
A shooting dopamine machine! Lucky Shot is a roguelike mag-builder FPS where you master different weapons, build wild combos, and break the game to reach massive high scores.
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About
Lucky Shot is a roguelike mag-builder FPS where precise shooting meets wild buildcrafting. Master different weapons, stack Holos, arrange special bullets, and combine charms, energy drinks, and target upgrades into absurd, run-breaking combos. Land clean shots, grow huge multipliers, and push the score until the run breaks wide open.
Shape each run around the tools you find. Reach the required score, defeat the bosses, and keep the run alive as every choice changes what your next shot can do.
➤ 150+ Holos that stack, synergize, and bend the rules in different ways
➤ 12 different weapons, each with a unique playstyle that changes how you approach every run
➤ Multiple special bullets for your mag that define your build and shape each run
➤ 15+ bosses that test both your aim and your build
➤ 16+ charms that stay with you throughout the run and trigger special effects
➤ 15+ energy drinks with side effects that can save a run or wreck it completely
➤ Multiple special target types that let you influence what spawns next. The range is yours
Each stage pays tribute to a different era, with its own visual identity and soundtrack.
You do not need to be an FPS expert. Lucky Shot is designed for shooter and deckbuilder players alike: strong aim can push a build further, while smart synergies and magazine planning can turn every shot into something spectacular.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"oh this isnt balatro i wont have to worry about the plant clotheslining me on a good run and destroying my hopes and dreams" well that was hopeless. i hate this game. im never playing it again. same time tomorrow?
This game is truly addicting. I've played the demo for 12 hours and the main game for 6 so far with many plans to play in the future. Highly recommend it!
Great game, essentially balatro with guns. Improves a lot of the replayability issues with balatro and also makes the skill ceiling higher with the gun mechanics. The different guns all feel very different and unique from one another, and it maintains the relaxed vibes and atmosphere seen in balatro on lower difficulties. Inbuilt multiplayer is also super cool. I will say that some of the holos seem improperly balanced, but overall still an excellent game.
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Languages: English*, Spanish - Latin America*, Spanish - Spain*, German*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Bulgarian*, Simplified Chinese*, Korean*, Japanese*, French* +1 more
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game helps you train your aim in a fun and challenging way. I just wish there were more options on the crosshair cosmetics (I want a way smaller one). Another nice feature would be if you could import sensitivity settings from other games you play. The game uses an ingame setting for the sens and you have to fiddle around with it to find out what feels right to you.
thank you bojack for putting me on peak
Balatro while aim training what more could you ask for
[h2]"Lucky Shot!", she said.[/h2] This is what I'd call a FPS infinite shooting gallery with a roguelike twist. The variety of random items like special bullets, trinkets, and charms is actually quite extensive. Building strong combos is key here just like other roguelikes. You also need luck on your side as always with any roguelike. Overall the gameplay is fun and pretty straightforward. Shoot as many targets as you can, but try not to miss. Missing affects your multiplier unless you're lucky enough to find items that work in your favor. I wasn't 100% thrilled with the design of the targets, but the perfect gameplay loop more than makes up for that. They are targets after all and they do change as you get further. I didn't like the theme in the beginning stages so much and the 6th stage has the best design. They did grow on me though, and here's to hoping the devs add more stages in the future. The design of the weapons is exceptionally well done. The shotgun and sniper rifle so far are my favorite choices. The laser machine gun thingermobober just kinda sucks, or at least I suck with it. There's a lot of other weapons to unlock by winning runs and I have yet to try them all. I recommend Lucky Shot if you're looking for a FPS roguelike with a simple gameplay loop that's easy to pick up but hard to master. It's also a great game to use as an FPS trainer of sorts, helping hone your response skills in general. [h2]8/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
I'm glad that a game like this has come around. It makes the unfun and dredging task that is aim training actually fun, and its a roguelike that is a fps game. The pvp mode and co-op mode are pretty cool and im glad that its implemented rather than having to come up with the rules and lives as some other games have you do. Overall good game!
goated
I've spent an embarrassing amount of time playing Lucky Shot, and now that the full game is finally out, I can confidently say that it has become one of those games where I keep coming back for "just one more run." What I love most about Lucky Shot is how well it combines mechanical skill with roguelike buildcrafting. Your aim genuinely matters, but knowing how to build around what you're given matters just as much. There are so many different synergies and ways to approach a run that even after hundreds of runs, I'm still finding new interactions and strategies to experiment with. The gameplay loop is incredibly addictive. There's always another score to chase, another build to try, or another way to optimize a run. The leaderboard adds another layer on top of that, especially when you're competing with people who have spent just as much time figuring out the game as you have. The community is also a huge part of what makes the game special. Watching people discover ridiculous builds, share strategies, compete for scores, and push the game further has been genuinely fun. And the developers deserve a lot of credit here: they actually listen to the community. Feedback doesn't just disappear into a void—you can see the influence of player feedback in the development of the game. For transparency, I'm good friends with the developers and I've spent a lot of time playing Lucky Shot. I'm constantly high up on the leaderboard, so obviously I'm not exactly an unbiased reviewer. But honestly, the amount of time I've put into this game is probably the best explanation for why I'm recommending it. If I didn't genuinely enjoy it, I wouldn't have kept playing this long. Now that the full game is released, I can wholeheartedly recommend Lucky Shot. If you enjoy roguelikes, score-chasing, build experimentation, and games where improving your own mechanical skill actually makes a difference, give it a shot. And be prepared to lose a lot of hours to "one more run."
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