Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

HACK, SLASH, ASCEND. Lucah: Born of a Dream is a harrowing struggle through our worst nightmares.
You have been MARKED, cursed to have your inner demons come to life as vicious Nightmares. After awakening a false god, you must atone. Traverse the hellish realm of dreams, endure the nightmare onslaught, and uncover the strength to accept yourself.

Master a deep combat system that blends ranged- and melee-action with rich customization. Explore an atmospheric world of repressed memories and unspeakable feelings. Lay waste to the Nightmares in a kinetic flurry of beautiful violence.
Striking colors and evocative linework elicit a surreal sense of ambiguity and tension.
Mix and match different Attack Mantras to create an endless variety of flashy combos.
Befriend Familiars and use their ranged magic to turn the course of battle.
Personalize your character with Virtues like slow-motion dodges, stunning parries, or vampiric attacks.
Use Rewinds to instantly retry a battle you were failing to achieve better results.
Caution! This game contains flashing patterns that might be disruptive to people with photosensitive epilepsy. See content warnings below.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 421reviews | 93% | — | $88.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this so much, goodbye everyone
When I was a kid I remember playing the very first early version of this game and then completely forgot about it, all these years later and I randomly rediscovered it as the full release, because of that this game actually feels like a dream to me.
This game slaps. 'Justifiably-Angry-Queer Undertale' via Hyper Light Drifter's gameplay on caffeine and an aesthetic I would glowingly describe as "melted crayons in school-desk knife scribbles". Play it once for the game, twice for the angst (complimentary), then buy and play the sequel.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*, French*, Simplified Chinese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the most unique and intriguing indie games ive ever played, its an actual crime it isnt more popular
Not many stories touch me to my very core, leaving a hole behind that remains years after they are over. This is one of those stories. In a way, this game is one of survival, fending off creatures of nightmare while roaming the land alone and having brief encounters with people you don't really connect with. There seems to be a destination in mind, but your time in this world is limited; the bar in the corner fills at a slow rate yet constant rate, but fills up even more with your death. (For those that really don't like it, the game is pretty forgiving with how slow it is. I managed to complete my 1st run with the bar being maybe around 50%. And if you still really don't like it, then minor spoiler: [spoiler] the game doesn't end the 1st time you reach 100% [/spoiler] ) Yes, the story is confusing and mysterious, with the writing being obscure and the visuals being not very detailed. However, there are chunks of story that [b] can [/b] be parsed on their own, and threads that help connect certain pieces. The story that is there is just brilliant! The writing is poetic in its mournfulness, while being played around with in interesting ways. This game is very queer with a great chunk of [i] gender [/i] (wow, the amount of [i] gender [/i] and how much some lines dig into my soul), and the game reflects some of the hardships that may be faced. I love the art and how stylish it is in its sketchiness! The music is also amazing, being almost soothing or even playful at times, while also being able to incite a deep dread at other moments. The attacks feel great, with nice animation and a really great touch of unique sound effects for every mantra. In other words, the vibes are just incredible! I know some won't/don't like that this game requires new game+ to fully experience the story, but I enjoyed the runs and didn't find them to be very long. Also, I like to think of the 1st run as almost the initial experience with trauma, or perhaps dipping one's toes into traumatic memories a bit too soon; you/the protagonist can't process everything as it is all too much to bear. New game+, however, may be seen as a return to said memories a bit more prepared, being able to glean new information. It has been a few years since I 1st touched this game and I still think about it. I still revisit it and likely will continue to years later. There are no games I'd recommend more than this duology. I doubt I'd find something very similar. This game may have been born of pain, but I think that its important to remember that even if it feels like the world hates you, you should never give up. Struggle. Fight back. Survive.
cara nem sei oq falar, que jogo bonito!! hack and slash de primeira qualidade, história boa demais, sinceramente, dá uma chance vc não vai se arrepender
Lucah : Born of a Dream is a fascinating game that melds a clearly personal and traumatic story with a striking wireframe art style to create something that is undeniably unique but its approximative and often confusing gameplay hold it back from being something I can whole-heartedly recommend. The plot is incredibly mysterious and obtuse, even for a soulslike. You awake on a beach and soon discover you are surrounded by flickering red nightmares, your own inner demons somehow brought to life. From there you’ll travel through a church, a train yard, a radio tower and more besides in an attempt to discover what’s happening and how to stop it. Story is dolled out at regular intervals by NPCs and a handful of written notes, but I’ll admit I was not entirely sure what was going on until I hit New Game Plus … which tranforms the game into a visual novel with walls of text to read that fill in some of the blanks. To be honest, most soulslikes fans probably aren’t looking for a rich and detailed story in their games; it’s all about the exploration and combat mechanics. Lucah tries to mix the stamina management and parry mechanics of a souls fame with an isometric plane, and I’m not convinced it entirely works. There are no weapons or armour in Lucah, only mantras, magic spells that confer various attacks and effects. The Aero mantra, for example, allows for fast, long-range, low-damage attacks, while the Thanatos mantra is the exact opposite, providing you with powerful hits at the cost of speed. You can assign one mantra to you light attack and one to your heavy attack, and all mantras confer passive bonuses too such as increased attack speed. Your offensive panoply is supplemented by a familiar, a floating pet that follows you around and can unleash additional attacks or abilities by consuming “charge”, a currency you gain from damaging enemies. Finally, you can find or purchase a certain number of accessories called virtue, that range from utterly useless to nigh-essential, like slowing down time on a dodge or parrying projectiles. Combat in Lucah is based around a simple principle: breaking the enemies guard either by whaling on them with attacks or parrying. Once stunned, they take massive amounts of damage for a short time, enough to kill most weaker enemies and take huge chunks of health off bosses. Now, I’m fine with the mechanic in theory, but in practise I ran into quite a few problems. The controls aren’t quite tight enough to dodge effectively, and some of the parries are really finicky to pull off. You see, you don’t just have to press a button, you actually have to dodge into the attack to parry it. There’s a brief yellow flash to indicate a parryable attack, but it’s often drowned in the explosion of vibrant colours that fill the screen during melee, and even if you do get the timing down, the isometric plane makes it difficult to position yourself correctly, leading to more than one sword to the face. This would be fine if there wasn’t another frustrating mechanic in the game: corruption. This percentage meter in the top right hand of the screen is constantly ticking upwards as you explore, and increases every time you die or take damage. If it reaches 100% … well that’s game over. No rollbacks, no previous saves, you have to start over again from scratch. Even worse, there’s a certain ability you unlock late on in the game that makes you more powerful but increases corruption massively. I only used it for a few minutes and saw the meter shoot up over 10%. I love exploration in my soulslikes, so having a ticking clock constantly pushing me forwards sapped some of the joy out of the game. Additionally, I like to play tanky, strength-based characters most of the time, but you’re really punished for doing so here as taking damage builds up corruption. Luckily I managed to finish the game with the meter at around 90%, but there’s no way in hell I’d have played through the entire thing again. I touched on New Game plus earlier, and the developer made the interesting choice to dump a whole bunch of story details into the second playthrough, but also bumped up corruption increase to the point of having to no-hit most encounters or risk doing it all again. These are all very personal and subjective grievances. Soulslike players who prefer to fight from a distance or rely on dodges over parries will likely not run into much trouble, as overall Lucah is not a very difficult game, especially once you unlock some of the more powerful mantras and virtues. Unfortunately, this one just didn’t click for me
J'ai pas tout compris. L'histoire était déroutante mais visiblement profonde, les personnages intéressants, le gameplay riche, les questions abondantes.
Picked it like a couple of days ago and has been my obsession ever since. Fast paced soulslike combat with enough depth to not get repetitive, cryptic, surreal and emotionally rich story telling, Irreversible choices which actually affect the gameplay. And the selling point to me, the art direction is absolutely fantastic given the surreal setting for the game and the feel of the story. This game is a great experience absolutely hidden gem. I found it through IronPineapple btw so thank him for that and thank the devs for putting their effort into such beautiful game.
This game is very much an amazing experience while remaining a confusing one. I may not entirely understand the story, but I feel the meaning behind it and that was always enough to keep pushing me forwards. The combat is excellent with a graphic style that creates a surprisingly beautiful atmosphere. Very rarely do I ever strive to get every ending in a game, and this was one of those games. Now having beaten the game numerous times and having seen all three endings (at least, that I know of), I can say without a doubt that this is a truly vital experience with a heartfelt core. Thank you for making this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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