
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 36.7Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谢谢,很好的作品,但是依然全是遗憾
我chovy,根本没有倾听的选项,选啥都不对
简单的小游戏,小故事,很温馨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 429 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
单论游戏篇,其他篇我没玩,这就是石,男主一股人机味,选项我一个都不想选,女的也把男主当情绪垃圾桶,我唯一看到的全是抱怨,不推荐
很不错的游戏,第二章玩的我很伤心,有些事情无法两全,或许结束是最好的选择,但是就是让人难受,不甘心,哪怕选择了在一起的结局,看着爱人为自己放弃了自己的梦想而闷闷不乐,我也会感到痛苦。还有第一章,玩起来有点怪,我觉得爱情不应该这么累,爱别人的同时也要爱自己。但是有时候爱别人也是爱自己,如果她幸福我也会幸福,如果她不幸福我也不开心。很不错的游戏。
所以爱是什么? 如果把爱当作问题,我大概率又会犹豫、迟疑,放弃回答这个问题,再一次地自我放弃。 在《LoveChoice 拣爱》里,每一次互动都让我重新思考,过去因为种种原因,总是被悲观、放弃、痛苦淹没,麻木的状态下,活得像一只会说话的猴子,感知不到自己的情绪,更不能,别人的。 爸妈的结婚纪念日也要到了,他们的爱情让我羡慕,让我觉得不可思议。可是一贯的悲观和虚拟世界的言语放大了我对爱情的不信任和生活上的淡淡的无法排解的死感,虽然偶尔弹弹琴,唱唱歌,却依然无法对自己微笑,找不到理由多开心一会。之前总觉得自己能一个人过一辈子,减免过多痛苦的交流,留二三知己,烦闷了就吃五六块炸鸡。 孤魂野鬼。 一个人去看病的时候才觉得无助,昏过去的时候才想起来还想对她说点什么。 《LoveChoice 拣爱》是一部优秀的作品,交互是游戏艺术的核心,所以带着悲观底色,我仍然需要考虑的是,交互——行动。什么样的行动会给对方带来什么情绪、什么样的隐式情绪需要做出什么样的行动。所以自我放弃从来都不是什么好选项,面对爱,要去认真地考虑对方后加以合适的行动,希望能在未来的日子里逐渐明白这个道理吧。 回到“爱的定义是否应该当作问题看待”,玩完这部游戏,我觉得不能。 一个一个问题堆叠成的问题集当然不是爱情,像一个审判者审视自己的问题更不能把爱解出答案。行动才是。 在游戏的最后的自定义名字上卡住了,我也需要回答完现实生活上的问题才能在这里给出真实的答案吧。
被题材和名字吸引来的,本来对剧情深度和寓意期待很高,结果剧情又短又无聊……我知道有支线,但根本没兴趣玩下去了 还有背景音乐也很糊,听着都不清楚36首原创歌又有什么意义呢 好在画风确实还不错,但仅凭这一点不值得一个好评,也不知道为什么好评这么多
约会中,男生需要收集女生的兴趣爱好规划约会行程的一系列行为是我第一次感到不适和违和感的地方,但我将它归结于这是男性视角的章节,对于女生在此阶段的付出无法带入刻画,之后的两章大概是在讲选择和信任。希望之后会深入挖掘女性视角,同时需要澄清的是男生同样需要被了解兴趣爱好、需要被哄、需要另一半的情绪价值给予和情绪输出。所有观点仅代表个人,如有不同看法就是你对。最后,生命中的每一刻都无法重来,希望大家在亲密关系中都能珍惜陪伴在你身边的人,并且拥有同样珍惜对方付出的另一半。
真正爱你的人是不需要去猜的
男的跑成都当gay去吧,女的去当拉拉吧,做舒服了就行,考虑尼玛的感情。沙雕制作组非要感情有个标准答案,第一章过三遍没解锁第二章,耐着性子打了三遍气笑了,第三遍还是按照女的红色话语做的还是不行。谈恋爱是双方互相妥协的过程,这尼玛一个地方做的不对就玩分手,制作组脑子有泡吧,当高考呢非要个正确答案。玩的一肚子火,不说了退款去了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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