
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome. Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ludus Magnatus: Gladiator Manager Simulator is a classic management experience set in an alternate Ancient Rome.
Start in Division VII with one of sixteen clubs, recruit fighters, equip them from the market, and climb the ladder through fully simulated seasons and matches with AI that plays exactly like players. Build momentum, overcome rival ludi, and carry your team toward promotion and the ultimate title of champion of the Empire.

Every match tells a story. Watch recruits grow into legends or fall forever in fast and dramatic arena fights

Your fighters are the heart of your Ludus. See their fame grow with victories, upgrade their weapons and armour, and shape their journey toward greatness.

Invite friends to manage rival ludi and compete in synced battles to see who earns the ultimate glory.

Invest in scouts, doctors and trainers to build the strongest Ludus the Empire has ever seen.
Genres
Engagement
Reviews
Themes across 489 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了快10个赛季,首先游戏的框架很不错,但现在基本也只有这么一个框架。但这个游戏最大的问题还不是内容少,而是目前游戏中角斗士的成长体系有严重问题且同质化极其严重,首先一个斗士用不了两年就全属性最高了,而且角斗士之间的差异化只在特性上,甚至连罗马斗士和埃及斗士的差异也只是一个特性,这就使得游戏的玩法变成极其简单无脑,只需要通过教官单独特训不断传特性数年后就会拥有接近10个特性的无敌超人斗士,最终就是比谁传的特性更多更快。 这个游戏难道不应该设计多种多样类型的斗士吗?比如通过技能树系统让巨人型斗士拥有极高的生命值和单次功击伤害,但攻击速度和移动速度却无论如何也提高不了多少。相应的敏捷性斗士可以拥有高攻速,机动性,高暴击但生命值却提高不了多少,再结合史实做出渔网斗士,远程投枪斗士等多种斗士,完全可以做出真正有策略深度的自走棋游戏。 虽然这个游戏现在有一些明显缺点,但是它仍是目前角斗士模拟题材中框架最出色,最有潜力的作品,只是以目前的完成度而言不推荐现在购买,我是因为喜欢这个题材所以买了,建议大家可以先关注下等更新。
H0ly sh1t this game is addicitive. I hope the developer will add in the future a kill statistic (No. of played matches and kills) for the gladiatiors. And also a Wall of commemorative plaques in memory of died gloriuos Gladiators.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian, Simplified Chinese +2 more
Hours played at review time, across 493 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я, честно говоря, очень прям ждал эту игру. Потому что у меня запала в сердечко Domina. Тематика идентичная и вот это всё. Ребята, тут буквально через десять минут после возможности скачать вышел патч - я пока не скачал и не знаю что там, но пока говно. Когда тот кого ты выбрал чемпионом, судя по статам, выходит против голого бомжа - он сосёт. Когда твои бомжи выходят против голых бомжей - они вроде бы начинают побеждать, а потом сосут. Я пока патч не качал - но на момент выхода игры - игра говна, лучше бы сериалы смотрел если честно. P.S. они в первом патче буквально изменили возможность в хабе тыкать эскейп и кнопку сворачивания обучения. Игра Говна - однозначно. Не покупайте. Исправлено то что в ♥♥♥ никому не упёрлось.
This game needs a lot of work. Can't recommend in it's current state, unless you're looking for a game that makes you sit back and watch your gladiators get dunked on regardless of your stats and gear. These gladiators, aren't they supposed to be learning how to fight? The doctore doesn't teach these guys/girls how to block and parry in those down days? This is not Spartacus Simulator, because Onemaeus taught those boys how to win, not just stand there and get hit by every attack. I've seen mannequins block more than my gladiators. The code needs to be reworked, make it at least somewhat realistic, because sending my guys to their deaths every 7 days lost it's fun 20 hours ago.
I am not sure why this has negative reviews..i admit i am only a few hours in but its everything you would want from a management sim and a gladiator pit fighter. Its slow methodical, you can live the house of Baitatus, or make sure Asha gets his just deserts. I have lost a few good gladiators but to be expected. You have to learn to rotate gladiators, keep them loyal, healthy etc. You can see the upper leagues with famous gladiator names. Yeah sure the game needs some polishing like every game release these days but the signs are encouraging. I look forward to how the next few seasons go in my own career and will update the review depending how it goes but I would recommend. Its $20 which for me wasnt to bad for something new and with lots of growth, ive wasted money on worse games for sure. To arena freinds....Oh havent looked at multiplayer which could be epic
For what it is, its really good if you like management games and combat this will be fun for you. not saying everything is great the UI is one of my biggest issues it just doesn't look good at all. But if you come into the game not looking for a AAAAAAA game you will be happy. its a game made by a small company and it plays just like that but is fun and better with friends
This is a fine addition to the Gladiator management type genre. Clearly a lot of thought and effort has gone into the game and it is very enjoyable. The core gameplay loop is fine and engaging. My constructive criticism at this stage of the development would be AI balance issues. The difficulty spike really hits you at Italia league 2--which is fine. I don't mind struggling to compete as a mid-table side. The problem is the AI power spike translates to lower leagues. So, for example, I won the Provincial leagues outright in two seasons. Season 3, I am relegated. To my astonishment the Provincial leagues started Season 4 with Tier 3 gear--which broke immersion for me, since I was returning as a prior league winner and expected my FAM 35-40 Veterans to mop up for a quick re-promote. Long story short, the AI power spike is very real and it would be easier to stay engaged if that spike didn't translate immediately to the lower tier clubs. Anyway, I still love it and recommend if you are a grinder and like the genre.
Bueno... agradezco tener algún que otro juego de gladiadores de la Antigua Roma en algún momento, pero... Más bien creo que este juego tiene algún problemilla que otro. Voy a mencionar sus puntos buenos y sus puntos malos: Buenos: - Hay ciertas opciones de personalización (nombres de gladiadores, lanistas, gestión estratégica de armas, entrenamiento de gladiadores...) - Hay varias cosas para hacer en el juego para crear un gran equipo de gladiadores Malos: - Creo que la dificultad de los combates es un "pelín" alta para mi gusto (incluso en la dificultad más facilona), ganar ahí contra otras escuelas de gladiadores no es nada sencillo... - Como los combates son totalmente automáticos, dependes mucho de la suerte, además de sus equipamientos y atributos de cada individuo - Ganar dinero ahí es muy difícil, especialmente si pierdes. Ahí no puedes seguirle el ritmo a las escuelas de gladiadores rivales si no puedes conseguir dinero para atender todas las necesidades de los gladiadores (equipamiento, recuperación...) Es lógico que esté en acceso anticipado y que todavía esté un poquito pez, pero creo que si hacen que los combates fueran un poco más interactivos como mínimo, en lugar de todo automático, podría ser más interesante (algo como un juego de gladiadores de una página web de hace tiempo llamado Sands of the Coliseum, que era algo de combates de gladiadores por turnos y estaba genial). Por ahora se me hace difícil recomendarlo pero... si tienen en cuenta estos detalles, igual lo reconsidero.
English I really enjoyed Ludus Magnatus: Gladiator Manager Simulator. First of all, I'd like to thank the developer for actively supporting the game with frequent updates. It's always great to see a developer who keeps improving the game and listens to the community. I've reached Day 176, and after several hours of gameplay, I have a few suggestions that I think could make the experience even better. The biggest thing, in my opinion, is balance. Both the AI and the economy could use some tuning. At times, the progression feels a bit inconsistent because of how opponents and rewards scale. Managing gladiators could also be much smoother. When equipping gear, it would be incredibly helpful if we could see the full gladiator list along with their stats on the same screen. Right now, constantly switching between two tabs becomes a little frustrating. It feels like a simple quality-of-life improvement that would make a big difference. The shop could also use some adjustments. The item selection feels too random. Around 90% of the time, my shop was filled with either extremely expensive equipment or low-level gear that was no longer useful. It would be much more enjoyable if the shop suggested items based on your current progression or team level. I'd also love to see a 2x (or faster) battle speed option. After several hours of playing, watching every fight at normal speed starts to slow down the overall pacing. Another feature I really missed was camera presets during battles. For example, being able to instantly focus the camera on a selected gladiator, or having cinematic camera angles that automatically rotate around the fighters, would make battles feel much more dynamic and enjoyable. These are just my personal thoughts after spending several hours with the game. Overall, I think the game has a solid foundation and a lot of potential for future updates. Thank you again to the developer, and keep up the great work! Note: The English version of this review was translated with AI. --- فارسی بازی خوبه و از دولوپر ممنونم که زود به زود آپدیت و پشتیبانی میکنه گیمو ولی چنتا ایراد کوچیک داشت از دید من: من تا روز 176 رسیدم و حس میکنم بازی نیاز داره بیشتر بالانس بشه هم بخش Ai و هم تو بخش پول دادن یکم هم میدیرت گلادیاتور ها سخته اگه تو همون صفحه ای که آیتم تن گلادیاتور میکنیم بتونیم لیست کارکتر ها و استت هاشونو داشته باشیم خیلی راحتره و کوالیتی آف لایف حساب میشه واقعا الان مچبوریم که بین 2 تب جا بجا بشیم و یکم اذیت کنندس آیتم های داخل مارک زیادی رندوم هستن و شاید بهتر باشه با توجه به میزان پیشرتف آیتم پیشنهاد بده چون 90% شاپ من آیتم هایی بود که خیلی خیلی گرون بودن و یا آیتم های لول 1 بودن اگه سیستم پیشنهاد آیتم هوشمندانه تر بشه جذابتر میشه و برای مبارزه ها گزینه سرعت 2برابر یا چند برابر هم اگه اضافه بشه خیلی بهتره از دید من البته یه چیز دیگه هم که جای خالیش حس میشد پریست های حرکت دوربین هستن مثلا کارکتر و انتخاب کنی دوبین تو مبارزه بره روش و یا پیریست های سینماتیک که دوربین دور کارکت بچرخه یکم سینماتیکتر بشه جذاب تره البته اینا نظر من بود بعد از چند ساعت پلی دادن و بنظرم خیلی جای پیشرفت داره
30 hours on it, my thoughts It's a very fun game, i really enjoy it, each fight is so stressful and enjoyable, like it So, i've made a first game with permanent death. Progression is to hard. i've played 6 seasons and made it from league 7 to league 5. I'had the chance to recruit a terminator at auction, so he litterally carry the team ( league 7 to 5 ). After that i put him as coach and it was the beginning of the nightmare. My team without him was a bunch of bisounours. You have to know that every gladiator has to reach 100 STR, 100 END, 100 AGI, 95 VIT, by training or combat. So it take time, but you can boost with a coach. But your coach has to be 100 x 3 stats + 95 vit because if your coach, as an exemple has 50 STR, you can only boost another gladiator to 50 STR, then STR will evolve naturally, but can't being boosted anymore, caped by coach stats. So ideally your coach has to reach the max stats, and develop specifics stats with time or natural born stat that can be transmitted to others. That's why i put my Maxiumus Decimus as coach, and also because i was afraid that he might die and it was the end of the game. Each death mean new recuit and need to much time train stats at decent level. Realize that you start League 7, permanent death is really to hard. So i've made a new game with ajusting permanent death with injured gladiator. Exactly like the previous game, i had an OP gladiator at auction in the 2 firsts seaons, and i've made to jump from league 7 to league 5. Then i build a team on purpose to have 100 STR, 100 END, 100 AGI, 65 VIT for all of them. But at my 4th season on league 5, i started to chain lose ( previous seaons where mid win, mid lose, finished middle ranking each time ) and i start to look at other teams. All their gladiator had reach some 450 / 600 of FAM. What is FAM ? Each time your gladiator win a match, he gain some points of FAM wich represent his reputation. And in this game, money is earnned like this : Each Match ad a win prize and a lose prize. In League 5, it's 300 for a win, 200 for a lose BUT yuo have to add to this the FAM of your gladiatoirs wich make completely explose your earning. For example, my best FAM glad, who is with me for 8 seasons now, has reach a total of 298 FAM, wich mean if he's on the team, you had 298 + 300 if win or 298 + 200 if lost. At this point, win or lose mean nothing, everything depend on the glad FAM to earn money And now, each team i fight has their glad at 400 / 600 FAM while my champ have 298, game is ripped. Some advices, Developp your Ludus camp training at max to increase from 1 to 5 week progression to 1 to 25. Developp the scout on your Ludus. Each develeppement will give you more chance to have a strong gladiator. How to choose your glad ? Don't look at STR, END, etc because all this will be maximized with time, you have to look at HP et DMG. These are the naturally stats of their talents. For example, i've developp my scouting around... 5 times maybe, and now i have at auction some guys with 700 HP and 80 DMG while the usual proposition is a 400 HP 55 DMG. But with this, you start from nothing because you yave to train him to max stats and AND the worst... He have no FAM, so no money before looooong time Actually the game is fun, but i don't know how you can reach League 1 without playing 4000 hours. Progression is really to long Hope my english will be understandable, from baguette, croissant with love
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