
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful art, satisfying tightly-woven combat. Locking down a boss' moveset and outmanuevering them feel wonderfully satisfying, and the embroidery system lets you adjust your kit to suit your playstyle. I created a build that lets me spam special abilities, and it felt awesome to use it to completely steamroll a boss. Character writing is good, art is amazing, the environments are breathtaking, the game offers a story mode if the soulslike genre isn't for you. There are so many reasons to give Lunarium a try
The game looks great and has fun gameplay, but the jankyness and bugs are just too much. Just in the 90mins I played the game became unresponsive to any inputs from controller or mouse&keyboard three times in separate events. Most annoyingly after play for awhile and having just beaten a boss. Each one resulting in the reloading of the game and replaying. I'm tired of having to reload and replay the game. The game itself it great, but it's clear the devs did not prioritize play testing before release as there's numerous bugs encountered just doing things the game makes you do like progress through dialogue. You can see lots of bug fixes in the week since release which shows promise they are listening, but also shows their great neglect during creation.
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lunarium is an excellent action rpg, with a charming story that is bogged down with excessive dialog. You can tell the developers really enjoyed building out the lore, but the meat of the game's success is found within the tight parry and dodge mechanics. The combat is a lot of fun to navigate, and it ultimately left me wanting more gameplay - albeit with a bit less dialog.
优秀的类魂佳作。战斗手感干脆,前期不熟悉时有挑战性,后期通过简单构筑一键爽玩,养成感很足。剧情方面逻辑几乎通顺,没啥大毛病。美术风格很对胃口。发售初期的bug和手感等问题一直在修复完善,作为团队开山之作颇具诚意,期待新作!
不错了,除了精确闪避判定比精确格挡宽松太多没什么毛病
为什么在BOSS战的途中可以长按R传送回去啊 传回去还要黑屏坐长椅 坐长椅还得自己起来
二编,还是给差评算了,第三个boss那,同时和boss死掉的时候给我流程阻断了。你们bug没排干净就给我多留几个存档位好吧,就留一个自动存档的存档位牛魔的是何意味啊? ----------------------------------------------- 不是很想推荐,5星只能给3星,目前手感很差,bug不少,不过我挺喜欢这个画风和两个主角的,就这样吧,,,
全成就全收集, 畫風精美,戰鬥流暢,音樂動人, 披風系統類似空洞騎士, 可以組自己想玩的流派, 劇情也有感人之處, 兩個人坐椅子我能看一天。 10/10
Beautiful game, absolutely breathtaking. Had me captivated from beginning to end. Every boss was unique and a joy to encounter. I just wish there was more!
勉强及格的类魂,优秀的美术搭配糟糕的动作系统,好评是给哈基蜗的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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