
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7-8分,还不错~
好
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236K | 271 | 59% | $29.99 | |
| $236K | 471 | 87% | $6.99 | |
| $236.1K | 442 | 77% | $14.99 | |
| $236.1K | 434 | 99% | $14.99 | |
| $235.8K | 532 | 72% | $11.99 | |
| $235.8K | 792 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
| $269.9K | 760 | 72% | $24.99 | |
| $201.8K | 369 | 80% | $12.49 | |
| $22.3K | 58 | 93% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $4.6K | 18 | 83% | $9.99 |
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的是一部很优秀的作品,立绘好看画风舒服音乐适配剧情优秀战斗沉浸,存档时间24h全成就全收集。 整体玩下来特别沉浸,场景美术还有人物立绘我都特别喜欢,艾芙和卢恩剧情里的小互动也很有意思,战斗方面难度把握也相当好,感觉算是偏难的那一档,不过基本招式看熟打个十几次都能过了,关底BOSS可能难一点,但好在后期主角数值够高,熟悉一定招加上大胆拼刀依旧拿下,打完之后特别有成就感。 最后期待一手以后的更新,不知道有没有做扩展DLC的打算。
An ethereal soulslike set in a beautiful mystical realm. It feels like a mix of Hyper Light Drifter, Gris, Zelda & Dark Souls. If any of that sounds interesting to you, this on is definitely worth checking out. The art style is obviously gorgeous and gameplay is very enjoyable. Don't let the soulslike tag scare you off either, there is a Story Mode that offers a much easier journey (although it still provides a slight challenge). This is my sleeper indie GOTY for 2026. SPOILER: make sure you talk to the crow throughout the game and then in the temple in the late game. He will provide a very useful item.
发售一周左右正常难度通关的,今天补个点评。总体给 7 分,偏好评。 现在这个时间点其实大部分bug以及闪避的判定已经改得很好了,算是一款手感合格的类魂动作游戏。 但感觉难度曲线还是有很大的调整空间。 砾青城就是一个分水岭。 这是个劝退大多数人的地方,或者说是让大多数人改难度的地方。 纵观整个游戏来说,它的小兵和Boss的数值并不高,但是在玩家第一次到这个地方的时候,装备和技能都没有成型,而且攻击力也很低只能慢慢磨血打。叠加此时最大血量也不高,一个弹反或闪避失误就容易被一套送走。 但一旦过了这个图,各种神装加上R2大剑破红,又会让游戏的难度直线下降,直到最终BOSS再给上一下强度。 这个数值曲线如果能调的更好一些,整个游戏的体验也会直线上升。 整个游戏的长度其实比我预想的要长很多,挺良心的,很多大场景甚至都是一次性使用。 但我又觉得其实不用这么长,好好打磨两三张地图,出成短篇游戏也挺好。 10小时左右的主线,其实够了,能讲好一个好故事了。本作的故事,比魂游好,比线性游戏还差一些。 还有,百合风味稍显不足。 希望制作组再接再厉,期待续作。
也是全成就了,整体其实还不错。评论区有的人有些过于吹毛求疵了,不能对国产单机游戏处女作有点包容吗。 剧情 6/10 整体就是一个王道故事,而且确实有点平淡了,可以给双女主多设计一点体现羁绊的地方啊,虽然典但是有用。 而且在教堂可以让卢恩多说几句话丰富一下形象。还有缺少后日谈。 美术 主观9.5/10 画风和配色很清新,而且整体一致性很高,应该算是伪厚涂和平涂之间吧,非常对我的胃口。双主角和其他几个星使的人设也挺有设计感的。地图的美术也很不错。美中不足的是从头到尾一张CG也没有,如果在关键的情节能加几张CG应该能提升很高的沉浸感。 战斗 8/10 主角的动作模组确实比较僵硬,尤其是弹反和闪避,这个可以改改。而且点技能的地方有几个战技被遮住了,直到很后面才发现,就不能把技能树往下挪一点吗。但是有几个boss的设计还是挺不错的,尤其是图2和图4的人形boss。 地图 7/10 图2图3有点绕,但还是挺立体的,近路设计不错。这也算是类魂特色,边边角角的奖励也还算有动力,不是菇。再者说固定俯视角也没那么不堪吧,很多像哈迪斯一样的2.5d动作游戏不就是这样吗,让你自由旋转不得转晕了。 最后还是希望工作室能越来越好,保持住你们的优点,做出更好更成熟的游戏
战斗和剧情都挺合我胃口,不过结尾太短了吧,希望后面会有补充
虽然你的手感有点僵硬,但你的难度低又弥补了这一部分,但是难度低的话玩起来有点无聊,想提高难度让游戏增加点挑战性的话可能就会让手感的问题显得更加严重,现在最好的方法就是在优化手感的同时增加一点难度并且还要优化boss和小怪的战斗体验。
优秀的独立游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.