
Get ready to embark on an epic journey into the mystical world of wizard school loan debt. This fantasy themed staff crafting and spell combat game puts you in the shoes of a mage that works tirelessly to earn gold - and give it back.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Ok, I visited the three locations now. I think it´s a nice concept and it makes fun so far. You can´t expect too much, but the dev is honest and wrote a good description what he is planing here on the store page. Actual status: "Early Access will allow players to hop into the MageWorks world in its current form as a magic playground to casually test spells and explore environments.” If he is honest with one year of development until leaving the Early Access status and if he is using this time good it could get a really great game I think. I liked it more than A Legend of Luca because the environment is really nice and it has some hard to describe fun factor for me. But again, it´s Early Access, you can´t even fight atm with the enemies. The enemies direct outside of the castle are only targets for testing spells. The others in the first place also, in the second place they notice you but are shooting in a different direction and in the third one they come and beat you but they are not making damage. But the fight system is really nice and the spells are cool and well made. Made a lot of fun and I´m really looking forward to play the finished game. Pro -nice environment -nice spells and good targeting -cool concept -it´s hard to descripe, I liked the way it is :-) Contra -short and not much content atm Possible bugs -had some stuttering, but Steam VR was making problems half of the day, so maybe no problem for you -I fallen two times in the floor while teleporting back to castle I will keep it and hope that the dev is nobody that is making cash and then doesn´t deliver more content. If you want to play a game NOW don´t buy it. If you want to support the dev and giving him the possibility to hopefully put more time on it you can give it a try if you ask me.
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Good starting foundation. Enough fun with the spells and limited exploration to warrant the 4.99 buy in and support development price. In my limited playtime so far, I'm a bit put off by the cartoony alien looking monsters. The rest of the game has such a good basic feel I'm not sure why you went with that - I'd much rather see a variety of traditional advasaries. Combat has quite a bit of room to improve, everything is one shot dead - extremely basic combat mechanics. If you are going to include the basic hunter/gatherer premise that would add some value, not sure what I'm supposed to be looking for beyond spells? Overall in July this is a game that I feel is good fun at this price. By December it will need to be expanded on greatly or like many other of these recent early releases I fear it could be lost in the sea of developed upcoming games.
魔法を集めて敵を狩るゲーム。 魔法はそれなりに種類があり、各地を探索して収集することでアンロックできる(ということになっているが、実際にやってみるとできなかった。杖なり魔法書なり正しいものを持っていく必要があるのかもしれない)。 敵が攻撃してこない、または攻撃してきてもダメージを受けないので緊張感のある戦闘は期待できない。 チュートリアルもマニュアルもなく、バグと思われる部分が数多くあり、システムも直感的ではないので、何をすれば何ができるのかがわからず遊び辛い。 しかし最近氾濫しているミニゲームよりは内容、価格面とも好感が持てる。今後に期待したい。
So I'm giving it a thumbs up, because I don't think it's fair to downvote a game that is open about its issues from the get go. Pretty much I knew what to expect when I bought it. Overall in it's current state as of this review (8/5/2016) it's a neat little tech demo. The spells load quickly and are kind of fun to play with. The graphics need some work. Textures in specific. It's got a very colorful, cartoony, almost Fable look to it, but the textures are some of the lowest I've seen in VR so far. I wouldn't mind an alternate navigation system to the teleport since I don't get the motion sickness issue, but I realize that I'm probably in the minority of players who can wrap their brain and stomach around moving without actually moving. If I could throw the developer some suggestions it would be: * In addition to the custom spellbook, it would be nice to have a carry slot to hold more than one spell book. A belt slot for example like you can find in many other VR games. * In your more aggressive monster levels, work on the AI a bit. I never once felt threatened or at risk of being killed by the orcs that were in the village. * Tighten up the environment textures a bit. They are pretty grainy. Overall: This game was worth my $5 entry fee and I look forward to what the developer has coming next.
Just finished (hopefully) the tutorial. As soon as you start, you're greeted by a big scroll with a wavy dragon head. It speaks to you for at least a full five minutes, where you aren't allowed to do ANYTHING besides stand and listen. This is continued further when you're told how to play by the bird familiar, with each individual step of doing one small thing being surrounded by about 5-10 minutes of talking and awkward, uncared for jokes. During this tutorial phase, there is NO free-roam, object interaction, or anything besides the tutorial. I spent the first full hour of gameplay listening to that bird talk, and lost all appetite for the game. I may try it again in the future, but for now the controls are terrible and the tutorial completely ruins the game.
This is still too rough for me, so I can't recommend it. The concept is nice, and the ideas presented by the developer sound fun but until it gets more fleshed out I don't see myself playing this any more. It's also riddled with bugs and glitches. Highlighted items staying highlighted forever, the pages of my book were stuck far outside of the bindings for a while, switching books didn't work half the time and the teleporting is very fiddly. I'm also floating 2ft off the ground, which could probably be solved by a room calibration, but is definetly a problem with the game itself since my floor is perfectly level in the SteamVR hub as well as my other VR games. I also disliked the mana mechanic since 99% of the fun is to just mess around with the spells. Given more time and work this can turn into a decent little game, and I'd be happy to come back to it if it does - but for now, it's a no.
早期アクセスだとしても、これは.....ひどい.... まともにプレイすらできないワープの精度。全然思ったところにワープできない、勝手にワープしてしまう。 気まぐれで消える照準。時々照準が出ては今度は消え...照準がなければ狙うことができない。杖のわけわからないところから魔法がでるのだ。 バグる呪文書。連続してページをめくろうとするとページが意味の分からないところに飛び出す。 意味の分からない敵。魔法を飛ばしてくる敵がいる (これも全然こちらを狙ってこない) が、なぜかその魔法に当たると敵がはじけ飛ぶ。 また、攻撃してもダメージが入らない魔法が何種類か。 大体「早期アクセスだから....」と我慢できるが、ワープの精度はやっていられないほどに腹が立った。 HTC VIVEのゲームはVALVEが作ってくださった使いやすいワープ機能が最初から開発者向けについているらしい。この製作者はわざと この使いにくいワープがいい、と作り直したんだろう。 成長する見込みがないので、買わないほうがいいだろう。僕は、2週間待って何も改善しなかったら返金するつもりです。
I found the lack of instructions frustrating when I first played this game a few days back. But the new version released yesterday is a great improvement. I'm happy I contributed money to this game as the developer is clearly making progress. I look forward to seeing where it goes.
Schwierige Sache. das Konzept ist sehr gut, aber leider mangelt es an Inhalt. daher gebe ich erstmal negativ, werde das Spiel aber in der Zukunft nochmal testen. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=gCCtyEJnHP8
The staff-crafting and carving mechanics were a unique experience for me in VR. Being able to 3d-print from VR-carving makes this game stand out even before getting to the exploration and spell-casting part of the game. Those mechanics feel good too, and the environments are rich in detail, easy on the eyes. I really like the way spells are organized on the shelf by element, and you can add spells to your custom spellbook from the books on the shelf. A variety of spells with solid casting and movement mechanics, combined with the hands-on crafting, is a great start to an early access mage game.
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