
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感软绵绵的,但想着好像这类游戏手感都软绵绵的,弹起来不爽但是能玩,还是推荐吧
游戏设计很不合理,操作手感粘滞感很强,部分敌人设计很烂,boss设计充斥着快慢刀和霸体。地图探索体验一般。音乐不错,画风不错。但掩盖不了游戏性上的硬性问题。看得出来制作组想参考空洞骑士但是无论是手感还是战斗及探索体验都差了很多。 本人空洞骑士接近100小时,丝之歌150小时,私以为还是有点评价资格的
19h全收集了,正常一周目流程应该在15h到20h,场景美术和动作部分都做的挺棒的,别的方面也没有什么短板,这个价格买到这个质量的游戏属于是血赚。 遇到几个小bug和几个想吐槽的点,但整体瑕不掩瑜。 --- 但是那群梦术师的废话太多了啊喂,在白礁群岛这一章,甚至砍掉三分之二的文本也不影响剧情的......
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damn!! it is very good game.
火山岛(昼)的漂流居民区可以考虑设置成安全区会比较好
A very charming game with some amazing environment and character arc. I enjoyed the worldbuilding and character interactions in the story. There are some issues, but the charm well outweighed the flaws for me.
Brilliant game that feels like playing an actual fantasy book. Rarely do we see titles with so much soul nowadays.
虽然全成就了,但是我花的时间较长,为啥呢?因为游戏开头我刷了两天的钱,没错,在砾青城足足刷了两天,刷到城里面的各个骑士我都认识,结果到了后期发现,钱根本不缺。。。。。
Lunarium has a highly atmospheric, beautiful world reminiscent of Ender Lilies/Magnolia. The combat is fast-paced with an okay amount of build customization. Cute main characters with decent chemistry, no long, salty runbacks, and a beautiful soundtrack to wrap it all together. Highly recommend for a sub-20 hour, somewhat challenging experience. Do note that while this game is 100%-able in a single playthrough, you might have trouble finding guides online for your final missing items/benches.
The translations were pretty coherent. It gets a little awkward at times, but it was never hard to understand. That would probably be my only real gripe about this cute and short game. I had only one real bug that amounted to some thing I did somehow made me completely invincible until I restarted the game. Nothing game-breaking. The art style is pretty charming and while the gameplay is fairly linear, it didn't feel like time wasted. It was a neat story and, in my opinion, money well spent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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