
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only played this game cause armored core 6 hadnt even been announced yet
I like robots, I like customizing, I like fast-paced pew-pew. I like.
ほかの人も書いているけれど「自分の考えた ”モノ” 」を具現化できる。要するに 好きなデザインの機体を作れる。刺さる人には刺さるやつ。 簡単に言うと、完全にオリジナルのロボットでブースト移動とかしながら敵と戦うパシフィックリムといったイメージ。ゲームの流れとしては 機体の作成と改造→出撃→報酬の研究データ?みたいなものが貯まっていくのでパーツやアクセサリのアンロック を繰り返していく感じ。最初から使えるパーツの量もそこそこあって、操作に慣れれば結構楽しい。数の制限はあるものの(各部位8つ×24くらい)いろんなパーツをいろんなところにくっつけられるので組み合わせ?は文字通り無限に近いと思う。武装も極論一から作ることができる。「つくるの慣れてないしめんどい」という人でも元から用意されているパーツでそれなりに作れるのもいいと思う。ただ、機体の挙動が「メカ」というよりも「人間」に近いのでその部分は気になる人もいるかもしれない。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.6K | 96% | $22.49 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 32.8K | 90% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $408 | 2 | 0% | $7.99 | |
| $1.9M | 4.9K | 63% | $21.24 | |
| $541.5K | 939 | 92% | $14.99 | |
| $44.4K | 121 | 51% | $14.99 | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall a solid game with much potential for the future with patches/dlcs etc. On first start you get overwhelmed by the sheer amount of stuff you can do. Massive upgrade trees, each part of your mech can be changed (when you unlock the gear) and on top of that you have total freedome to manually add and customize stuff. I almost wanted to quit after like 2 hours since I did not find how to change weapons or amors (my bad for not reading i guess). In addition to that it takes quite some time to find what suits you and what you like, I ended up with melee and full armor-shield at first and it was painful. Low dmg and bosses are bulletsponges. If you actually go through all upgrade trees and mix and match what you want, bosses are done in a very short time. Unfortunately there are no achievements that keep me playing after finishing the story and all optional mission. On thing that annoyed me the most is the constant add spawn during a boss fight. You kill one to get some breathing room? well it instantly respawns. Also some nemies are just annoying. They constantly jump over you and you can barely hit them, and others are running away all the time (the mecha/human enemies). If you shoot at an enemy with like a gatling, it dies and you target the next enemy without letting go of the trigger, you end up shooting into the ground. Also some icons - especially for weapons - are not explained and you have trial and error if you like it and figure out how it works. (hover over icons to get a tooltip would be nice) Would I recommend it? Probbly not, except you look for some insane mech customization with some missions in between. The story is okay not really something new. Beside me being nitpicky, bosses have cool designs and the mecha is awesome. Overall a solid game - had no bugs or issues and runs smoothly - so it gets a thumbs up.
La mia esperienza con la 1.0: >La prima missione nuova è un corridoio. >La Hunt ha uno spawnrate che sembra non essere stato testato. >I miei input non vengono letti per i launchers e per i droni. >Bug con l'audio e le animazioni. >Melee è ancora estremamente janky. >I personaggi non hanno ancora un dub nonostante la loro presenza nelle missioni. >Colorare le cose è ora diventato un inferno a causa di un bug. >Non hanno ancora messo un modo per classificare il livello dei vari tech. >Nemmeno la photomode è stabile. E questo ignorando anche altri vecchi problemi, come il multiplayer che è in uno stato pietoso, combat che non è soddisfacente e feature promesse mancanti (che oddio, per alcune hanno detto che saranno post-lancio.) Onestamente? Non sono solo deluso, sono arrabbiato. Questo gioco è rimasto in EA per 6 anni, con update che col tempo sono diventati sempre più distanti...e hanno davvero pensato che in queste condizioni andava bene per una 1.0?
It's a bad musou attached to a really fun robot doll dress-up game. Sometimes big titty girls appear on screen and say undecipherable words without meaning before they disappear from your life forever, just like real women. Balance: atrocious. Combat feel: mediocre. Graphics: okay. Optimization: laughable. Story: technically. Year+ long content droughts so the devs can add multiplayer nobody wanted which then dies completely within a week: yep. Giant robots: WE GOT THOSE AND THEY LOOK SICKNASTY. (Only bipedal mecha with 2 arms though. No treads, spiders or Battletech style walkers with stumps.)
Builder is not great. Sure, you can put anything wherever you want, but the problem is you can put whatever you want wherever you want. Not for everyone, parts don't 'snap' you can put any part you want anywhere, so you'll spend ages just playing with the rotation and nudging each piece to clip through the other pieces to build something half decent. You can of course, hit random until you're happy.. that's fine - IF the gameplay was good. It isn't. Not snappy, not fast, at least in the beginning. Boss fights feel like a slog, you feel trapped on the ground. Maybe once you get your parts research up there it gets better, but in the beginning, it just feels bad. If the game feels bad before you unlock stuff, there's a problem. And more importantly, there's a mission where you have to download research data from an oil rig, and you cannot get close enough to the download points and download the data, mobs spawn in the floor, under the floor, drift through the floor.. hard stop on any story progress from there.
Ill be honest i didnt even play the game because i got so annoyed with elements at the beginning of the game. I am generally a pretty patient person but this was a lot. First annoying thing was at the beginning it has visual novel levels of dialogue, no voice acting so you haev to read these huge blocks of text and i didnt want to miss anything so im sitting there reading for about 15 minutes to know whats going on. Then you FINALLY get to the point where you can design your mech and the paint system is so confusing that its almost impossible to get the mech the color you want. Its not intuitive at all. At the top of the menu theres a list of parts on the mech. So you select that then try to edit the color and it changes the color of the entire mech instead of that one part. May come back to this later because i really want to like this game but i just did not at all. I think if youre going to have a primarily action game have a lot of diolgue it should at least be voice acted. I love reading but i just wanted to play an action game with some depth to it and this felt like an exercise in frustration. I understand voice acting cost money but i think even amateur actors would be fine. An action game and a visual novel is not a good combination at least in my opinion. NOTE: I will come back to this at a later date and update my review. When im in the mood to trudge through all the systems and see if i can get a grip on the mech editor because right now its very frustrating and confusing to use.
多人遊戲很多都不同步 無發顯示BOSS 根本沒做好就說正式版了!
I am going to be quite honest, this game has a lot going for it. It makes anything Bandai has done look like trash. The controllers in this game is a far cry better then New Gundam Breaker.... But that like saying I am not the stinkest monkey in a zoo, not much effect needed. Armored Core is ..... a far cry from the ability to build your own double sided scythe , empower it with a pikachu and go ham. Yep not nearly enough combat scenarios compared to what that Armored Core 6 has. It certainly a good grab at 20-25 dollars, but would love to see this open up to the modder community and release this as an Engine for creating content if Vermilion Digital is done. That way controls can be patched, new content can be crafted, and the evolution of this world can continue. I am giving this a rare thumbs up from me.
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