
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you're a fan of Dynasty Warriors (or something like it) and Mecha this is the game for you. Deep Customization, amazing gameplay, and so much content, even for an unfinished game
the controls are terrible!! with that said the customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) is amazing, if the devs could just unlock everything and lets us just build M.A.S.S's i'd buy it full price!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.6K | 96% | $22.49 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 32.8K | 90% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $408 | 2 | 0% | $7.99 | |
| $1.9M | 4.9K | 63% | $21.24 | |
| $541.5K | 939 | 92% | $14.99 | |
| $44.4K | 121 | 51% | $14.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]机甲始终是男人的浪漫![/h1] 都说机甲是男人的浪漫,而且这浪漫并不会因年龄段而产生沟壑,《M.A.S.S. Builder》这款拥有高度自定义内容的机甲射击动作类游戏就足以满足我们大部分的浪漫情怀了!驾驭自己的机甲征战天下,那简直就是所有男人梦想中的热血浪漫! [h1]强大的机甲养成![/h1] 游戏有着相当丰富的装甲配置和武器配备,而且都能随我们个人喜欢对其进行更换,虽然选择数值更高的必然没错,但游戏整个机甲几乎全身都能DIY,头部、身躯、左臂、右臂、腿部和背包等等,所有这些都能更换,并且都能单独涂彩贴花,玩机甲的,谁又不想折腾自己心目中的“高达”梦呢! [h1]种类丰富的武器装备[/h1] 武器种类游戏也是应有尽有,近战武器、手持射击武器、肩负武器、副武器和左右侧挂架武器,单单手持射击武器就分为弹药类和激光类等,里面又细分机关枪、突击步枪、狙击枪、散弹枪、火箭筒等等,并别提肩负的浮游炮、电磁炮、飞弹和加农炮等等听起来都十分霸气的重型武器,真正的应有尽有,选择适合自己的武器纵横敌军简直就是另一种“无双”的享受! [h1]畅快淋漓的战斗[/h1] 游戏的战斗非常的畅快淋漓,配备众多武器装备的机甲拥有着一切我们能想到的战斗功能,无论是喷射过去近战劈砍还是闪转腾挪的进行远程弹药倾泻,都在我们一念之间。游戏整体都给我们一种“无双”的感觉!当然,面对精英和BOSS还是需要耗费一番手脚的。 [h1]真男人!就得玩机甲![/h1] 总的来说,《M.A.S.S. Builder》这种让我们以佣兵身份接取任务,通过不断的战斗获取资源来让自身及机甲变得更强,武器和装备丰富的前提下还带了些许随机化,更是直接让我们对战斗刷装备的渴望拉满。加上游戏特有的动画式风格画面,操作自如的机甲手感,游戏体验感是真的炸裂拉满!除了汉化不够和机甲动作略微有点僵硬外,整个没有其他缺点了!
更新一下汉化吧!
I am going to be quite honest, this game has a lot going for it. It makes anything Bandai has done look like trash. The controllers in this game is a far cry better then New Gundam Breaker.... But that like saying I am not the stinkest monkey in a zoo, not much effect needed. Armored Core is ..... a far cry from the ability to build your own double sided scythe , empower it with a pikachu and go ham. Yep not nearly enough combat scenarios compared to what that Armored Core 6 has. It certainly a good grab at 20-25 dollars, but would love to see this open up to the modder community and release this as an Engine for creating content if Vermilion Digital is done. That way controls can be patched, new content can be crafted, and the evolution of this world can continue. I am giving this a rare thumbs up from me.
I got in and immediately went to the builder because that's what really sold the game to me. The builder was completely unintuitive and it took me way too long to place one part. The only tool that seemed to work as expected was copy and paste. Was a little put off by lack of voice acting, but that could have been forgiven if the builder was usable in any meaningful capacity.
[h1] A poor mans Armor Core [/h1] This game at first was honestly super fun, that was until level three, where I started to realize that this game has no story and the missions are super repetitive. The only real pro this game has is the very customizable robot and weapons, BUT this doesn't help about the fact that you gain blueprints for already completed blueprints... WHICH IS SO ANNOYING. My recommendation is to save up money and buy the real Armor Core. And to the devs... I would just recommend remaking the story and missions. Then this would be a good game. Although I do see that they are working onto enemy improvements... so maybe there is still hope.
Overall great game, AMAZING customization allowing for incredible detail to be added to your mech as you progress. The gameplay is fast paced and challenging, which leans well into its various aspects of tuning your mech and arsenal to handle different situations. The difficulty spikes a few main missions against a giant fish monster, but it's more manageable if you actually go back and grind a few missions to unlock new parts and farm the materials to unlock new tuning options that make the difficulty far more manageable. It simulates the ever growing threat of the enemies as the story progresses, making new advancements in M.A.S.S technology add to the immersion. The few issues I have are that there isn't an auto lock on function for melee combat, so you have to swing a bit more wildly if you don't bind the lockon key to your side mouse buttons, but that's manageable. My only major gripe is that ranged weapons fall off QUICKLY. They are always useful to deal with shields on some enemies, or to continue to deal damage while disengaging to allow your shield to charge, but melee weapons deal drastically more damage than your heaviest hitting options for ranged weapons. All i all though, well worth the current price tag, and with it still being unfinished they're bound to adjust some things, rework others, and add more each update.
MECH REVIEW: 5/5 Top notch mech customization, from armors, to x,y,z scale, rotation or position, to custom primitive shapes that you can add, allowing you to build Gundams or well known mechs from other anime. GRAPHICS: 5/5 Graphics wise, I love the rendering of the mechs, they don't look too cartoony, and mechs looks great from a variety of decals, and custom paints. STORY/DIALOGUE REVIEW: 2/5 Story wise, the dialogue can be a drag as there's little voiced dialogue and story happens like a visual novel with a looped avatar as they deliver their lines, it can be quite verbose and honestly there's probably a decent story and lore but I mostly skipped through most dialogue as there's no dialogue choices that can affect the story- I find the way the story is delivered a bit bland and and probably needs more polish. EDIT: After playing a bit more of the campaign I bumped up my evaluation for the level design from 2->3.5, later maps are actually bigger, but there are still places where moving around bumps you into invisible walls- but it's not as bad as I thought. Also, areas with ocean/water can sometimes get annoying- they probably designed it that way but I don't really enjoy the parkour around my maps and instant restart after falling into water. LEVEL DESIGN: 2->3.5/5 There's verticality (Jump and flight mechanics) but the map itself is pretty confined (Not really expecting an open world) but the map design can feel a little constrained in some areas. This might seem offensive to the developers but the level design doesn't really show case your mechs mobility as you find your mech bumping into invisible walls a lot of times. This is a difficult issue as they can't just add random elements like walls or big rocks to serve as walls as it would hinder player view, but the barren land around the map doesn't really help sell immersion when there's invisible walls everywhere. GAMEPLAY: 4/5 As for gameplay itself, the various configs for weapon are pretty fun to try, there's development upgrades that can be unlocked that requires materials dropped from missions and various playstyles that can be configured or fine tuned to your playstyle (Close combat focus, Speed, Shooting, CC, Elements, etc...). QoL Complaints: >There's a variety of weapons and can be customized, but it can be difficult to tell what a weapon customization does as there's no preview for it(Like what does Auto ->->-> mean or photon means, etc...). Best way to find out what a weapon customization does is to equip it and try it on demo mode which can be a drag when trying various weapon configs. >Armor, painting and decals where a little funky in the beginning, the hyper customizability of the armors and look of your mech kinda sacrificed some UX design principles, making it a bit hard to figure out how to color each part of your mech. I would suggest locking some options in the beginning and then slowly unlocking each customization option with a tutorial. This would help with information overload as there's too many things to look at in the beginning and new users can feel overwhelmed and might feel put off by the learning curve to fully customize their mech. EX: Only some basic parts are unlocked in the beginning, like the head, and then "storywise" it gets damaged so you have to replace the head through a tutorial. It fits both the lore and will teach the player how to configure their Mechs armor slowly without making them feel overwhelmed with all the options and parts already unlocked. In my experience, it took me several times to pick up this game because it felt like the learning curve is like blender just to customize your mech- which is bad game design in my opinion if I were to put it bluntly. By locking some of the parts(optional), and slowly teaching the player how to change part, color, decals, and even custom shapes, it eases the player into the "MECH BUILDING" which is honestly the BEST and PERFECTed part of this game. QoL TLDR: Dialogues, tutorial are too verbose, Weapons configs changes are not obvious, needs a better tutorial to ease the player into the MECH building workflow. OVERALL: 4/5 Despite the low story rating, some issues with Quality of life improvements, not the best level design, this game gets a solid recommendation simply because it's primarily focused on the MECH BUILDING which is extremely the BEST and well developed part of this game AND gameplay is fun enough to see your MECH BUILD destroy enemies with custom weapons, swords, axes, scytes, rifles, blasters, missiles, lasers, and more... it would be nice for the game lore and story to develop into something more, but for now it's a Gunpla fan's dream MECH custom game.
unos de los mejore juegos de mecha para contruir lo que quieras como quieras solo le falta poner un modo para poder transformar el mecha que construyas como el gundam z en forma de avion
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