
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 16 → 12.25/day in the week after.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed feelings about this game. I loved the uncanny, dreamcore biomes. It was fun exploring them and meeting strange inhabitants. The crafting system having A TON of combinations fits the surreal vibes and makes you want to experiment. That being said, this is not only a sandbox. You do have a goal and oh man did it make the game tedious. Following that goal, bits of lore are uncovered by cutscenes and... challenges. Which I did not find satisfying at all since you can cheese most of them with one easily craftable tool. The crafting system is both a strength and a weakness cuz you can make powerful stuff from basically scraps and the durability mechanic is useless. Things are easily recraftable, defeating any survival difficulty in the game. The story seems interesting. It's a game themed around religion n dreams intertwining. Though, it is not lore-focused - but at the same time fulfilling the objective to get to know it was TEDIOUS ?! when the fifth time in a row I was supposed to get god knows how high in the sky and I had to build another 200 blocks tower to reach there. You may get some help with the goal when leveling up. So you're gonna spend a lot of time grinding for xp. That was tiring and killed joy of exploration and crafting too... You could have fun building in the mysterious, beautiful environment due to the variety. But in the main game I was always on the move so there was no incentive to do that. And after beating it I am too discouraged to try the creative mode. Wish I could pick between a positive and negative review. But am tired after 100%ing so I can't truly say I recommend it. I can see why some would like it tho - maybe if you like to take things reaall slow and focus on creating. For me, some elements of the gameplay just clash and it all made the game a bit boring ig.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RECOMENDADO 100% SIN MAS QUE DECIR ES UN TREMENDO GOOOTY
I'm 7 hrs in and still don't know what's going on but, I'm having a great time. It's like dreaming of playing minecraft for the first time. This game has excellent ambiance and is very surreal at times. I like the system to craft new items and blocks, anything can be combined. It can be confusing for me at times.
У меня точно такие же сны
Это солнышко? Нет, ёжик, это Кара Небесная Ну и зафигарил эту Кару Небесную и пустил на инструменты, чтобы добыть красивых блоков)))
im not lucid while playing this
Besides the lucid stuff and the experience which is 10/10, it has some mechanics that our most famous sandbox game should have to.
its like disillusion st but minecraft
juegardo todo falopiado,me gusto
Honestly a great game, There are modes such as "Divine" which makes it a Sandbox game, Also I love the Craft system and the book. I just wish that they add Multiplayer to the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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