
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is just very good for building flexibility but the gameplay is very boring and repetitive. Besides enemies are always the same and backgrounds/scenarios are mainly the same.
So Engrish I stopped even trying to read the story. This makes anime look competent.
한글화지원을 해주셨으면 좋겠어요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game but idk how tf people can make anime girls in this robot game lol
数据覆盖误操作,我盖了一年的甲没了,还没撤回
Imma be honest here. This game only good as a studio for you to build and customise your dream mech. That's all, no more, no less. The content outside of the mecha building is so BAD, especially the combat gameplay. Me and my friend tried playing the multiplayer mode, and bruh, it's so ♥♥♥♥♥♥♥ bland. The boss only like have 3 or 4 moves, and meanwhile the diff scaling is so fckd up. Even though the boss' moves is easily memorised, they give ridiculously high damage.. and not just the boss, the small fries too. And somehow the small fries NEVER STOP SPAWNING. So... long story short, they give us bland combat gameplay, but to make up for that, they give us challenges in the form of ridiculous damage scaling and infinite mobs, which ended in making the enemy kinda OP, and to make up for that, they gives you infinite respawn(I'm talking about NORMAL diff. map here). Like, where's the fun in that?? I'd rather be frustrated from playing souls like game than be frustrated from this absolute freakshow of a gameplay!! I've been here since this game first made it to steam store, and have been hopeful about this game. At first I thought this kind of gameplay is still okay FOR A BETA GAME. But now, it finally fully released, ver 1.0.0, and yet the combat still feel the same as before. For me, this game's still not worthy of being called "fully released game", it still feels like an undercooked, beta, ver 0.0.1 game if you don't count the customisation.
玩法可圈可点,算是能让人接受,但是中文翻译不完全,又没有英文的配音,战斗中途很难分出注意力看相关对话,而且界面翻译也不完全,还有部分错译,需要改善
1.自动锁定需要优化,锁定后没法很快的解除锁定。 2.这个汉化的真的有问题半洋不土的。 3.进图有时候蓄力攻击会消失,或者直接不蓄力。 4.换了装备不能看到提升了那些地方,只能从进图才能看到效果。 5.进入BOSS房间可可活动地方太小,怪物攻击性强的话一般人最简单的也是过不去的。 6.在使用杀毒软件的时候开始游戏,游戏内枪械武器会在一瞬间使用完弹药,重启电脑游戏都没有用
Creation controls too fiddly, combat too clunky, badly optimized for controller.
Custom mecha heaven. thats all there is to say.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $408 | 2 | 0% | $7.99 | |
| $2.4M | 6.1K | 63% | $21.24 | |
| $541.5K | 938 | 92% | $14.99 | |
| $44.4K | 121 | 51% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.6K | 96% | $22.49 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 32.8K | 90% | $3.99 |