
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 小作坊下料就是猛![/h1] 很难想象,这部自定义程度如此之高的二次元日式机甲模拟游戏《M.A.S.S. Builder》居然是来自Vermillion Digital这个名不见经传的泰国制作组,不过小作坊的优点就是可以整出各种放飞自我的设计了。可以说在拼高达的自由度方面,就连FS和万代来了也不是他的对手。 言归正传,本作的主要剧情讲的是后末世时代背景下,人类与被称为“Quarks”的迷之生物战斗生存的故事,玩家扮演的指挥官需要管理自己的组织,同时也会与幸存者中的美少女副官相互结识,一起驾驶机甲出击任务。但想必这些鸡毛蒜皮的设定都不是玩家最关心的方面。本作最值得称赞的核心特色,无疑就是它的机甲定制系统。 简单来说,本作定制系统的深度与丰富程度在同类作品中处于毫无疑问的顶级水平,无论是在创意还是可操作性上,你都会不禁感叹作者才是真正吃透了日式机甲核心概念的那个人。对于本作来说,“机战游戏”甚至“机甲设计模拟器”都不足以形容它的系统,它几乎就直接在三维建模软件的基础上增加了专为机甲使用的游戏界面和资源库。在花费数十分钟学习其基础使用方法后,你一定就再也停不下来了。 本作的机甲定制系统可以让玩家随意调节机体几十处装甲部件的所有细节,从背包到喷气口,从四肢的覆盖件到每一处关节的连接装置,光是在部件类型上就近乎可以给你提供无限的组合方式。在此基础上,所有零件的大小、朝向、涂装、贴花也都是可以完全自定义的,并且这些外观的色彩、材质、光泽度等详细属性也可以在子菜单中进一步细化,满足你的一切要求。 更重要的是,这些装甲部件的每一个插槽(slot)中都可以继续装备大量的装饰套件,它们可以附着在机甲及其武器装备上的任何位置。玩家可以自由选择各种几何体进行拼装,最终把自己的机甲打造成任意想要的外形。如此一来也就不难理解为何有的玩家玩了十几小时还没打过新手教学关了。奈何我自己对机设的理解和涂装水平实在有限,搞得不好就会整出瞎眼的油漆桶配色或者积木玩具风格的塑料机甲。在想象力这一点上,社区大神的技术才是实打实的厉害。 在美滋滋地拼出自己的士官长、初号机、擎天柱、以及各类奇形怪状的经典高达后,你也许会迫不及待地跑去实战检验……然而,机甲的功能性和战斗性能和它的外形之间并没有什么关联。在丰富的自定义系统之外,机甲的其它功能就比较受限了,更何况本作的机甲骨架到目前为止也仅限人型结构,暂时还没有悬浮、四足、履带或纯飞机的模板,略显遗憾。 类似的,在本作的其它玩法方面也相对来说比较平平无奇,这就包括本作机甲的驾驶手感、武器设定、战斗时环境表现和敌人类型。这也很容易理解,如果只能专注于胶水系统的话,对于“小作坊”而言,其它系统的优先度就一定会下降了。 游戏内的大部分战斗关卡都采用了千篇一律的设计,即清小怪,打BOSS和采集资源,但相较于精致的机甲设定,本作的动作性和打击反馈都要弱上许多,甚至连冲刺、滞空按键都没有,很难让人感受到重型机甲运动时的分量感。还好敌机AI也谈不上什么策略深度,基本上莽过关就完事。 在完成任务后,玩家就可以去研发部门强化自己的技能树为机甲解锁、安装各种强化节点,提升自己的能力,继而挑战下一关的敌人,如此反复。果然,比起“努力和汗水”,本作玩起来还是更像是血条长度与数值大小的比拼。也许搭配照片模式,在机库里花半天时间折腾零件,最后拼出令自己都难绷的独特机甲,才是体验本作的正确姿势。 除此之外,本作还存在缺乏新手引导,中文翻译不完整、过场单调等问题,不少玩法机制也都要玩家自行摸索才能弄清楚,但值得一提的是本作其实从2019年发售至今,仍处于抢先体验阶段。 开发组目前依旧保持着几个月一次的稳定更新频率:联机系统上线了、零件库扩容了、BUG慢慢减少了,就连玩家喜爱的大雷副官的live2d立绘也变得越来越可爱了。本作的促销一般也会和大更新同步进行,感兴趣的玩家可以提前关注。 总之,这部《M.A.S.S. Builder》是一款以机甲定制为核心卖点,玩法相对休闲轻松的作品。它在战斗操作方面的深度肯定远不及《装甲核心》或《高达EXVS》之类的作品,如果你把它看作一款专注于机甲自定义的创意沙盒工具,那它一定是独一无二的,甚至还能帮你剩下不少拼胶的成本,毕竟玩得开心才是最重要的。
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels cool but needs work. Especially UI and descriptions. - menus in menus - custom styles not shared between parts (and there is a lot of them) - I would love to see a feature to save certain customisation options to move to other frames Could adapt a few things from Armored Core Armor customisation optins feel like made for proffesional 3D artists- not for general player. It gives a lot of options and possibilities.. IF U KNOW HOW TO DO IT with a very complex and bloated with many unintuitive systems. Feels like implemented 3D model developer tool - not as a feature for "normal" players. Maybe I am too dumb to use it properly ;/
I read all negative reviews and made a List: - Ai seams to be to stupid and not challenging - small masses of enemys are seen as annoying when you fight a boss, most players feel like its not a boss fight and more like a scam - that Customization is just for show and parts that represent weapons,shields,swords and so on, cant be used ingame as real tools is confusion for players - melee animation for fighting is to slow compared to the rest of the game - even if boss enemys have predictable moves and are slow, they all seem to have overpowered damage - missions feel like Crafting Components grind that takes to much time, without even different mission goals - Amored core 6 and Mechwarrior 5 seems to be the GAMEPLAY comparison the players look at. - description of parts seems to be to little for most players to understand what they do. - people put up youtube to see what they need and what things do ingame, they want a mode to test things out. - Maps feel to little - most parts seem to make the same damage or have the same stats but look total different and other parts seem to change nothing in the gameplay - Player think the team has good artist but not a good coder and only focus on looks and not the gameplay that should be fun
パーツをアンロックするために何も面白くないステージを周回しなければならない。非常に苦痛。 自由度の高いアセンが出来ると思ったら、初期は何にもできない。 戦闘は無双系で、脳死でボタンポチポチ。アセンに全振りしているのでこれは仕方ないと思うが、パーツアンロック方式のせいでひたすら無駄な時間を消費する。やりがいがある訳でも無く、虚無に近い。 俺は色んなメカを作りたかったけどそんな希望を叶えてくれるものではなかった。
Copyright free gundam is pretty fun
Game is practically still in Early Access. Very buggy, unstable, with constant glitches being added along with a slow pipeline of content. I will be frank, I've had the game for years, got near the end of the story, the game crashed and deleted all of my save data after their "1.0 Out Of Early Access" Update. It hasn't changed enough since 2021.
Game barely functions. Multiplayer does not work at all, despite having several missions in that mode. The building is nice but combat is done so much poorer compared to contemporaries. Unfortunately I have to give this a thumbs down because it is just not good.
任何的注释技能升级说明全是英文完全没有汉化. 说界面是中文但关键的说明全是人物对话内容然后全是默认的英文. 实在玩不来这样来骗迫使退款真的有意思吗?
This game provides incredibly in depth robot customization; both mechanically and aesthetically. The building aspects of this game are where it shines, as it should. It's in the title. My only regret here is that you have to work within the constraints of the underlying humanoid skeleton, and you can't add thrusters outside of armor parts, or just adding an accessory that only looks like a thruster. Aside from that, the gameplay is alright; nothing special. You take down dozens of enemies at a time, so fast that I don't really feel like a giant robot. I haven't unlocked all the development trees yet, but so far some basic builds are pretty unbalanced. A fast melee build will always be stronger than a ranged build, solely because you can't run out of the power to punch things. Ranged weapons will seemingly always run out of ammo before you even approach the end of a mission, but that's just my experience so far. The story is lengthy and forgettable. There's so much fluff about the setting that I often forget what the characters were talking about. Also there's so many really long story events getting in your way when you just want to go to the development, assembly, or tuning tabs to work on your robot. It'd be fine if they spent less time describing the minuscule things that the characters do. I may just want to go to the development tab, but the story has to go into detail about how I looked around a room I'm all to familiar with, and circled a couch that I bought 6 months ago to liven up the place..
I played this briefly awhile back. I'm a mech head,so the detailed sandboxing of the mech builds was a cool feature. But. Back then (a year+ ago),it was labeled Early Access,but it's release was 2019(???) My concern is that,apparently,Early Access is being used as a kind of pass for devs to only produce half-made(or worse) games that get sold to players expecting a more finished product after a reasonable amount of time(say 6 mos to a year?) I would love for this game to become a fully realized, and finished(no longer Early Access) version. I like mech games. Finished mech games. A game with little or no content is like an empty promise. Just a pretty box. I cannot recommend a shell of a game,no matter it's potential. :/
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