietet bis jetzt genug Motivation, um weiter zu machen. Ich freue mich auf die folgenden Updates!
I am in love with this game. So much fun and very exciting. I do not like that some of the storyline is forced despite the choice/action.
救救孩子吧 luka举着没有餐盘的手下班回家了
Very cute and cozy. Nice storyline. I was looking for this type of game for a long time. Love it!
Enjoy the premise and the cute graphics, though they could be fine tuned. E.g. gravity defying jewelry, not being able to see the differences in the noses in frontal or profile view. The start up is a little clunky cause there are times where I'm pressing random buttons to figure out how to navigate the ... management menus? I also feel like it's a little tedious grinding if you get stuck on a task when it come to progressing. It's a great start and has potential and can't wait to see how it develops.
5个小时,这是目前这游戏的体量,还是在我慢慢悠悠做主线的情况下。目前第二章图的进度只做了20%。现阶段真的不推荐购买,感觉刚开始玩就结束了。
EDIT: Developers are super sweet to comment and let me know Act 2 had been released, honestly that in itself if enough reason for me to urge you to buy the game, we love a caring developer <3 I had a lot of fun with it. I picked it up because it's been out for around 5 months now and expected more features to be out, I was wrong. After around 30 in game days the story is over and then you're just in a repeating loop. I'll pick the game back up when they fully release but I'd say save your money until then. There is a lot buggy in the game as well, like furniture glitching into walls etc. Game is cute hoping they'll polish it.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $103K | 190 | 62% | $14.99 | |
| $0 | 0 | — | $5.99 | |
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| $4.9M | 3.8K | 82% | $20.99 | |
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| $40.3K | 525 | 91% | $3.59 | |
| $40.3K | 68 | 91% | $14.99 |