
In Luckslinger, luck is measurable, collectable and usable whenever you please. Contains: gunslingers, dark humor, spaghetti western, vinyl digging, graffiti spraying and jazzy hip hop beats.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 132reviews | 80% | — | $31.3K |
| $2.99−70% | 74ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Duck but cowboi
Stupid hard game Soundtrack is superb Writing is spot on Everything about this game is cool
Haiku Review: The music is fun, Unskippable cutscenes suck, It will crush your soul.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 49ratings |
| 66% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grade A game. Much more enjoyable than I thought it would be. I love the luck mechanic and the soundtrack is dope.
.
The game's got style, the music is awesome, and it's a retro arcade experience where you're supposed to fail a few times. Got a little too hard for me after a few levels in, but the music is amazing. The art doesn't look that great in screenshots but in motion it works well.
i must say this is one of my favorite retro style games ever, its incredibly made with an even better soundtrack. its without doubt one of the most underrated games ever in my opinion. if you like retro or challenging games i cant recommend this enough
I didn't like the the game play.
Great game. I mastered the challenge and difficulty. I could see a potential upgraded and fluent-controlled sequel if the developer is willing Could use some guides or hints with some of the achievements however The only issue I had was the unskippable dialogue and cutscenes which can be annoying if you're bad at the game or achievement hunting Also, there could've been more content inside clover creek (More guns, Abilities, Mini Games) Other than that, I loved the concept and style of gameplay
I feel bad writing a not recommended review for this game, as you can tell passion went into it and there's clearly talent on display too. But that's how I felt by the end. Basically, this game starts out pretty fun, with a good style and really good score. I love spaghetti westerns, and the influence on this is obvious, with several name checks including to some that casual fans won't know (The Great Silence, for instance), musical influence is there too, I enjoyed all that. The core gameplay feels fine, at first. I really like the duck companion who retrieves your throwing knife and is always present - great concept and well-executed. The bosses are pretty good, if simple. The luck stuff is interesting. But eventually, the enemies get really excessively spongy, the difficulty climbs, and it gets annoying and not fun any more. Like, imagine if you were playing Contra and the regular guys that run at you took EIGHT individual bullet hits, and you had to reload every six shots on top of that. Reloading is also cancelled by jumping or the dodge roll, which just feels awkward, you have to hit the reload button almost as much as the fire button. You have a throwing knife, but it's as weak as a bullet, rendering it almost pointless. It all just kills the flow, you feel like you're cheesing the game just to kill standard enemies, running away to reload as they charge at you. I also kept basically forgetting about luck. It's there, I'd use it in tough sections, but it doesn't feel that well integrated with everything else. I really feel like they could have tweaked these different ingredients and made a better game out of them with much better combat flow. How about if you're completely empty AND throw the knife, a dodge roll gives an auto reload? How about rolling doesn't stop reloading? Headshots do quadruple damage? I don't know, something. There's also a couple other annoyances. You can't completely skip boss cut scenes, so if you die it gets annoying. You can also die AFTER a boss fight, and have to re-fight them. But, the core problem is just the combat gets tedious and the enemies stop being fun. I'll note - I did finish the game in about 2 hours with little serious difficulty, for those curious about the length. Just the challenge wasn't a fun one - it was tedious.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $30.1M | 72.7K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $6M | 7.5K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.3K | 176 | 85% | $9.99 | |
| $31.3K | 102 | 93% | $17.50 | |
| $31.3K | 698 | 72% | $2.99 | |
| $31.3K | 54 | 67% | $24.99 | |
| $31.3K | 66 | 64% | $14.99 | |
| $31.3K | 122 | 89% | $19.99 |