
Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 31 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.
Enzo will do anything for a better life. After a brutal childhood of forced labor, he's ready to risk everything to become a man of honor in the Torrisi crime family.
His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:
Family Takes Sacrifice.
This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo's story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

The rough-hewn beauty of Sicily's rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

You're the antihero of this thrilling 1900s story, living out every tense moment of Enzo's descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don's enemies.

Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you'll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 30.5Kreviews | 73% | — | $29.2M |
| $49.99 | 29.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an absolute disappointment. This is one of the laziest, most on-the-rails games I've played in years. I actually quit near the end of the story and uninstalled it instead of finishing the last hour or so - not because it was difficult, but because I simply couldn't tolerate another minute of it. That's incredibly rare for me and this whole experience left me feeling like 2K actually stole my money despite me agreeing to buy their game. **Spoiler warning** (very mild - no names, and if you've played more than a handful of story-driven games, you've already seen this plot a hundred times.) Within the first hour you know exactly where the story is going. You're a nobody trying to escape your circumstances while an obvious rival is set up for a "we'll meet again" showdown. You find a new "family," spend the next 12–15 hours accomplishing feats that should earn legendary status, yet you're barely acknowledged for any of it. Then the game pivots into a romance that ends up dominating the narrative. Instead of building your criminal empire, climbing the ranks, expanding territory, managing crews, or doing any of the things people buy a Mafia game expecting to do, you're dragged through a predictable relationship story. The fantasy of becoming a powerful mobster barely exists. The world is equally disappointing. There is no real open world - only a separate "Free Ride" mode with a handful of challenges. The environment is little more than a backdrop. You can't meaningfully interact with it. Mountains are scenery. Civilians barely react. Wildlife is mostly decorative. The game feels like a movie set instead of a living world. The lack of depth is the single biggest problem with the entire experience. Mission design is just as restrictive. Every level funnels you through invisible corridors disguised with yellow paint, mission-failure timers punish even mild exploration, and player agency is almost nonexistent. You're constantly being told exactly where to go, exactly what to do, and exactly how to do it. Even the combat and boss fights become repetitive. Nearly every major encounter follows the same formula, and the cutscenes repeatedly strip away any sense of accomplishment. Instead of feeling like an increasingly capable mob enforcer, your character is constantly being knocked down, overpowered, blindsided, rescued, or losing control in scripted sequences. It stops feeling dramatic and starts feeling insulting because the game refuses to let your victories actually belong to you. The tragedy is that the presentation is good. The graphics are beautiful, the voice acting is solid, and the setting has enormous potential. But all of that is wasted on a game with almost no freedom, almost no meaningful progression, and almost no depth. This doesn't feel like a true Mafia game. It feels like a heavily scripted interactive movie wearing the Mafia name. Fans expecting the freedom, world-building, and criminal empire fantasy of previous entries are likely to be very disappointed. Verdict: Beautiful presentation wrapped around shallow gameplay. If you want an interactive crime drama that constantly holds your hand, you may enjoy it. If you're looking for a Mafia game with player freedom, depth, and meaningful progression, look elsewhere - namely, at the previous games because you won't get anything close with this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #57, worst PL #96 · 9 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese +3 more
| $49.99 |
| 4.1Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
masterpiece. goty. 10out of 10
Jeu monotone avec un scenario assez pauvre et sans profondeur.
주인공이 초기 시절 마피아 집단에서 살아가는 과정을 그리고 있습니다 보기 편안한 깔끔한 그래픽으로 담아낸 과거 시칠리아 섬 , 여운이 남는 스토리는 좋았지만 초반부 주인공이 처음 집단에 합류한 이후 인정 받기전까지의 과정은 지루했고 인위적으로 느껴지는 근접 전투 , 가짓수와 특색이 부족한 무기들 , 짧은 분량 등 아쉬운 점이 많아 정가에 사기는 아쉽지만 할인 받아 구매하면 충분히 구매할 가치가 있는 게임입니다 타 게임들보다 저장기기에 영향을 많이 받아 가능하면 SSD에 설치하시는 것이 좋습니다 HDD에 설치했었는데 프레임드랍이 엄청 심하더라구요
It's an interactive movie. Don't expect anything but a story. Driving is awful. Shooting is awful. Interactability is awful. Collectables are awful. It actually is and awful game in every single aspect. Just a story with high limitations and absolutely nothing else in this game.
14 часов на все про все, а это я еще тупил и пару раз игра на полчаса висела на паузе. И, возможно, я подзабыл первую и вторую (в третью не играл), но сицилийская часть показалась игрой с самым номинальным открытым миром. Ну, то есть, он и раньше был декорацией, но тут довольно огромная карта, на которой есть вилла дона Торризи с виноградниками, гараж механика, городок, в который мы пару раз заезжаем по сюжету и шахта. А вокруг - сплошные холмы, скалы, речушки, мостики. И формально везде можно побывать. Все это с любовью и, наверняка, исторически точно спроектировано, чтобы игра и правда казалась кусочком Сицилии начала 20-го века. Но абсолютно не нужно. В игре нет побочных активностей (или я их просто не нашел). Да, можно покупать и модернизировать машины, да, можно покупать и украшать лошадей. Но, если не делать ничего из этого, прохождение игры не становится ни сложнее, ни легче. Еще есть коллектиблы, например, чучела хитрого лиса. И их зачем-то разбросали 50 штук. Я собрал 6, кажется. Я допускаю, что где-то в мире есть люди, которые, пройдя игру часов за 10, оказались в недоумении и начали пылесосить карту. Почему за 10? Потому что могли не проходить некоторые миссии стелсом, что увеличивает длительность прохождения раза в 4 и не влияет ни на что. Да, в одной из миссий за бесшумное проникновение даже дают ачивку, но после этого (как и в 9 из 10 заданиях с проникновением) все равно начинается кровавая баня с десятками мафиози. Даже редкие выборы не влияют на концовку вообще никак. Весь простенький геймплей и прикрученные к нему неработающие и ненужные системы нужны только для того, чтобы рассказать сюжет. И он здесь отработан, как по нотам. И это может для кого-то оказаться плюсом, а для кого-то жирным минусом игры. Если вы смотрели хоть что-то из классики криминального кино, понять, чем приблизительно кончится история парнишки Энцо, сбежавшего из серных шахт за лучшей жизнью, несложно. Чеховские ружья (с красивой гравировкой и полированными деревянными прикладами) развешивают в первые пару часов в избытке: -дочь местного дона, Изабелла, неуловимо напоминающая Софию Копполу, явно симпатизирует смышленому молодому парню, который не похож на остальных шестерок ее отца. -племянник дона, Чезаре, туповат, хамоват, но очень амбициозен. И, возможно, не так прост, как кажется. Сначала пренебрежительно относится к carusu. Carusu - уничижительное "мальчик". Так называют работников шахты, которых туда продали в фактически рабство еще в детстве (см картинку) -умный, рассудительный и вежливый Лука, который становится наставником Энцо -конкурирующая семья, которая показана как более отмороженная и беспредельная, чем правильные пацаны дона Торризи -дон Торризи, который показан строгим, но справедливым -на заднем плане в режиме "эконом", но назойливо, коптит небо вулкан Этна Ну, вот теперь прикиньте 3-4 варианта развития событий, чтобы рассказать поучительную историю про то, что попадание в криминальный мир не может закончится хорошо. Одна из них точно совпадет с тем, к чему приведет в конце сценарист из Hangar 13. Становится ли от этого история хуже? Нет. Она очень ладная. Тут скорее вопрос, а нравится ли вам эта эстетика. Мафиозо ездят на первых автомобилях, но чаще предпочитают лошадей, потому что в 1905 никакого асфальта на Сицилии не положено. Зато положены штаны с высокой талией, подтяжки, жилеты, пиджаки. Guardie щеголяют вообще в униформе как будто из середины 19 века, а женщины упакованы в платья, которые скрывают все, кроме лица. Все это на выжженных солнцем скупых на цвета средиземноморских пейзажах. Пистолет-пулемет Томпсона изобретут только спустя 11 лет, поэтому вопросики решаются посредством двустволок и выкидных ножей. Если вдруг будет настроение, оно все еще очень неплохо. В конце концов, какая еще игра даст вам 14 часов истории про мужиков, которые притворяются, как будто у них есть свои понятия?
The Old Country feels like the illegitimate child of Red Dead Redemption and Assassin's Creed. From the former, it took the early-1900s aesthetic, weapons, nature, and landscapes; from the latter—dullness and mediocrity. I can accept the banality of the story, where a no-name boy rises from the bottom to the top, stealing the Don's daughter's heart along the way—of course she falls in love at first sight after seeing him clean up horse poo. A story doesn't have to be brilliant or original to be great. But the way this one is told is just meh, which is surprising given how strong the story in Mafia III was. Then we have the actual gameplay. All the ingredients and mechanics for a great blockbuster are there, but again—they're all just meh. Shootouts are incredibly tedious. You basically have a wall hack as a game mechanic, and the enemies are braindead: they all follow the same hard-coded paths, reload without taking cover, and never try to attack you from multiple angles. You simply hide behind an obstacle and let them die one by one. Stealth is even worse, as there is no challenge whatsoever. Enemies are placed in such a way that you have to try exceptionally—and I do mean [i]exceptionally[/i]—hard to get detected. I don't know, the whole thing feels like it was designed so you could play it while scrolling reddit on your phone. I'm joking, of course, but I think the joke conveys just how effortless the stealth is. And don't get me started on knife combat. All the major boss fights end in knife battles consisting of mobile-game-level mechanics: primitive, repetitive, and boring. As I said, all the ingredients are there, but the dish is severely undercooked. They should've done something closer to Mafia: Definitive Edition, with a strong emphasis on the story and a polished combat system. A good old-fashioned Mafia game. Instead, they threw in a ton of ingredients but delivered remarkably little value. The Old Country has both one of the most uninspiring opening sequences and one of the most uninspiring finales I've seen in a while. The finale is something you can fairly accurately predict almost from the very beginning. This review ended up harsher than I planned, so I have to say that the game isn't [i]that[/i] bad. It's definitely better than Mafia III with its endless, repetitive grind. I guess I'm disappointed mostly because the premise is good, and the story, although predictable, is low-key interesting. There is a lot of potential here that, sadly, never materializes. The game is just mediocre, and that's exactly why I wouldn't recommend it to a friend unless it's heavily discounted.
Para mi es una compra obligatoria. Personalmente un infravalorado de 2025. La historia a la altura de un Mafia, un 10. Es cierto que la IA de los enemigos en sigilo está lejos de ser valorada o recordada porque el juego tiene mucha facilidad para que salgas rápido de los enfrentamientos pero he disfrutado de la Sicilia de principios del 1900 muchísimo. Es un juego bello gráficamente y cuidado al detalle. Pasear a caballo o en coche de época ha sido un viaje espectacular. Personajes muy carismáticos y escenas muy trabajadas. Lo compraría de nuevo sin duda.
just a bit empty for my liking, the story is mediocre with a couple fun parts. The open world is just a driving simulator with nothing to do besides pick up collectibles. I love the other mafia games, but this one seems uninspired and forced.
What a ♥♥♥♥ ending. Holy scams. Can we not just have happy ending? Also, no free drive in the story. Story and free drive are separate. Why? SO SCAMMED. Big madge
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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