
Design your own skyscraper with more than 100 Floors. Rent offices, apartments or shops and build a financially lucrative skyscraper. Build cinemas, bars or a theater to satisfy your visitors and create an effective transport system with elevators and stairs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why is it mad?
Seems like a poorly planned and executed tower builder. The people seem lazy.
simple simulator game. i play when im bored. i use to play this game 20 + years ago. there is no bad outcome really. basicly a clicker game. with a bit more complex stuff. but definitly a relaxing clicker game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, French, Spanish - Spain, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $233K | 1.3K | 62% | $6.24 | |
| — | 0 | — | — | |
| $2.4M | 4.4K | 91% | $14.99 | |
| $278.9K | 2.3K | 85% | $4.99 | |
| $205.1K | 1.7K | 78% | $4.99 | |
| $785.4K | 1.4K | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $252.1K | 869 | 84% | $14.99 | |
| $252.1K | 1.4K | 92% | $7.99 | |
| $252K | 355 | 79% | $17.49 | |
| $252.2K | 12.7K | 91% | $1.04 | |
| $252K | 484 | 90% | $11.24 | |
| $252K | 2.1K | 72% | $4.99 |