
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
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About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
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Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After having played the demo during Steam Next Fest, I was totally pumped to check out the additions and changes made between then and their EA release. Let me tell you, they did not disappoint! The combat feels much smoother, especially when locked on to an enemy now! So far I think the spacing between enemy camps feels about right, not too close together and not too far apart. The character creator, as well as all of the different classes/races is amazing! Overall I think it is a very solid start to their Early Access journey with just a couple of things that could use a little ironing out (namely enemy lock on and enemy variety), but that is exactly what EA is for! I highly recommend picking it because I feel that it will only get better from here! Hat's off to the two dev's!!
So here is my EA review: after playing for twenty minutes ( which doesn't seem like alot and i would agree for other games) for this alpha i feel like ive seen all i need to in that amount of time and it isnt that great? i usually start out with things i like about the game but legitimately there is really....nothing? and i dont mean that in a bad way but what was released seems like a Pre-alpha build instead of a true alpha build so there isnt anything to really enjoy yet i guess. Actually i will say this, i like the idea of weapon lv scaling, the system seems promising despite only letting you get to 3 levels of it ( anything past seemingly being locked even if you reach it, not that there is anything in those levels yet anyway). The idea of even simple things like Health potions doing better as you level is smart, i like that and hope they do more with this. things i noted during my playthru - I dislike there is no sprint button, for exploration games which this seems like it is, sprint is a must imo. {Edit: apparently there is a sprint button, i just missed the prompt for it / was confused by the dodge being the sprint button. apologies but i do hope "universal button configuration" becomes a priority soon} - the weapon system is clunky ( as to be expected for an Alpha). the {Z} shortcut instead of doing what i assume would be the smarter thing ( letting you have two or more equipped weapons and switch between them) instead gives you a radial of every weapon in your inventory if you hold but quickly switches to the last thing you used if you tap. for me this was glitchy and it constantly went back to my old 1h sword instead of the one i equipped and was just a mess honestly. - i disliked that with things like gliders ( tho slow ) and other aspects suggesting vertical exploration, it just isnt that well done since you have to Hop-core around the rocks to get up to places. this should be fixed with things like climbing and repelling, maybe along with that and gliding getting skills possibly? lean into your good ideas. {Edit: along with the sprint, it seems i missed aspects about climbing, i do wish the game was better about telling you these things instead of buttons that appear for a moment in the tutorial then disappear} - i disliked that enemies seem to have that weird level of AI right now, where archers auto hit if you dont block ( i couldnt get a good dodge but maybe its possible, i only found blocking to work) and they even hit thru the landscape, where as on the other hand you can fight half a small small camp and somehow the other side behind the fire pit wont realize your there. as ive mentioned with other aspects i realize this is an Alpha, take every statement i make with this understanding and also that i wont hold back legitimate points of critic still. - i like the amount of races given and their being differences between them, tho they look too similar to each other for my taste tbh, again an alpha build aspect probably remedied easily down the line. that about all of it, right now i would say this game is definitely not worth buying right now, most alpha's arent except for the most hardcore of fans tbh. my advice, keep a look out, wait for the beta release and see where this game takes us.
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Engaging in an early access title inherently involves experiencing some technical rough edges and bugs; otherwise, the project would already be in a fully launched state, so I won't go into them too much, as they could change by the time you even read this. Instead, I will pro actively report thus improve said rough edges through the correct channels as this game continues to develop. However, it is already evident that both the development team and the player community are deeply invested in the project's success. This is certainly a journey worth following, and I am fully on board to see how it evolves!
Pretty impressive this was made by 2 people
Habe lange überlegt, ob ich hier was schreibe, den im Prinzip ist das Spiel in einem so frühen Stadium, das eine Bewertung noch nicht objektiv ist. Positiv: 1. Welt sieht ganz gut aus. (Für seine Verhältnisse) 2. Erkunden hat Spaß gemacht. 3. Keine Abstürze des Spiels. 4. Kämpfe auch für älter Spieler angenehm. Das war aber leider schon das Positive. Negativ: 1. Nur drei Gegner Typen ein paar Rehe und Schweine. 2. Gegenstände in Truhen nutzlos. (Bis auf Tränke und Pfeile, wobei Pfeile viel zu wenig sind) 3. Gegner können durch Hindernisse schießen, Spieler nicht mal durch breite Lücken von Holzpalisaden. 4. Holzkisten und Fässer nicht zerstörbar nur Dekoration. 5. Waffen habe ich nur 4 Schwerter, 4 Bögen und 3 Rüstungen die nur Kosmetik sind gefunden. 6. Magie noch nicht vorhanden. 7. Keine NPC vorhanden. 8. Gebäude nicht begehbar. 9. Shops bis auf Pfeil kauf nutzlos. 10. Karte bis auf die Verbindung der Bäume zum Turm nutzlos. 11. Klettern nicht möglich, aber Vertiefungen und Spalten aus die man nicht mehr heraus kommt. 12. Erze die sich teilweise nicht abbauen lassen. ( Spitzhacke geht ins leere) Wobei das Erz oder Holz was man findet oder Erbeutet noch für nichts gut ist. 13. Feindlager die über die Welt verstreut sind meisten immer gleich bestückt. 14. Belohnungen für besondere Aufgaben im Spiel, nicht vorhanden oder nicht motivierend. 15. Ausbau einer Stadt noch nicht vorhanden. 16. Bei vordringen in nicht zugelassene Gebiete plötzlicher Tot. 17. Story nach Startgebiet nicht mehr vorhanden. 18. Preis für das gebotene im Vergleich zu hoch. Aber ich sehe es als Spende für die Entwickler an, und als Unterstützung. Also kurz gesagt, noch ein Jahr Endwicklung und man kann sagen wohin die Reise geht. PS: Gehöre zur Generation die ohne PC groß geworden ist, also wenn ich das Spiel mit C64 Spiele Vergleich ist es schon super. ;)
The game feels like from 1940s its just not fun, its clunky and horible.
A nice gem made by two devs.
Firstly it is an Alpha version right now. I think it has quite a bit of potential. Right now though it seems a bit boring and empty in the world. However i do expect that to change during development. Some things that i think would be good additions would be like a sprint function for sure. Some of the other additions I'm pretty sure will just come with time through game development. But i do believe this game has quite a bit of potential overall. It just needs time.
[h1]LUMINARY, EL RPG DE FANTASIA MEDIEVAL COOPERATIVO QUE NECESITAMOS[/h1] Luminary es un proyecto desarrollado por dos personas, centrado en ofrecer una experiencia tanto inmersiva como cooperativa en cuanto al genero RPG se refiere. Con cámara libre en tercera persona y unos controles fluidos y dinámicos, podemos atacar, esquivar, cambiar de arma, beber pociones, saltar, planear para alcanzar nuevos lugares. Es un videojuego que se encuentra en una fase de desarrollo temprana todavía, aunque ya tiene muy bien afianzado sus puntos fuertes en cuanto a jugabilidad y mecánicas. Podríamos decir que es un buen vertical slice, y que ahora es el momento de ir expandiendo sus mecánicas jugables. [h2]¿DE QUE TRATA LUMINARY?[/h2] Explora un amplio mundo, restaurando la energía de los árboles corruptos y las torres que emanan las energías oscuras; busca campamentos de goblins y elimínales, vence a los guardianes de piedra y encuentra a los gnomos ocultos. De momento eso es todo lo que ofrece, pero es suficiente como muestra de hacia donde va enfocado el proyecto. Busca ser un juego de rol de fantasía medieval clásico, con controles de acción, que comparta la emoción de explorar un mundo en compañía de dos personas más. Puedes jugarlo en solitario, pero el mundo de Luminary es amplio y está pensado para ser compartido. [h2]ESTADO DEL JUEGO[/h2] Actualmente se encuentra en Early Access, pero con un roadmap bien establecido y con nuevos aspectos jugables en desarrollo. No tiene mucho que ofrecer mas allá de probar el juego, con sus controles, busquedas de tesoros y exploración. La idea es que conformen pasen los meses vayan introduciendo conteniendo gradualmente hasta terminar el juego. Ten en cuenta antes de comprarlo que es un proyecto hecho por dos personas, y que es un juego en fase de desarrollo. Solo recomiendo comprarlo si buscas esta experiencia y quieres involucrarte en su fase de desarrollo. [h2]ASPECTOS POSITIVOS[/h2] [list] [*]- Buenos controles, buena movilidad y jugabilidad base. Ideal para quien busca un videojuego de aventuras y exploración. [*]- Buena optimización, si tenemos en cuenta que es un mundo abierto enorme hecho con Unreal Engine 5. Aunque necesita, como todos los proyectos hechos en este motor, optimización. Este proyecto está bien optimizado desde un principio a diferencia de muchos otros. [*]- 6 especies jugables: Humanos, Elfos, Enanos, Fae (similar a Halflings), Gigantes (similar a ogros) y Orcos. Son personalizables, aunque necesitan serlo más (poder elegir rostro, moldear algo sus atributos, etc). [*]- Sistema de Drop In/Drop Out: Entra en partidas de otros amigos sin temor a perder tu progreso o invitales a formar parte de la tuya. Desde un principio, se ha trabajado en este aspecto. [/list] [h2]ASPECTOS QUE NECESITAN MEJORAR/TENERSE EN CUENTA[/h2] [list] [*]- Mayor personalización en los modelos: Aunque podemos elegir entre las 6 especies, no podemos personalizar sus rostros o elegir bien el color de piel, grosor del cuerpo, etc. Se puede personalizar peinado y vello facial, así como maquillaje, pero necesita más personalización para poder crear a nuestro aventurero/a ideal. [*]-Modos de combate: ahora mismo solo disponemos de espada y escudo y arco. Funcionan muy bien, pero necesitamos mas tipos de armas. Lo incluirán, progresivamente. [*]- Sistema de Magia: todavía no está implementado, aunque se ha dicho que se incluirán opciones de todo tipo, paras representar desde consumados arcanistas a nigromantes. Habrá que ver que sorpresas tienen preparadas. [*]- Sistema de Pueblo y misiones: Se está trabajando activamente en ello, aunque de momento, no hay nada en el estado inicial, se espera pronto este contenido, el cual parece ser el eje principal que impulse nuestras aventuras. [*]- Crafting: de momento solo podemos tomar recursos (Minería) y se siente especialmente bien los controles y formas de recolección, pero necesitamos ver mas desarrollo de esto. [/list] [b]CONCLUSIÓN:[/b] Si compras el juego en Early Access, ten en cuenta que es una demo con acceso a una versión temprana del juego; estable y jugable, pero sin mayor contenido que lo que ves en el vídeo; explorar, buscar tesoros, matar enemigos, purificar arboles y torres. No tiene más por el momento y habrá que ser paciente en ir revisitando el juego conforme metan parches de contenido para ver que tiene que ofrecernos Luminary.
The support is absolutely fantastic, and the game is great. Best regards—the developer really stands behind his project and is a very likable guy. Warm greetings from the Alpine region. The best game in years. I like the two guys behind this project.
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