
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术和音乐都很优秀的独立游戏,地图设计和BOSS设计都可圈可点,虽然偶尔会遇到些bug,但整体玩下来还是非常愉快的。可以说是近些年最合我胃口的独立游戏,期待制作组的下一部作品。
本来想给差评的,但看在美术和音乐都很好,不过战斗系统真的太恶心了。后半段废话很多,好在结局还算不错,最后请把设计战斗的拖去砍了
打完好结局有点意犹未尽 要是加点后续修复村子 和村民交流大团圆画面就更好了
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还挺好玩的,除了后期有点主线有点谜语人以外都很可以
不赖,但是难度曲线有些奇怪,后期机体强度高了直接开始无双。
刚开始还没什么感觉,玩了几小时发现居然是小精品,游戏完成度绝对是合格的。剧情也可以,很多人物不同时间点去找他也会出现新对话,有细节很用心。等出第二部也会买。最后吐槽一波就是一些隐藏地形是真的阴间,我是要夸你地图设计的好吗也太能藏了吧,然后大量的快慢刀也是阴的一批、、总体瑕不掩瑜,值得一试。
小体量精品,28个小时纯因为出门没关游戏挂出来的。 一是游戏难度设置有大问题,难度太简单,而且甚至越到后面越简单。前期几个BOSS还会卡我几次,从中期开始血瓶升上去以后,再带上放技能回血的刺绣,几乎所有的BOSS都是初见过,也没什么特别的机制,也没什么快慢刀。最终BOSS, 我也就打了3次就过了,实在没什么挑战性,甚至我武器都没升满。难度过于简单导致了一切围绕战斗进行的设计都显得多余,披风懒得换,刺绣懒得换,技能也懒得换。金红花之剑是干嘛的?从头到尾我没用过。那个射箭之后平A可以突刺的技能点了以后就再也没看过技能树了。 二是剧情像是没做完似的,很多东西都没交代清楚,不能为了DLC,把本体剧情做成半成品吧。
剧情8/10 画面9/10 游戏性8/10 好玩,除了某几个东西藏得实在太阴了。
好久没玩到这么爽快的游戏了,而且剧情也相当不错,能多加点后日谈的部分就更好了
遊戲時間約15小時,全通,全成就100%(白金),不劇透心得。 論畫風和美術: 畫風柔和,很有繪本風格。美術成分來說,我個人覺得分數很高。不是傳統市面上很多的那種二次元風,但也不完全是歐美系的插圖。某種程度來說算是偏中間的畫風。雖然是D2視角的遊戲,但地形和地圖其實做得挺有風格的。或許有點吃到空洞騎士的風格,算是D2視角版的類銀河戰士惡魔城風格遊戲。 論戰鬥和難度: 戰鬥本身吃到隻狼很多,為何防禦姿勢可以觸發格檔?那當然就是隻狼的設計了。這遊戲的動作流暢性,還有建模都非常不錯。尤其女主角在做格檔/防禦動作的那個動畫,看起來非常流暢和舒服。格檔的無敵幀還不錯,而且很聰明的放了夠長的後搖,讓你不能像隻狼一樣一直閃防禦來「看起來很強全都擋住」。一樣是隻狼的危那套,紅攻擊不能格檔,只能閃躲。這遊戲的閃躲無敵幀也很不錯,亂敲的懲罰也不太大。設計上就是借鏡了最安全的那套模式,所以不可能會差。但D2視角來說,操作手感不卡,彈幕沒有噁心,讓你覺得敵人有強,但不會有打不贏的絕望感。這些平衡是這種價錢等級的遊戲少見的高品質。 敵人的快慢刀的節奏變化不多,但幾乎所有攻擊都是「慢」刀。這很有趣也很聰明。換句話說很多格檔或閃避,你幾乎都要敲在反拍或是下一拍的頭。這很好,因為你按錯是快了,你也知道你快了,但快慢刀會讓你焦慮和厭煩。如果只是剛好做出來,算是運氣好。如果是想過以後才這麼做的,那麼就真的是很聰明的做法了。 而說到現代遊戲一定要提到的就是難度階梯。這遊戲沒有等級問題,也沒有堆數值問題,甚至還不跟你講你打的傷害和增傷blahblahblah。這算是挺有趣的設計,如果你是像我一樣舔圖不完全的,推到前期大概30~40%的時候會有點辛苦。但到了大後期,大概70%之後,就是秒天秒地秒自己了。有些BD幾乎是無敵的,但有些BD可能會玩起來很辛苦。好在沒有配點問題,挑自己最擅長的打法就好。 關鍵的難度階梯,我覺得可以打60分左右。及格,但不太好。不過遊戲本身就不是掛高難度,甚至不是類魂,死亡沒有懲罰。所以我想大概不會是太大的問題。結果你最辛苦的那隻Boss,可能會非常出乎意料也說不定。 論劇情: 不劇透,所以就只說感想了。個人認為這種碎片式的敘述模式,但有更多的交流和探索是很好的。不像FS社魂遊那種你把半邊天拆了,但結果你還是什麼都不知道。但也沒有到那種輪椅式的,好像連頭上幾根毛都要說清楚講明白的描述方式。文本很不錯,並沒有太奇怪和矯情。主角們和各個角色們的互動也都很時宜,沒有奇怪的設計或出戲的人物。 總評起來,我認為以這個價錢來說,有可以讓你體驗到15+小時,完成度極高,想要不斷玩下去看看結局是怎樣的小品遊戲來說,非常划算。 懶人包:這種百合劇情就是整片姨母笑la。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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