
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Most likely between $20.7M and $58.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 92% | approximately $34.5M |
| PlayStation | $4.99 | 89% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $2.99 | 88% | #32 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
| GOG |
| Mexico |
| $2.75 |
| ≈ $2.75−86% |
| GOG | Türkiye | TRY 137.69 | ≈ $2.86−86% |
| GOG | Japan | $2.99 | ≈ $2.99−85% |
−% is against $19.99 on this store in the United States.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.