
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.8.9全成就结束。 一款画风清新音乐温馨的美少女奇幻冒险独游,但是披着美少女的衣服把纯良人骗进来杀。 游戏的战斗有点难度,在体验版的时候我吃得一清二楚。好在制作组在正式版添加了难度选项,因此正式版入手的话可能不会那么辛苦了。 故事主要讲述了少女艾芙,在村子里从小听着星使的故事长大,所以成为一名骑士来守护村子。 随后的小骑士在阴差阳错之下,踏上了与星使结伴,携手并肩拯救世界的旅途。 经过一路上的跋山涉水,披荆斩棘,只为在最后的关头拯救村子,拯救世界。 推动故事的发展,了解这个世界观下所包含的各个人情故事;少年猎海怪、星使的传说、大海的魔女、卢恩的愿望等等。 也是在故事发展的同时,在不知不觉中,艾芙从稚嫩的小骑士摇身一变,成为可靠的星骑士。一晃眼女儿就长大了。 游戏的主线只讲述了大致方向故事,具体细节补充还需要我们自己从背包里观看收集品的描述,获取更深的了解。 美中不足的是,在游戏兴致迎来高潮的时候,下一部分游戏就进入了收尾环节。可能是制作组预算就到这里了。 并且结尾是肉眼可见的仓促。 总体来说是款可圈可点的游戏,优点一目了然,但是缺点也一目了然。 不过整体游玩下来,应是瑕不掩瑜。
Игра красивая , музыка красивая , играть было весело до 2х фазной дуры
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虛假的類魂 UI選項不夠人性化 打擊感及音效 如細雨綿薄無力 裝備製作及強化 需傳送至特定地點 浪費時間 碎片需求過大 反覆刷取的過程令人煩躁 敵方變化不多 反而提高的作業感 1小時內遇到兩次惡性卡圖BUG 畫面無法互動 必須重啟遊戲 只靠繪本般的美術 和療癒的音樂 要如何扛起這款遊戲 ---------------------------------------------------- 等優化修復 或打折再入手吧 各位
刚发售时手感、bug等问题导致评价不佳,但是现在经过更新优化后已经是一部成熟优秀的作品了,各方面的设计都堪称优秀,弹反和闪避反击的手感太爽了!本人不经常写游戏评价写的不那么好但请相信我这绝对是一款值得入手的好游戏!
Fun, difficult game with a very charming artstyle and bird's-eye view camera angles. This game is not without it's problems however. I encountered a few bugs throughout the game, most of which being odd visual glitches with nothing truly gamebreaking. A couple times, enemies would spawn that I couldnt hit or interact with and Id need to go back to the main menu and reload. My other complaint is just the map QoL. The map menu isn't very detailed, but the actual map has a large amounts of one-way drops, ladders, and portals. Making backtracking a slog, missing loot searches being annoying, and getting lost very possible. The main duo, while being adorable little goofballs, develop this odd "we're bestfriends" dynamic, that happens way too quickly, and feels unnatural. They spend like 2 nights together and are already announcing that they are the best of friends. I think where this game actually shines is its worldbuilding, and it's combat. While the game is not terribly long, it pieces together several narratives and weaves them into a single interconnecting story. For an indie title, and as ambitious as it was, it worked well! The combat is visually beautiful, fun, and difficult. I found that while I was initially getting thrown around and killed within seconds of starting certain fights, through trial and error I was able to overcome them. The skill ceiling of the parrying, and the flow of battle was reminiscent of Sekiro to me, with the added bonus of seeing my adorable pal Lune on screen! So overall the game could use some bugfixes, and possibly some better QoL, but was enjoyable, so it gets a recommend from me
Great game with some bugs. A few crashes but it's being fixed. Challenging and fun gameplay with ridiculously long dialogues. it only gets better has the devs improve it.
Nice story, very nice visuals, gameplay was great (sometimes hard but usually the hardest bosses are beatable within 10 tries max). The main downside was various bugs (I got forced at least 3 times to quit and restart the game due to some ui/boss freezing up, not an issue ultimately), but I played while the game was still being patched. The english translation is imperfect, but more than serviceable.
Such a fun experience so far. The characters, the MUSIC, the art style, the combat (can’t wait to dive deeper into the systems) are all well done so far. The exploration is well worth it. Looking forward to play more.
很好玩 有意思
无疑是好游戏 整体内容量不大,掐头去尾主要是两个内容非常丰富的大地图,优秀的美术概念,背景设定与地图设计相当好地融合在了一起,可称精致。我真的非常喜欢地图设计与背景故事的结合,这也可能是这款游戏最优秀的地方[spoiler] 第一个世界讲述了类似纪元将要迎来不可阻毁灭下身为长生种人王的抉择,现在回想的话让我想起了一本克系小说里幻梦境中一个冰雪世界的纪元末故事(茬题) [/spoiler] [spoiler] 第二个则是在一个海水不断上涨淹没了绝大多数陆地的世界里,一群凡人聆听了“梦境之神”的话语后决心造出“大船”奔向可供永恒安眠的“乐园”的故事,而我们的主角则不断穿梭在过去故事的正发生时和现在的落幕后见证了这个绝望世界中人类的挣扎 [/spoiler] 麻木地吃了一堆仅是画风不同的蓝色雪山和红色火山后能吃到这种概念简直是仙品。 再稍微说下游戏性的问题,难度上主要集中在进第二个图也就是我上面说的第一个大地图的时候,中后期玩家数值上来了怪反而没什么提升就越来越割草了,就算是性能提升一大截的最终boss也只有被开大运碾的份。不过鉴于唯美画风轻百主角很可能会把动作游戏苦手骗进来杀,故事模式一定要真的是故事模式这点感觉还挺有必要改的。 然后看到不少评论觉得操作手感稀烂,官方好像也在针对这方面做持续更改。但我是真没啥感觉,就是弹反判定比较一般,部分怪的弹反时机是没做好的那种反直觉,比方说某boss连续回旋斩的弹反判定居然是刮一圈后的结束时机,你是隔壁黑环b三狼的飞天甩刀吗你,甩第一圈是骗骗你的。弹不了直接闪开跑远得了。还有键位问题,我也不清楚能不能改,毕竟纯是黑魂键位,r喝血长按空格跑的。只是攻击后自动切成走路形态这个或许是要考虑优化一下,应该也是因为空格长按跑才这么设计的。 最后最后,优点还有不少,比如说舒服的文案风格、“骑士与小神明”的轻百友情、不肥不瘦带点趣味的支线等等。但是,最重要的,近结局时候的处理是不是稍微急了点,到了完结的时候名单放完了更是直接跳回最终战门前,明明之前村子里不同时期都做了不少不同的文本对话的。不管是因为什么原因,还是希望制作组后续能补上类似后日谈的结局。 哦对了,说了一大通给自己说忘了都 还有一件事——你们这特殊技能一次只能装一个是何意味,你一次能用两个我都原谅你了。你比如说召唤类的剑环绕你觉得因为是常驻的所以不允许像上buff一样和其他的一起用那行。那输出类的技能和闪避类的技能你也不允许一起用也太过分了吧,明明拓展了一点战斗深度却又自己上了锁,实在不算明智。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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