
First‑person escape‑room puzzler (1–4 players). Unite the Horn of the Fallen One, Scepter of Radiance, and Abbot’s Ring to escape a cursed convent in 60–90 minutes.
Modeled estimate, not a reported figure. How we estimate →
About
From the award-winning creator of Mad Experiments: Escape Room 1 & 2
Dive into a brand-new first-person escape-room adventure for 1–4 players (60–90 min). A forsaken convent hides the Horn of the Fallen One, Scepter of Radiance, and Abbot’s Ring behind a web of ritual, light, and music trials—will you reclaim them all before time runs out?
Seamless cross-platform co-op – PC, Mac, and Linux players team up instantly.
Three-relic quest – unite Horn, Scepter, and Ring on the altar to open the final door.
Signature set-piece puzzles – bend a mirror-guided light beam, ring a bell melody, and piece together the abbots’ chronology.
Hidden-prison finale – uncover a sealed passage beneath the cloisters for one last, pulse-pounding challenge.
Fully voiced narrative – every clue and revelation delivered by professional performers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everytime i play, it troubleshot when I get to the second room, after finding the first relic... It kicks me out of the game and I have to restart all over everytime until it does the same. It is really frustrating and it<s taking the fun out of the game.
The The game is fantastic and a lot of fun, whether solo or with friends. I'm excited to see what future updates bring! I also love seeing dedicated developers who take feedback as an opportunity to improve and grow the game. Highly recommended :)
I played it with friends. The puzzles are fair and not too difficult 😎 You can finish the game in about 2 hours. I spent a bit more time getting all the achievements (speedrun is actually tricky). Would say to grab it on sale, since it's a bit short.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun escape room game. We finished the first room in around 22 mins. We played with four people, all pretty experienced with both physical and digital escape rooms. We spotted a bug in one achievement, and they replied within 2 hours saying it'll be fixed the same day. Really great service :)
Нормас, на пострадать ♥♥♥♥♥♥ - пойдёт.
Sanctuary is the kind of room that trusts players to think. I solo‑cleared on first try in seventy‑one minutes, I felt both challenged and curious to know what would be the next puzzle.
屎中之屎
It is the worst of the Mad Experiments games. The atmosphere is nice. the assets are solid. Voice acting seems fine. I did not care for the puzzles. There are two audio puzzles I think. Of one I am sure the other one I brute forced because I was clueless even after finding the clues for it. I just have some hearing issues and can not differentiate certain sounds well. Some objects are just hidden to well in the environment. I think I was looking for a key for 20 minutes and time ran out while looking for a pick. For the longest time I thought I was dead locked. There is also a laser beam puzzle or two I did not care very much for due to the clunky controls and not really seeing what one is manipulated and in which way. The last puzzle did only partially make sense to me. Its frustrating to figure out the how but nothing makes sense. Brute force time again. The hint system is sparse and basically tells the player the solution. If you are into those games. Get it on deep discount. If you are new to the genre and it looks like fun. Find something else first but feel free to come back. There is a lot of potential there and I hope the developers will improve. Score: 4/9
The designers wrap the entire 90‑minute experience inside a single, sprawling convent, yet it never feels linear. There is no saving system mind you but we managed to finish it in one shot. Early on you discover the quest for three relics – the Horn of the Fallen One, Scepter of Radiance, and Abbot’s Ring – and from that point the room blossoms into parallel paths that reward true detective‑style note‑taking. Some puzzles demanded clear spatial reasoning, others a bit of memory work. Every clue clicks into something visible in the environment
The entire experience is solid, but it shines in the later stages, where multiple overlapping puzzle systems force you to juggle more mechanics at once.
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Players by region
Where this game's players are, estimated from review languages.
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