
Get ready to explore, farm, fish, mine, craft, and raise magical Lumas as you solve puzzles and embark on quests across Luma Island. Play solo, or team up with friends in 1-4 player online co-op. Choose relaxing Cozy, challenging Adventure, or epic Hero mode to match your mood and playstyle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Seeking a fresh start, you've bought Old Man Jeffrey's farm and rustic caravan on Luma Island. Explore, craft, mine, fish, uncover secrets, build your dream farm & collect magical Lumas in an awesome 1-4 player adventure. No stamina bars, no inventory limits, and no checks on your creativity! Play your way: Cozy, Adventure, or Hero mode, solo or with friends.
The island is home to magical creatures called Lumas. Track down mysterious eggs, hatch them, and get unique companions with special abilities to help explore and uncover treasure. Turn your rundown farm into a thriving homestead. Grow crops, raise animals, and build decorative items, from quaint cottages to sprawling estates.
Venture through lush forests, soaring mountains, dense jungles, and a newly uncovered pirate cove. Outsmart traps, conquer pirate-themed minigames, and uncover ancient secrets buried in the island’s temples.
Choose your profession and fish in crystal waters, mine for rare materials, cook hearty meals, and craft gear to sell in town. Meet the island’s quirky locals, complete their quests, and uncover their stories. Express yourself with outfits and accessories you can swap anytime via your wardrobe.
Cozy Mode: no combat unless you choose
Adventure Mode: a balanced mix of challenge and chill
Hero Mode: crank up the difficulty with stronger enemies
You’re always free to roam, guided by a full-screen map and unbound by stamina systems
Explore alone or team up with up to three friends in drop-in/drop-out multiplayer. Share resources, tackle challenges, and build side-by-side. Whether you're exploring or just hanging out, everything’s better together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really struggled on whether I would click "recommend" or not, because there's a lot to recommend the game and the devs have been super attentive....but it does kind of wear out its welcome after a while. Pros: ------- Multiplayer: The multiplayer system is fun and convenient, allowing players to easily come and go from one another's games. The Lumas: The Lumas are visually distinct and adorable, with a luma for just about every preference type (or plain cats and dogs, for the less adventurously minded). Job Diversity: You have a total of eight professions to choose from, including some that you normally don't see in cozy games. (Shipwright, anyone?) Though...for the downside....see below. Art Style: The art style is adorable and nostalgic, it reminds me a little of the classic PC games, cleaned up for the modern era. Physics: The physics are satisfyingly jiggly, it makes it very enjoyable to use the farming mechanic. In general, the game's animations run smoothly, though see below for the downside of that. I think that the satisfaction of doing things as simple as cutting grass really carries the game through. No Inventory/Bedtime: As someone who often hates the inventory management system of most cozy games, the lack of one here is very welcome. The lack of a bedtime is also equally welcome, especially given that it can take a while to get back to the farm before you unlock the portal system. Guidance System: Since the last time I tried to play this, they added a guidance system that lets you go from location to location, so it's only a matter of getting to those places one time, then letting the system guide you. The fast travel system is also very useful -- I'd advise people to start building the various houses as early as possible to take advantage of it. Exploration Factor: Especially in the early game, it's very exciting to see how far an area goes, discover puzzles, and press forward into the unknown. The Forest area provided the first real experience of having that "wow" factor, and each subsequent biome does more and more with it. (Though I think that the Mountain, despite or even because of its difficulties, is probably the best.) With a variety of things to explore and find, you really have to check every nook and cranny to see if the crystal or book page you're looking for is right around the corner. Farming System: The farming system is surprisingly thoughtful, for a game where you can play the entirety of it without needing to farm a single item. Along with things like designing the layout of your crops, you also have to factor in things like animal sheds, as the animals can help with things like insects and weeds. Neutrals -------- Storyline: The story is....there. It exists. Though it's kind of thin, given that it feels more like an excuse to have you explore the different biomes than to actually act as an entertaining plotline in its own right. There's enough exposition that you're clued in on the final encounter, but the overall storyline feels like it was produced over the course of a single brainstorming session as a placeholder that someone said they would expand on in the future...and that never got expanded on in later meetings. Some elements, like the pirate expansion, aren't integrated into the final plotline, creating the feeling of an entirely separate game, while other elements, like Arianne's career path, promise to be part of the main plotline and then...keep promising without any resolution. Cons -------- NPCs: The NPCs felt pretty bland , with a few exceptions (Arianne). While the game informs you that you're friends with them after you finish a career, it feels a little lacklustre given that it's a "friendship" formed by making things for them, selling them to other people, and then presenting your showcase to them, sometimes in a couple of days, sometimes in a month in-game. It relies a lot on telling, rather than showing. The lack of a romance system is what people tend to discuss, but in general, the game seems to lack the chance to develop relationships of any kind. Repetitiveness: While the careers are distinct on the surface (see above), most of them follow a similar progression pattern of collect resources -- make things -- make more things -- hand it in -- get blueprints to make more things. As you're exploring the different biomes, you'll see the same puzzles pop up time after time and, after the Forest biome, I stopped solving them unless I needed some more chests for a given objective. Careers aren't really interesting after you finish their progression, and you earn enough by the end that I more or less stopped doing them. Dungeons: While they provide a happy bit of challenge to the game, I found them to be a little overtuned at times. The character movements have a nice bit of weight to them usually, but it makes it annoying when, if your character's toe brushes against a trap, you have to go back to the beginning. The archaeologist career is, admittedly, emphasized as being the hardest career, but everyone has to go through the dungeons to complete the main game, regardless of if they take that career (though at least you have unlimited attempts if you don't have it as a part of your career.) Grinding: The game feels like grinding for the sake of grinding. You're creating things so that you can get the blueprints to create MORE things, sometimes creating things in-between creating those things, as well as collecting things to upgrade your equipment so you can collect more things to create more things, rinse and repeat for each biome. And then, at the end, grinding for the sake of creating more things so that you can buy MORE things when you have already created everything. There comes a point where the payoff just isn't there, and I felt the fatigue setting in after the mountain region. Lagginess: I found that the game lagged a LOT on my computer, even without going out of my way to decorate my farm. This made it tricky to get through some areas, like the jungle area and the mountain area (the latter of which is already difficult to traverse). Replayability: On a personal level, while I enjoyed the game for the ~60 hours it takes to finish it + approach platinuming it (the hours that Steam shows include time I spent doing other things while the game sat idly in the background; I'd estimate you can shave off at least 30 hours from that), I've felt no particular desire to play through it again. It's fine for what it is, it has some fun challenges, but nothing that I think would be enjoyable going for a second or third round, especially once you know the solutions to the puzzles/know your way to the next location on the map. The lack of interactions with NPCs makes it so that I won't start a new save to romance a new NPC, and the lack of a really gripping plotline means that I'm not motivated to play it again for the plot. It's possible for a cozy game to have a strong plot without as much character relationship progression (Disney Dreamlight Valley) or strong character dynamics with a relatively weak plot (Stardew Valley), but a game needs one of the two to keep players playing. 60 hours is a good return on your investment, but if you want a game that you'll have ten playthroughs of, this isn't it. As soon as I finish the last few achievements, I intend to uninstall the game and probably not think about it again. I might return to see my farm and add a few decorations, but overall, I'm not feeling any desire to go through another playthrough. Overall grade: 6.5/10 Recommend For: If you're a longtime cozy gamer who isn't that interested in NPC dynamics or wants a game that you can play with your friends (+you preferably have a strong system). The game isn't BAD, and it's quite good, especially in the beginning...it's just not great. I'd recommend it at maybe $10-15 in its current form.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Thai, Arabic +4 more
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великолепная игра. Залипательная. Можно отдохнуть. Всем советую
非常悠闲的生存冒险联机小游戏 适合女孩子一起玩 超级治愈 非常推荐
çok güzel bence ama sadece yürürken yavaş yürümesi beni çok sinir ediyor :D
多人联机不了,什么情况,?
dopamine noises & pretty environments kept my little brain entertained
노가다를 좋아한다면 2만프로 만족할만한 게임이에요. 동숲하는거만큼 아기자기함
This is a cute, laid back game where you farm, build, explore and create (professions) with steady progression. It has three modes: peaceful, normal and hard. There are caves and dungeons with puzzles and maze-like pathways. There is plenty to do and plenty to explore with a decent amount of quests that will keep you interested for some time. I was looking for a fun new game and I have to say I'm not disappointed. So far it has been a lovely time.
Uma gracinha e viciante
Luma Island was such a pleasant surprise. The game has a super cozy and relaxing vibe, while still being really fun and addictive. I really liked the career system, I'm currend playing with my boyfriend and we chose completely different playstyles and careers. That made the experience really good, because we could focus on different things while still playing together and helping each other. Also, the maps were a lot bigger than I expected. I think exploration is definitely one of the strongest parts of the game. Overall, it’s a very cute and charming game to play, and you’ll always have lots of things to do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.