
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.5Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this game when it came out and finished it in 2015, it was so fun and i liked evert aspect of it, the wide map was offering so many opportunities and the fact that is open world... just amazing! Ive recently started playing it again, and the memories... i 100% recommend this game!
手工箱庭和完全体育碧式,前中期废土的沉浸感、后期的剧情都很劲。 但madmax的魅力在电影里的已经够够的了,游戏维度拉的太长 反而在过密过具体的刻画中弱化了那重艺术感,原本的很多意象影射都同化成了一场不可救药的文明堕落之旅。 欸就是一个很粉丝向的游戏啦,主线后期还是到位的,隐藏在暴力之下的温情恻隐痛苦悲愤交织,复仇的油门一踩到底,最终依旧和V8相伴孑然一身,仿佛什么都没变 但什么都变了。madmax,一个被诅咒的黑色传说,一场永不停歇的堕落之旅。 [h1]游戏性[/h1] 还原着重载具轰鸣、飞扬沙土、适当改造。 尖刺、研磨轮胎、三向喷火都很好的再现了,但相比我们furioso的大型载具攻防、亦或是弹力棒+飞行单位的天才组合技,显得还是创造力不足。你育碧式中规中矩这一块。 徒手战斗还是老旧的右键反击战斗,华纳用一辈子草。 清据点不仅有箱庭遍历环节,还有多种途径入侵。而且这作真的手工箱庭,过半据点清的都挺有意思的,育碧你好好学学人家。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $2.99−85% | 920ratings | 88% | #9 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is good and the story is really good, but the open world is just too repetitive. 7/10
Holy brain rot. Hard to imagine that this game was released in 2015, the same year that The Witcher 3 was released. I don't know how this product is receiving so much praise. Could it be nostalgia? I don't know. Game's way too repetitive, literal asset reusage galore. Game engine can be quite ass sometimes, genuinely made me believe that the game was released in 2010-2012, not 2015. The bugs... Well, it IS a Ubisoft game so do come prepared. This is my third or fourth playthrough as I was straight up bored the first two times I tried this game out.
Mad Max é simplesmente bom, possui uma história boa e mecânicas simples mas bem implementadas, entretanto o que mais me incomoda é a abundante quantidade de coletáveis que ele possui, eu joguei esse jogo por praticamente 60 horas e, pelo menos, 30 horas foram apenas para pegar [spoiler] relíquias históricas, veículos e explorar locais de escavação [/spoiler] deixando o jogo massivo de coisas que são completamente desnecessárias para se zerar o jogo. Não me entenda mal, conforme eu falei acima, ele é um ótimo jogo para se jogar, só que ele é péssimo para se platinar/fazer 100%.
As someone who loves exploring every nook and cranny, I absolutely loved this game. The 'Scrap Locations' were right up my alley: unique, varied side locations that might not offer huge material rewards, but are each distinct and clearly handcrafted to build the world through environmental storytelling. Even with asset reuse, I never felt like I was revisiting the copy-paste locations you find in, say, *Far Cry*-style open-world games. Everything to do with the cars is a blast, and I found the combat—which rewards timing and positioning—to be deeply satisfying and challenging; even more so than in games with similar but more complex combat systems (like *Arkham*, etc.). For me, the story was perfect—mainly because I couldn't care less about the epic melodramas featuring "The Chosen One™" that dominate modern gaming. You’re just a tormented man, alone in an indifferent wasteland. To quote *Mad Max*: In this maelstrom of decay, ordinary men were battered and broken. Men like Max—the warrior Max. In the roar of an engine, he lost everything and became a shell of a man. A burnt, desolate man. A man haunted by the demons of his past. A man who wandered the wasteland. And it was here, in this devastated place, that he learned to live again. The story is simply that you live in this absolute ♥♥♥♥♥♥♥♥ of a world and do what you can to scrape together the tiniest sparks of hope. An endless cycle of scavenging and violence. Gasoline, dust, and blood! You (the casual gamer) find yourself constantly taking part in grim horrors: bashing dozens of brainwashed child soldiers, running over unarmed people with your car, picking through the wreckage of shattered lives, crawling over piles of mutilated corpses, eating maggots from a dead body—and yet you feel grateful for these "horrible experiences" because they mean you’ve survived another day. But... The completion aspect is notoriously frustrating. It seems like everyone who has played it has a complaint. For me, it was that I could only reach 96% in "characters found" because Jeet (a standard character) wouldn't spawn due to a bug. Even so, I highly recommend it as one of the best non-racing driving games out there; it features a spectacular open world and is probably the best post-apocalyptic game I’ve ever played.
The game is fun you can blow up on a landmine
best recration of movie
нереалистично - есть бензин, а так обычный день в Астрахани
definitivamente um jogo, muito tedioso e enjoado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $133.6M | 429.2K | 81% | $19.99 | |
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| $1.2K | 2 | 100% | $15.99 | |
| — | 17.3K | 94% | — |
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|---|---|---|---|---|
| $34.5M | 188.6K | 89% | $11.99 | |
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| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.4K | 91% | $39.99 |