
Luminary is a solo or co-op OpenZone Action RPG that creates a balanced experience for everyone. Using a unique world and character progression system, explore vast hand-crafted lands together, uncover hidden treasures, level up your town, and push back the darkness with light.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Luminary, a balanced ARPG-lite that can be played Solo, or with friends. Scope could grow if the Early Access does well and the community grows, but for Day 1 expect:
- Forgiving Combat and straight forward game mechanics to bring newbies to the genre
- No Fuss Drop In Drop Out Co-op Multiplayer, simple for friends and family
- Character Creator with 6 Races, Hair Styles, Beards, Make Up, etc.
- Continued Character progression across your solo game OR friend's games and back
- Half of 2km sq OpenZone Map to explore with multiple modes of traversal (Larger Map Planned)
- Quick Swap Different weapon types for dynamic combat, Sword/Shield, and Bow to start, more soon.
- Enemies to fight and camps / bases to destroy, Large towers to liberate
- Mini Bosses, Main Boss fight to "Beat the Game" will come later when we release the map's back half
- Experience can be replayed at harder difficulties to continue fun and progression
(There is only two of us making this game, so while I know everyone is enthusiastic about the possibilities, please allow us some time to cook. Content is going to take us a little longer than a big team, but we have a plan for success)

A dense hand crafted world to explore, with a robust fun locomotion system that allows you to go anywhere.
Climb the tallest mountains, brave the deepest waters, glide to distant lands, with many hidden treasure to uncover

A real time skill based combat system, where you can switch between fighting styles at the press of a button.
Melee, Ranged, Magic, Blocking, Dodging, Enjoy! and swap to different weapons during fights to keep it dynamic

Drop in Drop out, 3 players online, with a planned 2 player local couch co-op option. No Hassle and No Problems.
The Character you’ve been progressing in your Solo game, is the same one you will use and progress further in Co-op

Use a simplified Character Creator to make your unique character from multiple fantasy races to truly stand out

Your progression stays with you, from solo, to co-op and back through multiple playthroughs. And even your town upgrades go with you into New Game +. You will Unlock new Tier levels of difficulty every time you beat the maps end boss, and those higher Tiers are where the enemies are tougher but the rewards and XP are even greater.

There will be mining, fishing, animal catching, and other things to enjoy. And in Multiplayer you are not tied to your Host’s location, you are free to play your way, even in their game. You can be the team’s miner, searching for the best ores, and trade them to your friends for their precious GOLD!

Save the towns people and use gathered resources to help them rebuild to their former glory.
The Blacksmith, Armorer, Arcanist and Chef can level up as well, granting the ability to sell and craft better equipment

Centuries ago, a primal magic surged from the earth's depths, fueling empires but twisting it's inhabitant and the world into corruption's grasp. Forests blackened, skies bled shadow, and rivers turned to poison.
But a less prevalent radiant energy was also born, and hidden within pure warriors, the Luminaries. Armed with the light, their goal is to reclaim the land, hurling back the blight.
Yet the Luminary's gift is double-edged, immortality that tempts the soul. Every 80 years, Luminaries must yield their light to a successor, or risk eternal decay. Defiant ones hoard it, swelling into godlike tyrants of darkness, the Ebonarchs
As a new Luminary, rise in power. Shatter the Ebonarch's abyssal power source to strip their immortality, and strike them down. Together with your fellow Luminaries, push back the Darkness with Light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun to explore with friends.
8時間も遊んでたというより彷徨ってた感はありますが。正直、どうレビューでこき下ろすか考えていた時間も長かった気がします。 デモをプレイし、期待して購入したこの怒りは一体何処にぶつければ・・・ 2,000円払って買ったのは地域拡大版のデモ版だった・・・・ 「俺はいつからゴブリンスレイヤーになったんだ・・・」と思う位、ほぼゴブリン 豚も2匹は居たっけかな?豚は多分超希少種だと思う。 あれ?これ面白いのか?ほんとにアップデートされるのか?と脳内では疑問符が浮かぶ。 ゼルダの伝説 ブレス オブ ザ ワイルドやティアーズ オブ ザ キングダムを夢見て作った超絶劣化版じゃないか・・・と頭の片隅で思い浮かべつつ、あぁここまで作ったから「金が欲しいのか・・・だからこんな粗末なものでローンチしたのか」と脳内で勝手に闇変換。 Xbox ワイヤレス コントローラーが聞いたこともないような機械音で「キィキィ」と唸りだす・・・ジャンプで山岳部を登ろうとするとコントローラーが歌い出すんだ・・・これには私も大草原 草生え散らかした。 釣りも無ければ、山登りも無し、マナとかあるが魔法も無し。 ゴブリン、ゴーレムを倒し終わったら何処にいるかよく解らない手書きの雑な地図見ながら延々と彷徨いながら宝箱探しと歌うノーム人形壊しが待っています。 こんな出来損ないの拙いゲームですが心をまたは頭を壊した方にはオススメです! 早期アクセスした理由を読むとなんとなく他人事なんだよなぁ・・・ 応援無かったらトンズラするんじゃねぇのか?と心配 今後まともなゲームにアップデートされますように。。。。
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Languages: English*, Simplified Chinese, Russian, German, Japanese, Portuguese - Brazil, French, Spanish - Latin America, Turkish, Korean*languages with full audio support
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As you can see I have a little under 2 hours in the game, so take my review as an early impressions review at the least. For anyone that doesn't follow this team on Twitter, or aren't in their Discord, you may not be privy to some of the details regarding this game. First it's two guys making the game. Second, this is the Alpha stage of the game. I have played the demo, and I was involved in the playtest. Buying the game now is primarily a show of support, and if you don't want to put your money up, it's completely understandable. However, there are factors that I enjoyed that led me to supporting them. Refractive is extremely vocal online and in their discord. If you have questions, they will answer them honestly and transparently almost immediately. I like that a lot. They understand their limitations, but are clear on what you should expect from them. They take player feedback to heart, and address and fix issues as they have arisen. This is not a finished product. This is in the early stages of development, and it is clear from the start. The game still needs work, and it shows, however, what is here at the moment is promising. At the moment there is no clear quest direction. It's more exploration, co-op implementation, and various other game mechanics. It gives Two World vibes in my opinion. There will be more floral and fauna throughout the land as well as more hidden areas and mobs to fight. As I understand it there will be more variety of enemies moving forward as well. I will return to give a full review once the game officially drops. I just wanted to put my voice out here to hopefully help people understand what this is. It isn't often that a dev team is sitting right next to their customer base building something alongside them, taking in criticism, bug reports, advice, and other suggestions in real time. I give them a lot of credit and will remain here until the product is finished. To conclude, I think this game is going to be alright and worth the $16 clams ($20 at full release) and I am good with taking a chance on Refractive Entertainment.
It's barebones, but what's there is a great start. My only real complaint is the map not updating when you purify a tree. Can't wait for more updates in the future.
Alpha review: This game is in the beginning of its wonderful life and it has potential. For an Alpha it runs smooth looks great and is fun for everyone even though the world is not finished you can see the love and time inserted to the game. We all hope to see this as the next big thing
Game is awesome!! Enjoyed it with friends online. Highly recommend
90分プレイしての印象。 ・弓/魔法は手に入らず、片手剣でゴブリンを倒すだけ。 ・レベルアップでの成長要素がステータスへのポイント振りのみ。 ステ振っても与ダメージが上がるでもなく、わくわくはない。 ・マップは地形を表示するだけで自分がどこに居るかわからない。 ミニマップもなく探索がストレス。 高台に登って町らしき場所を発見、そこに向かってもゴブリンが居るだけ。 ・町、釣り、鉱石掘り、動物の要素はどこかにあるのだろうか。 もっと進めばあるのだろうか、その気力は無い。 もう少しチュートリアルでの導線とか、要素のチラ見せとかがあればなと思う。 買う必要はなかったかな。 数年後、良いゲームになっていることを祈る。
Aesthetically gorgeous- looks and runs well for an alpha build (max settings, 1440p, DLSS Quality)- and provides a satisfying challenge. Very keen to see where early access takes this game.
Needs more time to cook, pretty empty still.
its very early in the alpha testing stage but i am enjoying the game a lot.
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