
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Gameplay geht schon jetzt gut von der Hand. Da es aber im Alpha Status ist, sind Bugs natürlich nicht vermeidbar! Ich sehe jedoch viel Potential. Meine Bewertung ist mit viel Erwartungen in die Zukunft des Spiels verknüpft.
Ich bin eigentlich überall nur ein stiller Mitleser, hier muss ich aber denn doch mal meinen Senf dazu geben. Nachdem ich gestern das erste Mal von Luminary gehört und dann auch gleich die Demo gespielt habe, habe ich mir das Spiel heute geholt. Und obwohl das Ganze natürlich puren Alpha-Charakter hat, bin ich wirklich angetan. Ich hoffe, die Entwickler lesen auch deutsche Rezensionen, denn das ein oder andere, was mir negativ einfällt, könnte auch als Verbesserungstipps durchgehen ;-) Als erstes: das Klettern fehlt gewaltig. Bitte schnell nachrüsten. Man hört Kisten oder Zwerge (nettes Feature mit den Sounds), kommt aber nicht dran, weil sie z.B. auf oder in einem Turm sind. Das war jetzt zum Schluss schon etwas frustrierend. Bei den Geräuschen wäre es schön, wenn man das Hüpf-geächze aus machen könnte. Wenn ich es nicht hören möchte, muss ich die Effekte ausmachen, aber dann höre ich auch das Summen bei den Zwergenstatuen nicht mehr. Persönlich fände ich es auch logischer, wenn das Ächzen zu den Stimm-Geräuschen gehören würde. Beim Co-op finde ich nicht so gut, dass die ersten Kisten nicht für alle Spieler zu plündern sind. So kann sich beispielsweise nur einer den Bogen aus der ersten Kiste nehmen. Auch funktionierte das Wiederbeleben zwar einerseits reibungslos ohne großen Ladebildschirm, aber nicht am zuletzt aktivierten Baum. Die Karte ist leider kaum hilfreich, da man keinerlei Überblick über seinen eigenen Standort hat. Des weiteren fehlen Minimap oder Kompass. Die Welt an sich ist noch sehr leer. Es gibt, wie schon von anderen beschrieben, nur die kleinen Goblin- Camps und ansonsten zwei oder drei Rehe und ebenso viele Schweine. NPCs fehlen komplett, darum wahrscheinlich auch keine Quests. Die Gebäude der kleinen Stadt, die Marktstände dort, die Festungen ... das alles gefällt mir grafisch sehr gut, bin schon gespannt, wie sich das dann belebt anfühlt. Alles in allem hatten wir bisher viel Spaß, mit wenigen Bugs und keinerlei Verbindungsabbrüchen. Sehr sympathisch auch die kleinen Nachrichten der Entwickler im Game ... Ja, wir hatten tatsächlich gedacht, wir würden das Schwert aus der Demo wieder in der Kiste finden ;-) Wir bereuen den Kauf keineswegs und werden gespannt warten, was da noch alles kommt. Ich finde, dieses Spiel hat das Potenzial zu einer echten Perle. Natürlich ist im Moment noch viel Luft nach oben - aber eine Perle ist auch nicht von heute auf morgen schillernd, groß und rund in ihrer Muschel :-)
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $178.7K | 786 | 89% | $10.39 | |
| $178.7K | 390 | 85% | $12.49 | |
| $178.8K | 505 | 88% | $19.99 | |
| $178.8K | 685 | 72% | $5.99 | |
| $178.5K | 390 | 85% | $9.99 | |
| $178.9K | 226 | 66% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 58 | 90% | $9.99 | |
| $1.7K | 5 | 60% | $12.99 | |
| — | 0 | — | — | |
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сыровата, возможно дороговата немного. Игру создавали 2 человека и за это большой лайк) Пока оставлю, если мы все новые игры будем дудосить, разрабы будут забивать болт и останется очередной кал из шутеров. За перевод отдельный лайк.
I played the demo and now a few hours into the early access, and I am really enjoying this game! The game is in EA, so it is not finished. But the core mechanics are there, and they are very enjoyable! Again, grain of salt, early access. You’ve been told. No convoluted story, no cut scenes that take 15 minutes to give you exposition. Just you, some weapons, a map, and a never-ending quest to fight the darkness. Exploring is what it’s all about. Wander the countryside, fight some goblins, loot a chest. It’s not as polished as a AAA RPG title, but it has this fun, quaint charm. You can tell that the developers, who are active on Discord and very response to suggestions and feedback, put a lot of heart into making this game! I can’t wait to get to explore more and experience this game as they continue working on it, making improvements, and adding more content!
I have been playing this wonderful little game. It is in obviously in early access but what they have so far shows great promise with what is to come. What is amazing is that is knowing it is just a 2 person team developing this gem. They are are trying to incorporate suggestions from their players without making it over bloated and keeping it simple so that it is still simple for a casual play session.
First of all, it's an alpha. It's empty, not much in the way of stuff to use or things to do, but boy does it have potential! It's less expensive than a movie and I got more entertainment out of it, so if the devs flake out now, I don't feel awful and if they make a diamond, then I'm glad I got in while it's cheap. I love that you level up the skills you use and there's no crafting. Don't get me wrong - I'm ok with some crafting, but a lot of games want you to spend 90% of your time gathering stuff to craft, and that isn't much fun. I don't have to build a house every mile. I just run around and do my thing.
Не понятно как такое продавать можно!? В игре нет ни крафта не строительства нет карт. 1 убогая пустая карта с 2 видами мобов несколькими мечами нет брони нет скилов. Это просто на коленках сделанная игра. Собрать денег и закрыться как и все! Не стоит она ничего!!!!!!!!
Played the playtest loved it. Now I'm loving every chance I get to put in some game time on the early access.😃👍
It's promising. I'm glad to be onboard with the Early Access. I hope the devs will keep the good work.
Игра сделала первый шаг к релизу, пока в ней не очень много контента, но задел у разработчиков очень большой. Всего два человека создали огромный мир и сейчас нацелены на наполнение его контентом.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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