
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平淡的剧情,逆天的快慢刀让人怀疑制作组是不是宫崎老贼粉丝,还有故事难度把普通格挡扣血取消行不行,我冲着画风来的结果故事难度下降不大,那设计这个的意义是啥?
我头昏了,这游戏像从我脑子里扒出来的一样 俯视角2.5D,藏了一大堆隐藏的地图,峰回路转的结构,很有力量的弹反交互 优秀的美术,双女主战斗,一堆合击技,还能一起装修家里解锁新能力 虽然没打完但是 YESYESYES 这就是我要玩的游戏
I am maybe half-way through the game. It is nice indi souls-like with stunning visuals. The combat is parry-focused and some of the recent bosses are quite challenging. There is, however, no punishment for death as you keep all your "souls" and items. The game has some build-variety but nothing too crazy. I would recommend the game for a price tag under $20. Edit: Finished the game after 13h. Had fun.
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Hours played at review time, across 552 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做的挺糟糕的。地图战斗剧情都没有什么想让人玩下去的动力,负反馈都很大。地图缺乏引导特别容易迷路(虽然本来也不大);战斗方面给角色的增益太糟糕了,没有你是在与 boss 对战的感觉,而只是在一刀刀磨血;剧情的话,基本没有,也没有设置太多有意思的悬念,总体不是很推荐
This is a slick, well-made action game. The combat is great, the world is pretty fun to explore, the visuals and animations are outstanding. The "story mode" difficulty option can be toggled on and off at will and it doesn't completely trivialize it. Strong recommendation. The one issue is that this game has roughly 10x too much dialogue. I imagine in its native tongue it is eloquent and beautiful, but the English localization is inconsistent and boring in a lot of places. It's got some sweet moments (...I think those girls are more than friends) and it made me laugh out loud a few times - but damn by the end I had to skip many of the exchanges and I wanted it to be over.
少有的优质独立游戏,抱着试试看的心态玩下来,玩着玩着居然治好了我的电子阳痿,画面和音效超预期的好,游戏的整体性还是很强的,美术质感也在线,虽然不如黑猴那样耳目一新,但却是国产独立小众游戏的佼佼者,值得支持一波。
目前bug不少,但是等bug全修好之后绝对是特别特别顶的游戏 能看见很多故人的招式,但是战斗的逻辑和节奏都很有自己的特点 美术和音乐非常棒 故事也很喜欢
v1.05改了闪避性能之后手感上来了,很有战斗欲望,星辉突刺的我就是帅 制作组处女作,各方面难免青涩不成熟,不过态度很好很听劝,一直在收集玩家意见排除BUG。作为独立游戏说不上小而精。但也很有乐趣。未来可期,希望以后能做得更好 有没有dlc,急
Extremely unbalanced game. The game is heavily parry focused, which is not a problem itself, I myself love parrying in games, but here you a REQUIRED to use parry for bosses or stronger enemies, something that is also not necessarily a bad thing, but the problem comes when you consider the game's balancing as well. The game in crazy unbalanced, normal difficulty feels INSANELY hard. Bosses are ridiculous endless health hit sponges with several unpredictable combos with multiple hits, The parry window is extremely tight for a parry required game and the enemies and bosses have terrible attack animations which makes the parry even harder. Terrible
I wasn't waiting much of Lunarium, just an indie game to crunch between two other 'big' titles, but the game surprised me in a most positive way. The pacing and difficulty at start are rather low, then spike up pretty quickly while staying manageable, the map is varied and detailed, with a lot of secret rooms and items to find along the way, and I found the art, the cell shading-like graphics and music (even if the main theme gets rather repetitive) gorgeous. I however ended up coming across a game breaking bug with the[spoiler]Crimson Dancer[/spoiler]boss, forcing me "into the table" without much of any other viable option. Leaving a positive review as I was impressed by the game's quality, and will go on playing and update / expand my review if this issue is resolved. Excluding the various periodical bugs, excellent job overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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