
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $141.6K — a different platform, not this one.
The grand finale to The House of Da Vinci trilogy is coming. Expect numerous new puzzles, a thrilling story and the same high quality that everybody came to love in our previous games – or dare we say even better! THE STORY The time has finally come: become Giacomo one last time and join Leonardo da Vinci, the master of both art and science, as his friend and apprentice. Explore more of the Renaissance world full of puzzles, discover secret messages, and reveal mechanical wonders. Unravel conspiracies involving the most powerful people in Italy – and travel not only through space but time as well. Meet friends and rivals both old and new. Become the focus of a plan that might change history forever. With sharp wits and an open mind, you will prevail. KEY FEATURES NEW ADVENTURE, NEW PUZZLES Enjoy original new puzzles, and examine concealed objects and mechanisms to find out what makes them tick. USE THE PAST TO YOUR ADVANTAGE Use the mysterious Oculus Perpetua to change the past, influencing your surroundings in the present and allowing you to solve the otherwise unsolvable. NEW AND IMPROVED INTERACTIONS Find new ways to interact with the beautiful, handcrafted world around you. Control Giacomo's actions even more intuitively than ever before. VARIED LOCATIONS Explore breathtaking new locations in Italy and beyond. Search them for clues and travel both in time and space. EPIC FINALE Listen to fully voiced historical figures, watch epic cut scenes, and discover how the story of Giacomo concludes its final stage.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
Sums Steam only; GOG, App Store, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 78% | $19.99 | |
| — | 138 | 92% | $20.99 | |
| $141.6K | 1.4K | 89% | $6.99 | |
| — | 13 | 72% | $2.49 | |
| — | 715 | 76% | $11.99 | |
| — | 22 | 80% | $2.49 |