Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

HACK, SLASH, ASCEND. Lucah: Born of a Dream is a harrowing struggle through our worst nightmares.
You have been MARKED, cursed to have your inner demons come to life as vicious Nightmares. After awakening a false god, you must atone. Traverse the hellish realm of dreams, endure the nightmare onslaught, and uncover the strength to accept yourself.

Master a deep combat system that blends ranged- and melee-action with rich customization. Explore an atmospheric world of repressed memories and unspeakable feelings. Lay waste to the Nightmares in a kinetic flurry of beautiful violence.
Striking colors and evocative linework elicit a surreal sense of ambiguity and tension.
Mix and match different Attack Mantras to create an endless variety of flashy combos.
Befriend Familiars and use their ranged magic to turn the course of battle.
Personalize your character with Virtues like slow-motion dodges, stunning parries, or vampiric attacks.
Use Rewinds to instantly retry a battle you were failing to achieve better results.
Caution! This game contains flashing patterns that might be disruptive to people with photosensitive epilepsy. See content warnings below.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 519reviews | 93% | — | $109.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish I liked this game more than I do. Really appreciate the thematic elements & methods of storytelling here. The presentation is great too. Solid soundtrack, and while I initially had a negative reaction to the visuals, I think the way they're used really serves to complement the overall package. But the gameplay just never felt that good to me. Aggression is heavily limited by a stamina meter that never stops feeling like a huge hindrance, even at max build with heavy stamina & stamina recharge investment. Every encounter felt best handled by simply standing in front of your enemy & waiting to parry - charge attack. And thank goodness parry was so strong because there's just not a lot mechanically going on, even considering mixable attack types & virtues. Basic strings mixed with companion attacks in between is only so interesting for so long in the absence of complex attack patterns to deal with. And I never found a way to choose my target when there were multiple enemies in an encounter, which really exacerbated the issues I had with combat feel. I managed to snag the fairly rare achievement for low corruption ending on hard on my one playthrough so I don't think I'm simply misunderstanding the combat here. I'm intrigued by the world of this game & really want to dive deeper but I just don't see myself playing through another run. Think I'll just try to find some youtube content from people who enjoyed the gameplay more than I did to further explore what's going on with the story. There's a lot I really like about what's here and I feel bad about leaving a negative score for a game as ambitious as this, but I just want to offer the opinion of someone who didn't really connect with the game feel, to advise those on the fence to maybe check out what combat looks like
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French*, Simplified Chinese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the first game that feels like i'm the specific target audience. Incredibly helpful and therapeutic for someone with night-terrors, psychosis, schizophrenia. One of my favorite games of all time. The music score is incredible and the art is straight out of my sketchbook
Bellissimo e surreale.
Fire
Lucah gets a solid 8/10 from me. I'm reviewing this having just finished Death of a Wish, which I strongly feel improved on (almost) everything this game started. Lucah is a beautiful game and something I'd recommend every LGBTQ+ gamer to play, because for all it's flaws, it's still a unique, satisfying, and deeply heartfelt game worth experiencing. Incredible soundtrack, combat is unlike any hack & slash/soulslike I've played and it is CHUNKY. Landing a combo feels like living through anime impact frames. The visuals are stunning but there's so much going on it gets too difficult to tell what's happening during combat later on, and with a punishment system as intense as what this game puts you through, it does impact the experience negatively a bit. The game gives you a lot of modifications you can apply to essentially make sure you get through to the ending you want, and it's nice to have that option, but it does feel like it's there to offput an existing balance issue as much as it's also there for accessibility. The story of this game is abstract but phenomenal, and I won't say anything else about it.
sooo much yapping, the movement feels icy, the combat is slow, you only get 1 heal, the enemies have a bunch of health, you parry by rolling into attacks... yeah, that did not work for me, "game design"......
A game filled with heart. You can tell that the people who worked on this cared about the project. It's got some sharp edges, but is much better than it has any right to be. Grab it, go for the relatively quick 6 hour playthrough, you won't be disappointed.
Severely underrated
extremely satisfying souls-like dungeon crawler with a heavy story about identity, depression and belief. The combat is super satisfying
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 166 | 97% | $14.99 | |
| $1.5M | 3.7K | 86% | $21.99 | |
| $272.1K | 625 | 72% | $19.99 | |
| $336.8K | 840 | 65% | $18.99 | |
| $37.3K | 67 | 100% | $19.99 | |
| $11.5K | 101 | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.5K | 519 | 84% | $9.99 | |
| $109.5K | 346 | 84% | $14.99 | |
| $109.4K | 100 | 91% | $17.49 | |
| $109.5K | 373 | 39% | $9.99 | |
| $109.6K | 178 | 74% | $24.99 | |
| $109.4K | 524 | 97% | $10.99 |