
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is like a beginners adventure game for children. Far too easy! Anyone that really enjoys games even close to this will find Luminary boring. - Very little content. Completed in just a few hours. - Graphics are not that great. You can pass through some rocks. Even got stuck under the map once. - ALL fights are very simple. Even if you find yourself getting low on stamina, you can kite the enemy around while it quickly regens. This also makes it easy to take potions for your health if needed, and potions are abundant. All fights are easily done with sword/shield. Only time the bow is needed is to shoot the gnome statues you can find. DON'T WASTE YOUR MONEY ON THIS GAME
I was looking forward to this game until I put on the beginner armor, you can tell this game was built for men, down to the boob physics and to the way the armor barely covers your chest. I personally like to play a game where there is no Fan Service. Disappointing.
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 287 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体験版なのかな?と思いました。
A Great Start to Something Promising Luminary is off to an impressive start, particularly considering the game is being developed by a team of only two developers. Even in its current Early Access state, there is a clear sense of direction and a strong foundation for what could become a very enjoyable sandbox experience. Character Creation The character creation system is already in a solid place for an Early Access release. Having five playable races provides a good foundation for customization and gives players enough variety to begin experimenting with different characters. One feature I would particularly like to see added is a mirror, or some other way to revisit character creation after starting a character. Being able to return and adjust your appearance would be a welcome quality-of-life improvement. Exploration and Itemization One of the things I enjoyed most about the demo was exploring the environment and discovering its various paths, undercrofts, and environmental puzzles. There is clearly a lot of thought going into the world's layout, and I think there is significant potential for even deeper exploration mechanics as development continues. My biggest criticism here is item duplication. I would recommend avoiding situations where the exact same item can be purchased from a shop and then discovered shortly afterward in a nearby chest. Saving up for a weapon such as Vanguard's Justice, only to discover the same item almost immediately afterward, took some of the excitement out of the discovery. If you're going to encourage players to explore hidden areas, unique rewards would make those discoveries feel considerably more meaningful. That said, I really appreciated seeing locations such as the Undercroft of the Temple receive attention. Those kinds of spaces give the world a sense of depth and make me curious about what other secrets and locations will eventually be added. Music The music is already doing its job well. It provides a strong ambient backdrop without becoming distracting, and it contributes nicely to the overall atmosphere of the world. Combat Combat is another area that feels like it has a strong foundation. My main observation is that some of the basic weapon swings feel slightly too fast at times. I'm not referring to special abilities, but rather the pacing of some standard attacks. There are moments where the animation moves from feeling natural into something slightly uncanny before settling back into place. It's a relatively minor issue, though, and the overall combat experience is already enjoyable. I expect this is the sort of thing that will continue to improve naturally as animations and combat systems are refined. UI and Interface The UI and interface are probably where I noticed the most current Early Access rough edges. There are several areas that could use additional polish, including equipping items, occasionally spawning without clothing, and the quick radial menu not always displaying information accurately. These issues don't undermine the overall experience, but they are noticeable distractions. Along with the item duplication issue, I think these are some of the areas where additional polish could have a particularly significant impact on the player's experience. Looking Forward Despite those criticisms, I want to emphasize that I had a great time with Luminary. There is something genuinely enjoyable about the sandbox you've created, even in its current relatively simple form. The world invites experimentation and exploration, and I found myself wanting to see what was around the next corner. Considering that this is being developed by only two developers, the amount of work already represented in the game is particularly impressive. There is a strong foundation here, and more importantly, I can see the potential for the systems you've already established to become much deeper as development continues. I'm especially excited to see how you expand the exploration, itemization, character options, combat, and overall sandbox experience. The undercrofts, side paths, environmental puzzles, and hidden areas already demonstrate that you have a good understanding of how to build spaces that make players curious. Giving those discoveries increasingly meaningful rewards could make exploration one of Luminary's greatest strengths. Overall, Luminary is a great start. There is certainly polish and refinement still needed, but that's exactly what Early Access is for. Given the size of the development team, I think what has already been accomplished deserves recognition, and I'm genuinely looking forward to seeing what the next few weeks, months, and eventually the full release bring. Keep up the great work. I'm looking forward to exploring more of Luminary.
great game, its headed in the right direction but only 2 hours of game play at moment of this post also no real guide or story to speak of although is easy to figure out and the character customization is vary nice ass well except did not see any magic to speak of but there is a mana bar, keep up the good work dev you are doing a great job so far.
O jogo ta em acesso antecipado! E tem potencial pra crescer gameplay aqui veja por si mesmo gameplay https://youtu.be/vjQbtTy9jlw
魔法が得意そうな種族を選んでも使えるのは今の所剣盾と弓だけ ステータスのマナと魔法攻撃力は死にステータスですか? 攻撃力アップに全ツッパしても体感変わってない 0%の時4回殴ったら敵が死ぬ→50%アップにしても4発殴らないと死なない、ドウイウコト? アーリーアクセスのはずなのにスキルは「Not Available in Demo」だらけ これはアーリーアクセス版だよ? デモ版じゃないよ?? しかも使えるスキルは剣に1個と盾に1個 弓には今の所スキルが存在しないのに敵1体倒倒すのに矢4本くらい必要 戦闘後に敵のアーチャーのドロップで1本拾える程度でジリ貧になる チュートリアルありのモードでやっても目的も表示されなければMAPに現在地の表示もない 現状はすべてに置いて説明不足なゲーム
может задумка и не плохая но пока игра пустая надо ждать обновлений
I want to start this by saying I was sent this game to play it I did not purchase it myself. That being said I don't think the game has enough content to warrant the current asking price. I was able to do all the main stuff in about 4 hours, was there more I could do? Yeah, but it was mostly collectible hunting or clearing out enemy camps which didn't feel super important for me to do. Overall, this is solid groundwork for what eventually could be a GREAT game but as it currently stands it has VERY limited content. If you don't mind finishing all it has to offer in one or two sittings then buy into the game now but I feel like most people might not like that for the $20 price tag. You will finish it even sooner if you play the game in co-op, I played it solo. There were some other cons like lack of enemy variety BUT I think the combat and exploration were pretty solid! I also didn't really run into any bugs or performance issues so that's a plus! This one is worth keeping your eye on in the next year or so to see what it becomes! All the devs really need to do here is add more content and I think this will become something great! My playthrough below - https://www.youtube.com/watch?v=yPFGh63qp-o
I purchased the early access because I wanted to support the Devs. After playing the demo, I really do think they have something going here. The early access, as it stands now, is really just an expanded demo, but at the same time, feels like you are kind of trailblazing. There are no NPCs to tell you the story, no handholding or exposition; yet you can use your imagination to fill in the gaps. There are towns that feel like they are meant to be lived in, but are just currently overrun with goblins; forts that have fallen to ruin with enemy occupation but, once cleared, can be rebuilt. There's a lot of potential for growth within the game, and it feels like it needs you to clear the way for that growth, so that civilization can return to the area. If you are looking for a completed product, you should definitely wait on this one. But if you don't mind supporting a couple of talented devs, and you want to feel like you are a part of something special and watch it grow, definitely pick it up now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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