
LUNA The Shadow Dust is a fully hand-animated Point&Click puzzle adventure, brought to life through wordless storytelling, beautiful cinematics and a breathtaking original soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
About


Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 89% | — | $469.8K |
| $13.99−30% | 36ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art and--especially--the music are out-of-this-world good. Like a Studio Ghibli film brought to game. The point-and-click nature of the puzzles might have been a little tedious without them, but they MORE than made up for any awkward mechanics or figuring what *precisely* can be interacted with. If you're into puzzles for their mechanical cleverness and intricacy, this won't satisfy that. But if you want a cozy vibe with all the feels and working on a few small puzzles along the way, this is your game.
Short, cute puzzle game. Not much else to say about it.
解谜关卡设计巧妙,画风精良,配乐优美。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 82.25/day in the week to Jul 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Spanish - Spain, Russian, Portuguese - Brazil, French, Korean, Polish, Italian, Czech, Japanese +17 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das ganze Ding ist wirklich hübsch gezeichnet, die Rätsel sind entweder ziemlich einfach oder völlig hanebüchen verzwickt, doch ganz nett zu Spielen im Großen und Ganzen. Aber sorry: Wenn ich ein Spiel spiele, dann will ich SPIELEN und nicht gefühlt die Hälfte der Zeit überlange, nicht überspringbare Filmsequenzen anschauen müssen. Vor allem, wenn diese auch noch einen wirklich erbärmlich kitschigen Plot erzählen, der mit den Rätseln des Spieles wirklich nullkommanull zu tun hat. Die Krönung war der Schluss: hundert Stunden peinliche Storyline ertragen, dann ist exakt EIN zehnsekündiger Spielmove auszuführen - um dann nochmal ein ewig ausgewalztes, völlig überflüssiges Filmende reingedrückt zu kriegen. Nee, das macht leider nicht genug Spaß.
Forget about the generative AI technology of 2026—this game, released in 2020, is incredible with its painting-style visuals. The puzzles are generally not too difficult, except for the clock section, which isn’t very well designed. Overall, the game is very engaging, and the story is quite compelling.
One of the most satisfying and beautiful puzzle games I have ever played!
One of the first games I played in this new gamer chapter of my life, and it completely blew me right out of the water with its gorgeous story and beautiful visuals. The puzzles are not difficult at all with a couple of exceptions.
Затягивание из без того скудного геймплея
解密闯关的内容其实不多,但是过场动画的时间真的是太长了!而且还特别的幼稚中二。给玩家一种开发者在水时长的感觉,用过场动画凑时间。更扯的是,还!不!能!跳!过!,硬着头皮看。。强制玩家跟着开发团队一起自我感动,我服了。。。不推荐! There actually isn't that much puzzle-solving or gameplay, but the cutscenes are ridiculously long! And to make things worse, they're incredibly childish and cringey. It honestly feels like the developers were just padding out the playtime with endless cutscenes. And the most ridiculous part? YOU! CAN'T! SKIP! THEM! So you just have to sit there and suffer through them, while the game basically forces you to join the developers in admiring how deep and emotional they apparently think their own story is. Seriously, I can't take it anymore. Not recommended.
LUNA The shadow dust is a moving, magical hand-animated point&click adventure. Two companions work together to solve a various, unique, non-repetitive puzzles. It's a visual story with a atmosheric music and mythical elements - a lovely journey of tracing back memories to life.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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