
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Плохая ИГРА перестала запускаться до этого нормальна было ИГРАЛОСЬ ХОРОШО
无情的刷钱机器
Decent
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 5.6K | 82% | $14.99 | |
| $3M | 6.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.2K | 85% | $49.99 | |
| $408 | 2 | 0% | $7.99 | |
| $2.4M | 6.1K | 63% | $21.24 | |
| $541.5K | 943 | 92% | $14.99 | |
| $44.4K | 122 | 51% | $14.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I did put this game down as recommended, I think that there are some issues that need to be addressed with the game as a whole. This game's mech customization is actually amazing, and you can put things wherever you want. There is a limit to the number of greebles you can tack onto one part, and I wish that I could add more, but for now we're just stuck with 8. I'm not sure if they'll increase this limit over time or if it's like this for the sake of optimization. Weapon customization is simple, but it does have an effect on how you'll be playing the game. Guns have barrels that will change what projectiles they shoot and grips will determine handedness, though it feels more cosmetic than actually useful in comparison to melee. I'm not sure if you can run a gun n' board or dual wield, but maybe you can and I'm just dumb. Moving on to melee, grips and blades seem to have a little more bearing on how the weapon actually works. Grip determines if you can use it with a shield or not and (I think) the style you use? I think the blade might change the hitbox on the weapon and helps to determine weight, which changes how fast and hard you can hit, though I can't really feel the difference. Armors (the base things you can stick onto your mech) influence you're mech's weight, which in turn affects defense (I think?) and how much fuel you burn (basically your stamina bar when using your boosters). It doesn't really feel like defense has any actual use though when enemies will chew through your health once your shields go down. There is also a tech tree, which is where the majority of your stats will come from. Yes, it does have an actual influence on how you play too. Some bonuses are very minor like more shield or speed while others allow you to do more specialized stuff like burn everything around you when you're boosting or regenerate ammo periodically. Now then, onto the issues. This game's combat is kind of just... There. It's serviceable, but you just have your basic enemies with a miniboss (or actual boss) sprinkled in there. Your mech's movement is very snappy and responsive, so there's that, but at times it feels like my camera and lock on systems are actively trying to kill me. Auto lock on can be turned off, but even then it feels like I'm being forced to hit the enemy furthest away from me... when I'm using a shotgun. I do hope they add an option that allows an auto lock on to the closest enemy for close range ranged combat (god that doesn't sound right). Enemies themselves are very generic. It's pretty much the same black glob with some white armor tacked onto it that will shoot, slap, or tank if it's just some grunt enemy. Individually these enemies are pretty weak, but in large masses (no pun intended), these things quickly form a death mob that will chase you to the ends of the earth to get their pound of steel. I cannot for the life of me play melee when I risk a very painful death by horde, and the lock on means I'm stuck focusing on one random enemy separate from the swarm chasing me in the background. Now, I did say that enemies were pretty weak individually, but unfortunately if you do manage to get hit, they deal a horrifically high amount of damage to your shields (and health if you have no shields left). Even basic grunts can take out a good 6th of your shield if they can land a hit, which means getting stuck in cramped rooms (I'm looking at you mission 22) can be an immediate death sentence for more fragile setups. Additionally, some of the areas in this game just suck. They feel very empty and barren, and while I do think they'll eventually add more to it later, for now you're stuck with these bland landscapes with little to look at. Then you have places where enemies have massive AOEs in a tiny cramped space, where locking on becomes a problem again. Lock on breaks off if enemies get behind a wall or other obstruction... which usually isn't an issue in the more open maps. But when you're stuck in a room full of support beams, suddenly I can't hit jack sh*t because they're getting behind these thin supports, which causes the lock on to stop and I have to manually lock on again. To add on to that, certain enemies have access to nukes that cover a lot of ground and deal a lot of damage. Normally, this isn't a problem, but again, when you're stuck in this cramped space with a death mob chasing after you, you're gonna find it's incredibly hard to catch a break and let your shields recharge when everything around you is exploding. The game has its issues and poor decisions, but hopefully these will be fixed later on or rebalanced.
Very good
Игра понравилась, кастомизация на высшем уровне, ещё есть миссии "Охота" и "Челлендж" можно насобирать на детали куча чертежей и их открыть, хотел бы ещё отметь что можно сделать часть мехов деталей вкладки из "Модели" но, нет другие скелетов которые нам обещали: "Ти-рекс" или "Паук", есть и баги например: недавней баг который заметил, когда оружие с старты миссии не имеет патронов и при попытки его зарядить все патроны куда-то пропадают. Игра: 7/10 Обновление 14.02: Опять тот же баг где патроны пропадают, не могу пройти миссию нормально
軽く2時間ほどプレイした感想ですが、早期アクセスのため少し不安もありつつの購入でしたがかなり期待できるゲームではないかなと思います。まあ簡単に言うとガン○ムブレ○カー3のカスタマイズ要素をめちゃくちゃ豊富にした感じといえば伝わるかなと。グラフィックも容量の割にはきれいだし、戦闘もかなりカジュアルな作りで1ミッションも短くなっており遊びやすいと感じました。(序盤のため後半になったら長いのもでてくるかも)とまあいいことばかり書きましたがとりあえずイージーでプレイしましたが若干雑魚が硬いかなあと思いました。早期アクセスなんでストーリーは英語なのはご愛嬌ということでw ほかの方が言っているような弾薬枯渇問題は自分は特になかったですね。弾がない?なら殴ればいいやん! いい意味で時間泥棒になりそうなゲームです。
For a game still in development, this has a lot of potential as is a good back seat to rest yourself on as you wait for Mecha Break. Not to say one overshadows the other, at least not yet, because as stated this game is still in development, even if you can play now. However, I can say from personal experience the combat is nice as fast paced, and when you pick up the loot from defeated enemies, the victory screen shows you percentages you earned. Those percentages tie into your weapons and armors you can study to customize your mech, and hooo boy is there a lot of different pieces. MASS Builder is feeling to me like gunpla builders and Mecha Break combined. You can change out armor/components/weapons/decal to suit the mech you want the most. Best of all, you can have more than one build, as there is a "build mech" selection. Admittedly, like all games, earning certain loot and items from enemies might get a little tedious, and hey, the maps ARE repeatable. But so far, for an in-development game? It's super fun. Not to mention you have thirty seconds after the fight before the victory screen pops up, or you can end it yourself simply by pressing a button. With that in mind, you have thirty seconds for a nice photo take! I think I'll include my own girl. She's not named yet, and still a work in progress, but I love her. I trust you'll love your own mech too! So come on, jump in, and enjoy destroying enemies in a mech you designed...YOURSELF!
메카닉 덕후의 로망을 제대로 채워주는 좋은 게임. 한가지 문제점은 바로 한국어 미지원이라는 점이다. 지원만 해주만 갓겜인데 아쉽...
Best mecha game ever! but the nukes suck.
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