
Years after leaving to wander Overworld, Viktor returns home to find his mother long dead and his brother in command of the Legion. As he aims to pick up the pieces of the life he left behind, Viktor finds himself in the midst of a gathering storm that will change Overworld forever...
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Languages: English
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Well made game that has a ton of content. It's a smooth experience that delivers great bosses. There's too many missions that you need to kill X enemies but they're spaced out around other more exciting missions. The weapons too! There are interesting ones like the grenade launcher or the devastator. Watch the reload times on some of these because that's how the game balances them. Highly recommend if you're looking for an action platformer with just enough story that's a blast to play. Full video review: https://youtu.be/sB0ht3oex8o Checkout my curator for more reviews! https://store.steampowered.com/curator/26701155-The-Pepp-Selection
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WoW! yep, not like the 1st one, type Contra or what ever, cause now it has more of an RPG element so yeah, it's that much better. So far so good =)
Im 14% complete in the story right now but, this game is very good! Good story, amazing combat. Also great movement!
Oh boy did this game come out of left field. I saw it and was mildly interested, but ♥♥♥♥♥♥♥ was I surprised. Are you looking for solid gameplay that feels great where everything just controls WELL? This is your game. Want some nostalgia? This game really pokes that "They don't make em like this anymore" button. Pros: -The Gameplay Is SOLID -The game is as challenging as you want it to be. -The movement system is TIGHT without being complex. Feel like a badass while teleporting behind people and whispering "Nothing personal kid" before stabbing them to death. -The gear socketing system is pretty damn cool -Some of the weapons feel FANTASTIC -The soundtrack and sound effects really just hit all the right notes. The end of mission screen with all the upgrades tickles my endorphin buttons. Also picking up shards. Mmmm. -The backstory. I haven't played the first one, and really the story isn't great here, but for some reason it just works. It gives me *just* enough reason to like some characters while feeling justified mass murdering others. Really takes a back seat to gameplay and is only as prevalent as you want it to be. -SECRETS. -SERIOUSLY SECRETS ARE EVERYWHERE. Cons -Some of the weapons just feel... bad -A lot of the missions are just "Go here, kill stuff" and can feel a bit repetative. -Upgrades are few and far between. Stuff is expensive, it takes a while to upgrade at times. -Sometimes it feels like upgrades are hardly noticeable.
Странное управление. Бесконечные статтеры. Хотя учитывая что это 2d рендерится в 140p или около того, статтерить тут нечему.
пайдёт
Jeu simplement génial ! La bande musicale est sublime comme celle du précédent Viktor, dans un style toutefois différent.
This is a great game, and I loved the Phase shifting, along with the gun play. I like everything in this game, except for the training missions they are too over the top and over kill, Yes LOL right, but seriouly and the controls are alittle choppy but not bad.
忠诚和鲜血:维克托起源是一款2D平台动作射击游戏,游戏包含种类丰富的枪械、多样的敌人和地图,还可以的画面和声音表现,正常的操作手感,可以说实现了这个价位的同类独立游戏应该满足的一切基本要求,总体上说是完全合格的。 首先提示一下,这款游戏用手柄几乎没法玩,因为手柄操作是右摇杆以主角为中心的射击角度,所以基本上很难瞄准,这对射击为主的游戏来说属于致命缺陷,所以建议用键鼠游玩。 然后,这个游戏操作上唯一需要适应的就是闪现的操作,大概需要熟悉个几关才能掌握技巧,游戏设置里面也可以更改闪现的几种预设方式。在后面很多boss战里面闪现是生死存亡的关键,所以请务必找到适合自己习惯的操作方式。 跟同等水平的独立游戏相比,这个游戏的剧情出人意料地多,但是因为英文字体字号实在看着太难受,阅读体验反而不怎么好。而且从对话内容和游戏标题(“起源”)看,感觉还应该有其他相关作品,这部本身情节其实很简单,但用了不少内容来补充人物关系和历史。 我对这个游戏最不满意的两点,一个是武器和装备的设定,二是城堡里地图的设计。 游戏里的武器大概有30来种,玩家需要收集各种材料才能制造对应的武器,材料可能是敌人掉落的或者关卡奖励的(都可以重复刷),但是说实话,大部分武器都不好用,而且制造完成之后武器本身没有进一步升级的可能性,所以可能通关主要用的也就是那么两三种。 游戏里唯一称得上“升级”的东西只有角色身上的五个部位的装备,除了初始的白板装备以外,游戏中可以获得7种不同的套装,穿齐一种的五件套可以获得额外的特殊功能。而装备的获得方式是在地图中寻找隐藏房间(在隐藏房间附近Reveal Rifle会发光)里的图纸,每个图纸对应一件装备,无需制造,每件装备本身会有固定的属性加成。包括白板装备在内,每件装备都有若干孔可以镶嵌宝石,可以提高生命值、元素防御、射速、装弹速度等属性。大部分装备最多四个孔,而且还受到宝石的总Power限制,比如装弹速度+1的宝石占用1点Power,装弹速度+3的宝石占用4点Power,一般装备的总Power数在12-16点左右。这就把玩家能力增长的上限压得很低,很多时候需要玩家根据敌人和场景的特殊战况来随时变更宝石配置。由于有些图纸藏得比较隐蔽,而且套装的额外属性大多也比较鸡肋,所以游戏从头到尾角色实力的提升都不是特别明显,即使到最后也没法靠刷钱和材料达到“爽”的程度,对战后面几个boss还是需要玩家多多磨炼技术。 游戏主要的一个场景是主角所在的城堡,玩家要在城堡里接任务然后进入其他地图作战,但是城堡地图的设计有些莫名其妙。主角出生点在最左边,接猎杀任务的NPC和主线NPC就在旁边,但是卖宝石的商人、换装备和镶嵌宝石的工匠还有制造和更换武器的铁匠都在城堡偏右边的地方(虽然那边有个书架可以接主线任务),就算一路闪现过去都要十几秒钟,每次做完任务去买东西或更换武器装备都很费时间。不能理解为什么不把出生点设在中间或者把重要NPC都挪到一起。 游戏任务很多,虽然后面不少是素材重复利用的,但对于小成本独立游戏来说也可以理解,只打主线的话大概8、9个小时可以通关(前提你能在没有装备的情况下打过boss),要想收集所有宝箱和图纸并且通关所有支线和猎杀任务的话估计时间要20小时左右了。 所以,虽然游戏有点老,画面有点差,一旦适应了闪现操作手感认真玩下去,还是物有所值的。
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