
MadRobot X is an old school shoot 'em up game. You control a robot trying to escape from the laboratory of a mad scientist, and to accomplish this, you'll need the help of GoboGobo, another robot who also wants to escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初入《MadRobot X》的世界,我满怀着对经典射击游戏的怀旧之情与期待。然而在深度体验这款游戏后,遗憾的是游戏并未能如其复古外表那样提供令人满意的游玩体验。 首先游戏的画面表现停留在了过去的时代,虽然这对于某些老派玩家来说可能是一种独特的魅力,但过时的像素风格和简陋的动画效果在当今游戏市场中显得过于陈旧,难以吸引到更广泛的玩家群体。而且,尽管打着“复古”的旗号,但在细节处理和视觉反馈上并没有展现出应有的精致度和艺术感。 在操控性方面的表现也让人颇为失望。机器人控制的手感僵硬且不灵敏,射击瞄准系统存在明显的延迟和不准确问题,这在快节奏的动作射击游戏中无疑是致命的缺陷。此外,关卡设计较为单一,重复性过高,缺乏足够的挑战性和创新元素,长时间游玩易产生枯燥乏味的感觉。 再者游戏难度设置欠佳,往往过于严苛而无法让玩家平稳过渡,挫败感强烈。生命值恢复机制不合理,加上敌人的行为模式相对单调,使得游戏过程更多地变成了记忆关卡布局和敌人出现点位的机械操作,而非依靠策略和技巧过关斩将的乐趣。 最后不得不提的是,本作的技术稳定性堪忧。在游玩过程中多次遭遇程序崩溃和技术故障,这不仅打断了游戏流程,也严重影响了整体的游戏体验。另外,音效设计平淡无奇,未能营造出紧张刺激的游戏氛围,进一步降低了沉浸感。 综上所述,尽管尝试以复古风格唤起玩家们对于早期射击游戏的记忆,但在实际执行过程中却暴露出诸多问题,从画面表现、游戏性到技术优化等方面均需大幅改进。希望开发团队能够聆听玩家反馈,积极优化升级,为这款充满潜力的作品注入新的活力。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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