
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A mysterious puzzle game... Machinika Museum invites you to discover and solve puzzles rich in mystery ! An original adventure combining hidden objects and an intriguing story inspired by the excellent old school puzzle game Myst and the more recent The Room and The House of Da Vinci. In a distant future, finding machines from alien civilizations is not unusual, especially in a museum dedicated to them. Your job is to receive these devices and to understand how to repair them. But this time, something is different. You have not been given any information and this seems to be rather urgent... What are these machines ? Who sent them? Why won't anyone give you any answers? You will have to find for yourself which secrets and stories are hidden behind these mechanisms. Key features: Mind-bending Puzzles : use your sharp logic skills and your sense of observation Mysterious sci-fi atmosphere and story: there is so much you don't know yet... Wonderful visuals, cryptic alien machines have never looked better Intuitive and enjoyable controls. Why make it complicated? 2 to 4 hours of gameplay and mystery
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $665.9K | 6.3K | 93% | $7.99 | |
| — | 279 | 94% | $7.99 | |
| — | 292 | 76% | $14.99 | |
| — | 22 | 90% | $9.99 | |
| — | 22 | 80% | $2.49 | |
| — | 20 | 54% | $0.99 |