
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realmente Recomendo !
[h1]Good Campaign - Terrible Endgame[/h1] [b]Playtime:[/b] 5-10 hours for the main story • 30-50 hours for 100% completion. The campaign follows a classic Mad Max-style story. A warlord wants to dominate the region, and Max must upgrade and revitalize his car to survive and escape. There’s a decent amount of vehicle customization available. The V6 engine is used for most of the campaign (~70%), while the coveted V8 only becomes a realistic option near the end if you do side quests. The sense of progression is strong — you constantly feel your upgrades making a difference. Destroying enemy vehicles is satisfying and the combat has its moments. [h2]The Negative Side[/h2] However, the longer you play, the more the game’s bugs and lack of polish become painfully obvious. Here are the main issues: [list] [*][b]Vehicle Handling:[/b] Controlling V8 cars with Keyboard & Mouse is terrible. It’s clear the game wasn’t properly designed for fast vehicles. [*][b]Races:[/b] Easily the worst part of the game. The racing experience is horrible — you’ll understand after just a couple of them. [*][b]Weapons:[/b] The shotgun you unlock for Max at the end of the campaign is somehow worse than the regular version you can buy. [*][b]Tedious Tasks:[/b] To get 100%, you’ll have to disarm massive minefields while listening to your dog barking and howling for hours. [*][b]Camera Issues:[/b] The automatic aiming system during races is awful. It forces the camera to follow harpoon throws or shotgun shots, and at high speed this causes you to lose control — especially because it also slows down time. [*][b]Environmental Hazards:[/b] Random sandstorms can drain Max’s health constantly (like permanent bleed) with no way to escape, often leading to cheap deaths. [*][b]Enemy Spawns:[/b] Enemies can spawn randomly on the map and interrupt missions, feeling like unwanted PvP invasions. [*][b]Online Requirement:[/b] With no more official servers, you’ll need saves from Nexus Mods to finish certain 100% achievements. [/list][h2]Final Verdict[/h2]A solid campaign experience that starts strong and gives a good sense of progression. Unfortunately, the more you play, the more frustrating and unpolished the game becomes.[b]Campaign:[/b] 7/10 [b]Endgame / 100%:[/b] 2/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $2.99−85% | 921ratings | 88% | #6 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best story games that's more than a decade old. The story has so many ♥♥♥♥♥♥ up twists that make you really imagine what Max is going through and the gameplay is unbeatable. The driving is so fun that I 100% the game with 0 fast travels. Just hope they eventually make a second Mad Max game.
dont overthink and get yourself stuck in dilemma; just buy it on any steam sale if u like some open world in desert setting... to get more idea watch some youtube gameplay and if u like mad max movie concept then you are fine to buy it.
One of the most underrated games I've ever played. I went into Mad Max expecting a decent licensed game. Instead, I ended up spending way too many hours driving around the wasteland, beating raiders to death, and turning my car into a rolling war crime. The combat is basically Batman: Arkham if Batman traded his cape and gadgets for a shotgun, a leather jacket, and decades of unresolved trauma. The free-flow combat feels fantastic, the counters are satisfying, and every finishing move looks like it was approved by an orthopedic surgeon who wanted more business. Every fight ends with someone questioning whether bones were ever meant to bend that way. The vehicle combat is just as addictive. I kept telling myself, "Just one more convoy," and suddenly it was 2 a.m. and I was ramming dipsh*ts off cliffs with a supercharged death machine that Chumbucket somehow says "still needs a few upgrades." The world absolutely nails the Mad Max atmosphere. It's somehow beautiful and completely miserable at the same time. Every abandoned highway, rusted shipwreck, and dust storm makes you feel like civilization didn't just collapse, it exploded and took the instruction manual with it. Is it repetitive? Sure. So is going to work everyday without eating the barrel of a 12-guage , and somehow I still keep doing that too. If you've ever wanted to feel like Batman after a really, really bad day, while driving the angriest car ever built, this game is for you. Criminally underrated, ridiculously fun, and easily one of my favorite open-world games.
One of old but gold game. +Great story, feels even more greater if you read/watched madmax series. +Arkham city like parry/combo combat but feels smooth. Same on car physics, not best but more than enough. +Repetative side quests but not boring. +Visuals are still good after those years. -At the beginning, settings and UI can be glitched. It does not happen after story continues. -Shortcut hints (like grab scrap) can be different text (like it types quick repair instead of grab loot). It does not effect game.
noti bedi
爱、
Juegazo, lo unico malo es que es demasiado corto, las horas que tengo es porque me la pase dando vueltas en el carro para completar tareas secundarias (Son muchisimas y los coleccionables peor). La Historia principal es demasiado corta, aun asi la conduccion en este juego es increible. goty 10/10 y god
Amazing game, it truly feels like an underrated classic. loved it to the end. progression feels solid the entire game. good customization and style throughout the entire game. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 19.6K | 92% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.3M | 24.8K | 91% | $39.99 | |
| $34.2M | 23K | 47% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $417.2K | 786 | 23% | $19.99 | |
| $1.2K | 2 | 100% | $15.99 | |
| — | 17.3K | 94% | — |