
Get ready to explore, farm, fish, mine, craft, and raise magical Lumas as you solve puzzles and embark on quests across Luma Island. Play solo, or team up with friends in 1-4 player online co-op. Choose relaxing Cozy, challenging Adventure, or epic Hero mode to match your mood and playstyle.
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About
Seeking a fresh start, you've bought Old Man Jeffrey's farm and rustic caravan on Luma Island. Explore, craft, mine, fish, uncover secrets, build your dream farm & collect magical Lumas in an awesome 1-4 player adventure. No stamina bars, no inventory limits, and no checks on your creativity! Play your way: Cozy, Adventure, or Hero mode, solo or with friends.
The island is home to magical creatures called Lumas. Track down mysterious eggs, hatch them, and get unique companions with special abilities to help explore and uncover treasure. Turn your rundown farm into a thriving homestead. Grow crops, raise animals, and build decorative items, from quaint cottages to sprawling estates.
Venture through lush forests, soaring mountains, dense jungles, and a newly uncovered pirate cove. Outsmart traps, conquer pirate-themed minigames, and uncover ancient secrets buried in the island’s temples.
Choose your profession and fish in crystal waters, mine for rare materials, cook hearty meals, and craft gear to sell in town. Meet the island’s quirky locals, complete their quests, and uncover their stories. Express yourself with outfits and accessories you can swap anytime via your wardrobe.
Cozy Mode: no combat unless you choose
Adventure Mode: a balanced mix of challenge and chill
Hero Mode: crank up the difficulty with stronger enemies
You’re always free to roam, guided by a full-screen map and unbound by stamina systems
Explore alone or team up with up to three friends in drop-in/drop-out multiplayer. Share resources, tackle challenges, and build side-by-side. Whether you're exploring or just hanging out, everything’s better together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game gets very tiring, repetitive and tedious by the time you unlocked the mountain. (20 hours in). Now with cloud save issues as well so I am stuck repeating a section over and over. No other game in my library is having any cloud issues
TLDR: The overall feeling I keep coming back to is that this game was made to distract somebody's kid, its mountains of easily accomplished challenges to keep them satiated until their birthday runs around and they want a different game, its not a very inspired game, it doesn’t change much over its contemporaries. The music is very very good though. Its like someone took Stardew valley and stapled 4 copies together. 3.5/10 I'm not usually negative about games, unless I need to be for glaring design wide issues. This whole game seems to flesh its ideas out to the 75-80% mark and then stop just short of hitting the goal. It really does seem like they were headed toward a point, then the direction changed, and they band-aid fixed it in order to ship the game. A couple of examples of weird direction changes: the Lumas can be moved in inventory, and placed in their homes, but in order to swap them out you have to catch them with a bug net (the bug net part is never tutorialized, so you just got to figure that out). 2 out of the three archeology job goals are super easy, a kid could easily do them, then the next two dungeons difficulty increases wildly out of nowhere. The game doesn’t follow the rule of 3, rather than having goals come in 3's they vary from 4 - 5, so the experience drags on much longer than they need to. The game changes materials on the fly 4 times over, so you have to upgrade your tools 4 times each with the final upgrades SKYROCKETING in cost from a few thousand to 250,000 coins!? What other reason is there for this other than to wring out that last bit of playtime. My main gripe, the thing that really makes me dislike the game, is the lack of genuine length. When I did the intro, I was having fun, when I moved to the next tier, nothing much changed. Now im on Tier 3, going onto Tier 4, and I cannot stress how LITTLE things have changed. Im still doing the same things over and over and over again, and im returning to the same unchanged farm setup, the same mines, getting attacked by the same spiders and im walking the same streets. I cannot help but think the experience drags on too long without any justification for it. In Stardew, you are forced to change things up, and you are even given perks to specialize in certain things. In Luma, the world is definitely bigger, but I couldn’t care less about anybody in the town, and their issues are things that only serve to stop me from moving forward. I'm not invested, I'm not interested, and I'm exhausted from going into yet another cave to get yet another metal, to fight the same spiders with the same whip, and come back to do the same objectives again, and again, and again, until I'm done, then I gotta do the same thing for the other 9 jobs? This game is just genuinely too big and too long. Metaphorically it is like a book filled with the same 10 pages reused 40 times, the other 300+ pages might as well be blank, because they are all together worthless
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Thai, Arabic +4 more
Hours played at review time, across 944 reviews with recorded playtime.
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More grind than a stripping pole and more padding than a diaper. If you've purchased the game and are unimpressed by the first couple hours of gameplay, refund the game immediately because it never gets any better. The whole gameplay loop can be summarized as "gather x number of items to craft y recipe that you will then sell" so you just know it's going to be chock-full of unnecessary padding as a gameplay mechanic. Devs have even intentionally kept your character movement slow in an attempt to extend the shelf life of the gameplay equivalent of an already stale piece of bread. Mind numbing monotony and repetitive, incomplex task completion are the clearly defined purposes and appeals of this game as your inventory gets cluttered with nigh worthless junk whose sole purpose is to be sold for pennies. Hurray for endless inventory space, I guess, given how your pet veers off and squeals every three steps to notify you of buried treasure as common as plastic in the Pacific Ocean. You want to diversify whatever meager gameplay there is to offer? God forbid, since the devs decided to punish the player by exponentially increasing the cost of each new profession. You're forced to repeatedly beat the dead horses of professions/minigames long after you get sick of them in order to get new professions or to painstakingly backtrack through areas that have likely already been excessively backtracked for the sake of gathering resources/due to poor map design just to end up with the same array of overly padded fetch quests that existed in the previous profession(s); this is in addition to the bizarre inexplicit linking of separate professions that might as well just be the same profession which is done again for, you guessed it, padding. For instance, [spoiler] let's say you're sick of the fisherman profession, take shipwright as your second profession, then you later decide to take treasure hunter as a third profession because you're tired of your second profession. You're once again in a profession that revolves around fishing. [/spoiler] The number of professions could easily be reduced from 8 down to 4 or 5, but the design decision here is more grinding, more padding. [spoiler] END OF GAME SPOILER: Congratulations! You made it to the end of the game. You know how the game kept nudging you to hatch as many Luma eggs as possible to keep up with the amount of Luma energy required in your crafting recipes? It turns out that you need every last Luma EGG rather than the Lumas themselves in order to get the good ending, which means (shockingly) that you get to indulge in MORE of the pleasure of backtracking and grinding to RE-PURCHASE ALL of the eggs you hatched from the petshop for 300 000 gold which takes forever to make. This is similarly reflected in the final stages of each profession/upgrade where suddenly the price of upgrades jumps from 16000 coins to 250000 coins or, going back to fishing, where the final recipe suddenly jumps from requiring 4 or 5 of each fish to needing 25 of each fish. I will NOT play the same "chase the fish around the pond" mini game SEVENTY FIVE times to finish the questline. [/spoiler] If you're in the market for grindslop, this game by its design is so intentionally bland, hollow, and uninspiring, it's PROUD to present itself as the ULTIMATE grindslop. It's so far removed from life sims I wouldn't even put it in the same category as games like Stardew Valley. The target audience for this game can be none other than docile, empty-headed sheep and it fascinates me that it's reached enough of them to garner rave reviews on Steam.
Playing Luma Island for the second time [before & after pirate update]. Playing solo and really enjoying both playthroughs. The pirate update is quite good and the map is challenging in a good way. It can get a bit grindy in the end, but that'll depend if you want to Master all the professions. I don't mind grinding a bit. This game is perfect for a binge play session or to hop in for an hour to do a few small tasks and resource collecting. If you like exploring, puzzles, crafting and decorating, I would 100% recommend this game.
[h1][b]Premise:[/b][/h1] [hr][/hr] Luma Island is one of the coziest farming and crafting games around, with an exceptional sound design! You'll start your farm on the city outskirts and casually move your way up through four different regions, each offering a wider variety of enemies and resources to acquire. As a newcomer to the island, you act as a bit of an Indiana Jones, uncovering the secrets of the land as you progress to collect buried treasures and quirky Lumas - mysterious pets that hold a deeper secret for you to unveil. The talent jobs are bought at the city administrative center and are similar to World of Warcraft's profession system. For an example - if you want to go into a profession, you need to get proficient in it, and you can combine two similar jobs to get the best of both worlds. You'd normally pair Cook and Brewer, Blacksmith and Jeweler, or Fisherman and Treasure Hunter. Although the key emphasis is on farming as game's strong point, the game does not force you to farm anything as a matter of fact. You can simply adventure all the time and you will likely end up beating the game anyway. In my opinion, the resource grind is somewhat on the lower to medium end, so you might spend an hour or two simply gathering the required minerals or coal in a cave to further a profession. The game has a very distinct feel, and the only parallel I could find was comparing it to Tales of Pirates. However, if you are looking at an action-based game with a lot of combat - this is not it. Combat is bare minimum, almost completely nonchalant and a bit more than a placeholder. There is a variety of enemies, however you'd be using a whip as your sole weapon, and whip at anything from bats to ghosts, spiders, and random annoying crow infused snowmen (seriously, what's with those snowmen?) [h2]System:[/h2] [hr][/hr] The game features a fully 3D world with an emphasis on a mix of cartoonish and pastel styles that are easy on the eyes. Characters walk around and interact with various objects and people of interest. There are no moving mechanical parts to tinker with a la Factorio, and crafting is fairly straightforward, though you do unlock teleport options when interacting with a bicycle or a car. The characters move somewhat slowly in comparison to the world design and should probably be about 10% faster. The game offers a solid cooperative gameplay where friends can join your world to interact with the farm, build, and edit things together. The crafting progression is not shared. The level of editing is extensive, and the plant system is exceptionally well made to deserve a special mention: [h2]Farming:[/h2] [hr][/hr] The farming system is surprisingly advanced compared to most games in the genre since it incorporates a simple ecological mechanic between flora and fauna. For instance, you want a variety of animals on your farmland: rabbits to eat the grass around the plants, and chickens to clear out pests that attack your crops. The watering system is decent, too, so you may await the rain, or you may get a hose to water the plants. You'd do it in the morning, and observe how the crops advance or whether the land dries out during strong sunrays. There is real thought behind how to protect your harvest and your livestock, which makes its farming aspect engaging. Since chickens get attacked by random foxes, it is best to also keep a few goats on the farm, as they tend to chase the foxes away. To pollinate your crops, you must build beehives using materials like tree sap. Furthermore, trees will completely stop growing and fade in color unless you feed them regional fertilizer, which you must apply once during their growth cycle and after every single harvest. [hr][/hr] If you are a completionist, you are looking at about 100 hours of very cozy gameplay paired with an amazing sound system and calm music. The sound design is so well made that it's almost therapeutic, and I wish that more developers would show more attention to the sound design since it really adds up to the overall experience. Hearing rain fall on the tin roof or falling in the forest, with a perfect transition between areas, was exceptionally well made and I personally appreciate it a lot.
Se você ficou velho como eu e quer um jogo tranquilo, esse é o jogo certo! Não tem penalidades, você não morre, plantação não morre, não tem limite de inventário, pilhas infinitas, ferramentas infinitas e muita coisa pra desbloquear. Jogo muito bom pra passar o tempo!
Zu aller erst, ich bin ein leidenschaftlicher Indie Spiele Fan und unterstütze gerne die Entwickler. Zum Positiven: Luma Island ist ein entspannendes Spiel, es hat eine süße Grafik und ist gewachsen auf einer schönen Idee. Es gibt so gut wie keine Bugs und das Spiel ist sehr stabil und performant. Ich empfehle dieses Spiel trotzdem nicht, ich gehe danach, ob ich es mir für 20€ nochmal kaufen würde, und ich würde sagen: Nein, würde ich nicht. Wenn es gehen würde, würde ich einen waagerechten Daumen geben, da das Spiel schon positive Elemente hat. Das Spiel ist mir zu linear, es gibt überhaupt keine Story, die Berufe sind eine nette Idee, aber purer grind. Das Spiel hat leider keinen Tiefgang, alle Elemente wiederholen sich in jeder neuen Region und sind nur leicht komplexer, mir wurde das Spiel immer wieder langweilig, so dass ich was anderes spielen wollte. So ein Gefühl hat man zum Beispiel bei einem Stardew Valley oder Roots of Pacha nicht (die sich im gleichen Budget Spektrum abspielen). Mir fehlt auch ein Kampfsystem, momentan ist es praktisch egal ob man von Gegnern getroffen wird, man kann alles wieder einsammeln. Die einzige Herausforderung die ich bisher hatte, war als Archäologe durch die Rätsel der Dungeons zu kommen, aber auch danach wieder GRIND um die Artefakte zu vervollständigen. Leider sind auch liebevolle Details wie ein "aufrüstbares Haus" mit Dekoelemten auszustatten, nicht vorhanden. Man hat am Ende einen Wohnwagen und mehrere neue Häuser, ganz nach dem Motto neue Region=neues Haus. Neue Region=Neues Werkzeug, neue Region=neue Materialien. Wie gesagt, es ist sehr linear, leider! Auch die Kamera und Orientierung ist ein Graus, es gibt keinen Shortkey um die Kamera einfach Richtung Norden auszurichten, es fehlt eine Minimap oder ein Hinweis wo andere Mitspieler sind. Auch in den Minen, warum kann ich mit der rechten Maustaste keine Fackeln setzen? Es fehlt an dem nötigen Feinschliff.
Final Review: The New Gold Standard for the Genre (100% Achievements / 78 Hours) Hands down the best game I've played in this genre! After 78 hours and completing every single achievement, my initial impressions haven't just held up, they’ve been solidified. Luma Island is a masterclass in how to evolve the cozy/farming sim genre by trimming the fat and focusing on what makes gameplay actually fun. Why it dominates the genre: What sets this game apart is how it respects the player's time and freedom. It has successfully scrapped the "stress features" that usually plague these games: Total Freedom: You can stay out and do whatever you want 24/7. There is no forced "pass out" mechanic that resets your day or steals your inventory. Meaningful Progression: Instead of the tedious grind of running to town every single day to talk to every NPC for relationship points, the game lets you focus on the world and your professions. Incredible Depth: The variety and quantity of puzzles throughout the entire game are staggering, it keeps you engaged from hour 1 to hour 78. Refinement Ideas (The "Nitpicks"): Even a masterpiece has room for polish. If I have to look for areas of improvement after my completionist run, they would be: Camera: The restriction on how low the camera angle can move can feel a bit limiting during exploration (even if I get that it is by design). Building UX: Adding a rebindable "Delete Building" button would make large-scale farm renovations much smoother when upgrading layouts for new sprinklers etc. Tool Scaling: I’d love to see max-level tools provide a 1-hit break for all tiers. Currently, it feels slightly inconsistent when a Tier 3 tool doesn't instantly clear lower-tier obstacles. Animations: The jump-cut when climbing ladders feels a bit jarring; a dedicated climbing animation would add that extra layer of immersion. Quality of Life: Adding "Take All" and "Deposit Matching Items" buttons for chests would be a huge time-saver. Additionally, marking items that need to be donated/shown in town more clearly would prevent accidental sales. Final Verdict: Whether you are here for the professions, the puzzles, or the grind, Luma Island is a breath of fresh air. It takes the best parts of the genre and makes them better. 10/10 would 100% again.
This game is honestly very pretty. The games objectives are a bit random and for the most part very grindy. There is no carry limit (at least on the normal difficulty), there is no energy and your character does not pass out after a certain time. This is the perfect game to chat and catch up with a friend, listen to a podcast or some music and watch a stream, video or even a movie while running around and collecting resources,. It is a very chill game that you can pick up for a bit and come back to it at anytime. There is no real story, and I like that a lot. I like getting on for about an hour or so a day to run around collecting and building experience with my friend. Overtime I can see this game getting repetitive and maybe a bit boring but for now its become my favorite "let me play this while I chat or listen to this " kind of game.
[h1] Filho de Força da Natureza com Stardew valley [/h1] [h2]Experiencia casual, visualmente [b]muito bonito[/b] porém lento e não responsivo [/h2] [b]Realmente aconselho muito que leiam essa e outras análises antes de comprar[/b] [b]65 horas jogadas e 100% das conquistas no momento dessa análise[/b] Ánalise resumida: Jogo em 3º pessoa estilo cozy-farm porém muito mais focado em Grind e Chill do que outros no mercado, aqui você não têm barras de vida, stamina, fome e etc, também, não existe gerenciamento de inventário já que ele é infinito, não tem nenhuma trama muito grande mas é lhe dado um objetivo ao chegar na sua "fazenda" (me senti no inicio de harvest moon de certa forma), você pode escolher entre profissões para conseguir dinheiro e desvendar o mistério da ilha luma que é meio anti-climático, mas está lá. Possui alguns biomas diferentes os quais lhe dão items diferentes para progredir para o próximo bioma e também uma caverna pirata ainda mais focada em exploração. Falta perigo e perspectiva nas explorações já que não tem nada a perder visto que seu personagem não possui HP e nem se cansa, sequer precisando dormir. no Mais, foi uma experiência divertida na maior parte do tempo com exceção dos grinds finais e eu joguei 100% com minha noiva para passar o tempo, estávamos procurando justamente um jogo que nos prendesse por mais tempo e luma atraiu ela por ser bonito pra caramba. O jogo para mim particularmente teve mais pontos baixos do que altos, mas jogando em dupla e passando um tempo de qualidade fez valer a pena, para quem pensa em jogar sozinho acredito que não valha muito a pena pelo ritmo lento demais. [b]Pontos Positivos[/b] +++++ Gráfico / estética: O que mais chama atenção e que para alguns carrega o jogo, simplesmente MUITO BONITINHO MEU DEUSO. ++++ Cooperativo: acredito que esse jogo só deva ser jogado em grupo pois deixa bem mais divertido ++++ Minigames: nos Biomas e na fazenda tem diversos minigames que são muito legais mesmo depois de terem sido feitos algumas vezes, sem contar com vários baús escondidos espalhados por aí. ++++ Lumas: FOFINHOS DEMAIS, te auxiliam na tua jornada ainda que não muito, porém o potencial é desperdiçado e o que cada um faz as vezes não combina com a estética em si. +++ Música e áudio: Gostei e não achei enjoativa, gosto dos sons dos bichinhos e de alguns cristais. ++ Ferramentas: progridem de acordo com os biomas e mudam sua aparência juntamente, valem a pena ser melhoradas pois trazer beneficio e no nivel final são 1 hit crush/kill, foice e sementes te dão um raio de ação parecido com harvest moon para pegar várias ao mesmo tempo ++ Decorações: existem em uma boa quantidade e algumas possuem efeitos distintos, porém são pré-prontas e não te permitem muita criatividade. (Aparece em ponto negativo depois) + Objetivos: tem muita coisa pra fazer, porém nada pra te forçar a fazer elas e com exceção dos livros que te dão decorações, geralmente a recompensa não vale a pena. + Compatibilidade com controle Xbox360 é OK + Configs da fazenda: jogo te permite desabilitar crescimentos de plantas e outros quando você está focado em só decorar/construir e não quer mais mato crescendo na fazenda. + Personagem: existem opções de roupas, cabelo e acessórios, porém as roupas são completas não podendo fazer um estilo tão próprio e algumas são parecidas demais. (Aparece em ponto negativo depois) +++++ EXTRA: Devs são ativos na comunidade e sempre respondem as enquetes e aos jogadores e fico muito feliz com o carinho e respeito que eles tem em nos da uma resposta mesmo que não seja a que queremos. [b]Pontos negativos[/b] ------ Gerenciamento de inventário: [b]Horrível[/b], pra dizer o mínimo, falta opções de ações rápidas como: pegar metade, transferir rápido, equipar na hotbar, colocar fertilizantes nos aspersores. Tudo que tem é um botão que organiza o inventário automaticamente, mas provavelmente não vai ficar do jeito que você quer, ademais, achar um item pra por na barra rápida no meio de um milhao de coisas que você tem é uma tortura. ----- Lentidão: O personagem anda DEVAGAR DEMAIS, o jogo te dá a opção de transporte rápido usando algumas decorações: carro/bicicleta e portais o que ajuda mas ainda assim não parece o suficiente. a progressão em alguns momentos também é devagar demais nas profissões e tarefas, muito por conta da falta de ações rápidas. ---- Falta de STATUS: A falta de energia, fome, sono, vida e até mesmo de certa limitação de inventario torna o jogo sem desafio e pra alguns pode perder a graça de progredir ou até mesmo de usar baús porque isso acaba desorganizando tudo. ---- Profissões: algumas simplesmente não valem a pena e não se pagam, com exceção das estações de trabalho próprias e o troféu de conclusão, não trazem nenhuma decoração ou recompensa que valha a pena o trabalho e GRIND insano que algums precisam para completar. Vale muito mais a pena pegar uma profissão do que outra e elas não se interligam de uma profissão precisar de um item especifico da outra --- Lumas: o foco principal não é bem explorado, eles poderiam evoluir, fazer coisas distintas a medida que são treinados ou mesmo poder trocar a ação que cada um faz, porém ja vem engessado, cada luma age só de uma maneira, seja acendendo tochas ou batalhando, ou coletando recursos especificos, deveriamos poder escolher o que eles fariam porque em alguns simplesmente não combina. --- História e LORE: Não dá pra entender tão bem quanto eu gostaria e joguei em dois idiomas diferentes, não te cativa e você acaba fazendo só por que ta ali mesmo e espera alguma coisa boa em troca (as recompensas ligadas a história simplesmente não compensam). O fim do jogo simplesmente peguei o final ruim porque não entendi nada e tive que fazer backup local. -- Ausência de CHAT e VOIP: não tem chat de texto nem voz, apenas alguns -- NPCS: tem seus temas atrelados as profissões, agindo como certos "mentores" mas para por aí, pega a missão, termina o nivel baseado em bioma e por fim acabou a interação, não são e não parecem vivos ou interagiveis como em stardew ou etc, não existe profundidade de personagens. -- Lojas: falta variedades de lojas e opções de compras de items que não da pra comprar em lugar nenhum mesmo nas MEGA estruturas do END-GAME. -- Decorações: Principalmente as casas, já vem decoradas na parte de dentro e simplesmente ODIEI não poder decorar da maneira que quero ou colocar meus baús lá dentro, unico ponto positivo de fazer as casas são os teleportes que ela te proporciona e ainda assim você só pode construir uma de cada. -- Falta de roupas diversificadas e equipamentos: poder equipar as coisas que vem das profissões ou combinar estilos de BLUSA/CALÇA/CHAPEU diferentes daria mais diversidade mas é tudo muito pré-pronto ~Em geral, luma tem mais pontos negativos do que positivos para quem vem de outros jogos de referência, ainda assim, valeu muito a pena. Acerta em cheio em algumas coisas porém PECA e muito em ter funções básicas para qualidade de vida. Para quem está procurando um jogo para matar o tempo, literalmente, não estando preocupado em fazer as coisas mais manualmente (diferente do que minecraft, stardew e outros jogos já oferecem) Luma é uma opção sólida que vai te encantar os olhos mas vai fazer passar raiva quando faltar um item X ou quiser deixar as coisas organizadas ou inventário vazio.
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