
With a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is a game with a style unlike any other.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I rarely post reviews but this game just made me that grumpy that I had to put it into words (yes 11 years late to the party) This game seems to have generally a 6/10 review which makes sense as you could break it down into: - Visuals 5/5 - Actual Game 1/5 The art style is very sweet and you can tell that thought and care has been put into designing the aesthetic but you could probably speedrun this game in about 5 minutes and thats giving a generous minute per puzzle, these puzzles range from "match the shape" easy point and click fodder to "here are 2 really vague clues, now read this page of text and somehow discern 3 groups of 3 numbers from this" absolute nonsensical. Now, I've played a lot of point and click games, I'm a simple chap that enjoys a puzzle and I don't mind a couple of easy solves, nor do I mind a good challenging puzzle, but I find there's an art to creating a puzzle, all the information should be there in front of you with the level of challenge being determined by the layers to the puzzle. hiding clues within clues for example or having to solve part a to solve part b etc. but... this one decides to give you next to nothing... You have: a combination lock with 3 number slots with some circles around the edge and on the right side, a book (admittedly cleverly hidden) with a '9#' in the top left hand corner and the letters 'ONE' underlined in the word 'GRAMOPHONE'. Bare in mind you are only a few puzzles in at this point, you might think "Cool! 9 and 1, I'm just looking for one more number"... you'd be very wrong... I ended up having to look up the answer thinking "Okay okay, we'll have to take a hint on this one, we;ll get the next one" apparently this should be enough information to know that actually you're looking for 9 inconspicuous numbers in the rest of the page for 3 sets of 3 numbers to complete the padlock 3 times... I don't know who play tested this game but in what world would anyone come to that conclusion? I imagine someone brute forced it entering the numbers in the page in order until they had success because, yes, for some reason this is the answer, many reviews before me have acknowledged how painful this is especially as a year number '1887' is part of this solution with the '1' being the end of the 2nd combination and the '887' being the 3rd combination... Terribly designed... But wait! There's more!... or rather... there isn't, you complete this puzzle to find a wrench and some wire, use it on a bike you found from a previous puzzle to get some items, throw them all together outside and then... roll credits... Here I was just about to give it the benefit of the doubt hoping the next puzzles redeem it but nope, it just ends... Just glad I got this from humble years ago, if you're considering it nowadays, it's just not worth it, go play like Dream Machine instead, ya know, a game with an art style and more substance
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est magnifique ! Vous savez comme notre imaginaire galope devant une maquette... Et bien là, cet effet est décuplé car nous entrons carrément dans une maison de poupée, super mignonne, avec plein de petits détails, d'objets, un décors en carton et papier collés, et peints dans de très belles teintes... C'est plein de poésie. Et il y a une bonne petite musique (un peu répétitive...). Nous y entrons en dirigeant une petite fille qui semble être faite en papier découpé (c'est du flash ?). Elle doit trouver comment remettre le courant dans la maison en utilisant les inventions de son grand père bricoleur... Le jeu est court, car en fait c'est comme le premier chapitre du jeu suivant (sorti 3 ans après) : Lumino City, qui est fait exactement de la même façon, avec un univers plus vaste, et que je vous recommande également (et même encore plus !). Certains trouverons que c'est cher pour une durée si courte, mais si on pense au travail qu'il a demandé, et qu'on compare avec la lecture d'une bonne BD... on s'y retrouve très bien. Je l'ai fait en une heure, mais j'ai du regarder quelques soluces, car certaines énigmes étaient trop tordues pour moi ! Le seul bémol, c'est qu'il n'est pas traduit en français. Par contre Lumino City a son patch de traduction, que vous trouverez sur Steam dans l'onglet "Hub de la Communauté" -> "Guides" ... GG ! PS : J'ai ensuite passé un temps fou sur le jeu pour le traduire (6 h)... J'ai mis tout ça dans un fichier PDF, et j'aimerai le mettre en ligne pour ceux qui comme moi ne comprennent pas l'anglais, mais je ne sais pas encore comment faire. Si vous savez, merci de m'aider !
[h1]Summary[/h1] A charming short point and click puzzle game with a unique paper cardboard art style. [b]Pros[/b] + Charming + Fun puzzles [b]Cons[/b] - Too short [h1]Overview[/h1] Lume is a rather short point & click puzzle game uniquely done in a paper and cardboard style where the camera moves similar to those done in claymations. The games story is rather simplistic and only present to further its gameplay, focusing more on its puzzles where a few can get rather challenging. The story of Lumi and her grandad actually continues in the next game Lumino City which is miles better and more of a game with more puzzles and an actual story. I have also made a review for [b][url=https://steamcommunity.com/id/dodolidot/recommended/205020/]Lumino City[/url][/b]. It is a fun and simply charming game though has a bit of a high asking price for its short length, recommend picking up when on sale. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
Okay game, WASTED $1 ON THE DISCOUNT. Love how State of Play uses cardboard and other handmade stuff to make the games world
룸 포인트 앤 클릭/퍼즐 게임. 아~주 예전에 어떤 인터넷 뉴스 기사에서 건물과 배경을 실제 모형으로 만들어 사진이랑 영상으로 찍고, 그것으로 게임을 만든다는 글을 본 적이 있다. 그 게임이 이 게임이었다. 당시에 그런 점은 새로운 아이디어다! 라고 할 수도 있겠지만, 지금 해보니 게임성은 정말 형편없다. 재밌는 퍼즐을 많이 넣어놓는 대신 거지같고 어려운 퍼즐을 조금만 넣어놔서 플레이 시간을 늘리자는 심보였나보다. 정말 재미없다. 후반부에서는 공략을 보면서 플레이했고, 플레이 타임은 엔딩까지 1시간정도 걸렸다. 근데 이 1시간이 너무 지루해서 그렇게 길게 느껴질수가 없었다. 게다가 솔직히 공략을 안 보았으면, 그냥 영원히 못 풀었을 것 같다. 힌트도 이상하고, 답을 봐도 전혀 맞다고 느껴지지 않는다. 사실 이 게임은 후속작 '루미노 시티(Lumino City)'를 위한 데모판이라고 봐도 무방하다. 근데 이렇게 재미없게 만들어서야... 오히려 루미노 시티를 욕먹이는 작품이 되었다. 노잼 싸구려 게임이다. 비추. [u][b]진행도[/b][/u]: 엔딩 봄. [u][b]플레이 날짜[/b][/u]: 2021.06.
frustratingly difficult simple puzzle game with great artwork and ambiance.
This is a game how you know how to relax in digital way. I really dont know how it is possible to earn %48 rating. To be honest, I personally dont know the publishers or developers, this game is a way how to learn way to know a game is relaxing game it is. Tbh, it's a very realixg game.
It's made out of construction paper. You know what they say about construction paper...
解谜的逻辑还是通的,主要是能点的地方太不明确了,比如留声机的把手就几个像素大,自行车拆两次 。
Sound: 8 Graphics: 8 Story: 7 Gameplay: 6 Commands: 9 Fun: 7 Time to load / lag: 8 Bugs / Problems: 9 Final score: 8
Players by region
Where this game's players are, estimated from review languages.
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