
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have nothing but faith in this game and this persons vision
Definitely not perfect, but you can tell that the developers put a lot of effort and thought into how the game works and how the world feels. I did encounter a few bugs regarding either me or the goblins clipping through the floor and getting stuck underneath, but I was unfortunately unable to get footage of it. Edit: I forgot to include the main flaws I found with the game, so here they are: 1. Although the map is fairly big (at least that's what it feels like with how slow movement is), there are some spots where I can walk for a solid minute straight without seeing anything interesting. There are a lot of plain fields/hilly areas, but some of them don't have anything to check out. 2. The map ultimately feels very useless right now. There's not even a player indicator to see where you are. It also feels like it doesn't scale correctly with how the map actually looks like. Along with a player indicator of sorts, I'd love to see a custom waypoint feature where you can mark certain things on the map that you might want to come back and visit later if you're caught up doing something already. 3. The map also needs to have a quick teleport feature. As far as I know, you can only directly teleport to the tutorial area, the town, and whatever tree is closest to you. I'd like to be able to teleport to any tree I've already unlocked. As an early access game, it's expected for there to be bugs and issues. I believe it's a fun game with great potential to grow as long as the developers can accomplish what's currently on the roadmap. Looking forward to further updates.
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| — | 0 | — | — | |
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished the Luminary Alpha and have to say it was a great experience. Game runs really well and certainly doesn't slouch on the visuals. Got me this dope sword and was wreckin goblins called the "Crecent Fury" which hit like a truck. Definitely would recommend
einfach wahnsinn
Excited for more!
Neat game, I'm excited to see how it develops and what they'll add in the future.
This is my first review for any game ever and honestly... For an early access that isn't 100% of the game i have such high hopes. The combat was overall a nostalgic xbox style hack and slash, the objectives were clear, and above all i can play with friends effortlessly. There are some bugs but the Devs were responding to me in the discord in under 5 minutes easily. High hopes for the official release of the full content and i hope they continue to add more content. Also want to add a reminder that they are only two people working on this game and still rapidly replying to peoples input and accepting critique.
garbage
Played the demo and started the early access, beat the Golem and made it to main area. The starter/tutorial zone was fun, The developers have a sense of humor. It is basic so far, I expect things will improve over time as features are added. Price was very reasonable. There is an activite and responsive Discord community. I like the visuals and the world, Nice not having to worry about eating and drinking all the time. Looking forward to watching this game grow and improve.
Nice game. Finished it—looking forward to future content. Glad I supported it.
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